Esempio n. 1
0
        public static void PreLoad()
        {
            if (isPreInitialized)
            {
                return;
            }
            isPreInitialized = true;
            Debug.Log("SRML has successfully invaded the game!");
            HarmonyPatcher.PatchAll();



            try
            {
                SRModLoader.LoadMods();
            }
            catch (Exception e)
            {
                ErrorGUI.CreateError($"{e.GetType().Name}: {e.Message}");
                return;
            }

            try
            {
                SRModLoader.PreLoadMods();
            }
            catch (Exception e)
            {
                ErrorGUI.CreateError($"{e.Message}");
            }
            ReplacerCache.ClearCache();

            HarmonyPatcher.Instance.Patch(typeof(GameContext).GetMethod("Start"),
                                          new HarmonyMethod(typeof(Main).GetMethod("PostLoad", BindingFlags.NonPublic | BindingFlags.Static)));
        }
Esempio n. 2
0
        /// <summary>
        /// Called before GameContext.Start()
        /// </summary>
        static void Load()
        {
            if (isInitialized)
            {
                return;
            }
            isInitialized = true;

            BaseObjects.Populate();
            SRCallbacks.OnLoad();
            PrefabUtils.ProcessReplacements();
            KeyBindManager.ReadBinds();
            GameContext.Instance.gameObject.AddComponent <ModManager>();
            GameContext.Instance.gameObject.AddComponent <KeyBindManager.ProcessAllBindings>();
            try
            {
                SRModLoader.LoadMods();
            }
            catch (Exception e)
            {
                Debug.LogError(e);
                ErrorGUI.CreateError($"{e.GetType().Name}: {e.Message}");
                return;
            }
            PostLoad();
        }
Esempio n. 3
0
 /// <summary>
 /// Gets the current executing mod as an SRMod instance
 /// </summary>
 /// <returns>The current executing mod</returns>
 public static SRMod GetCurrentMod()
 {
     if (forcedContext != null)
     {
         return(forcedContext);
     }
     return(SRModLoader.GetModForAssembly(ReflectionUtils.GetRelevantAssembly()));
 }
Esempio n. 4
0
 internal static void LateUpdate()
 {
     try
     {
         SRModLoader.UpdateModsLate();
     }
     catch (Exception e)
     {
         Debug.LogError(e);
     }
 }
Esempio n. 5
0
 internal static void UnLoad()
 {
     try
     {
         SRModLoader.UnLoadMods();
     }
     catch (Exception e)
     {
         Debug.LogError(e);
     }
 }
Esempio n. 6
0
        /// <summary>
        /// Called before GameContext.Awake()
        /// </summary>
        internal static void PreLoad()
        {
            if (isPreInitialized)
            {
                return;
            }
            isPreInitialized = true;
            Debug.Log("SRML has successfully invaded the game!");

            prefabParent = new GameObject("PrefabParent").transform;
            prefabParent.gameObject.SetActive(false);
            GameObject.DontDestroyOnLoad(prefabParent.gameObject);
            foreach (var v in Assembly.GetExecutingAssembly().GetTypes())
            {
                System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(v.TypeHandle);
            }

            HarmonyPatcher.PatchAll();

            try
            {
                SRModLoader.InitializeMods();
            }
            catch (Exception e)
            {
                Debug.LogError(e);
                ErrorGUI.CreateError($"{e.GetType().Name}: {e.Message}");
                return;
            }
            FileLogger.Init();
            Console.Console.Init();
            HarmonyOverrideHandler.PatchAll();
            try
            {
                SRModLoader.PreLoadMods();
            }
            catch (Exception e)
            {
                Debug.LogError(e);
                ErrorGUI.CreateError($"{e.Message}");
                return;
            }
            IdentifiableRegistry.CategorizeAllIds();
            GadgetRegistry.CategorizeAllIds();
            ReplacerCache.ClearCache();

            HarmonyPatcher.Instance.Patch(typeof(GameContext).GetMethod("Start"),
                                          prefix: new HarmonyMethod(typeof(Main).GetMethod("Load", BindingFlags.NonPublic | BindingFlags.Static)));
        }
Esempio n. 7
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 static void PostLoad()
 {
     if (isPostInitialized)
     {
         return;
     }
     isPostInitialized = true;
     PrefabUtils.ProcessReplacements();
     try
     {
         SRModLoader.PostLoadMods();
     }
     catch (Exception e)
     {
         ErrorGUI.CreateError($"{e.GetType().Name}: {e.Message}");
         return;
     }
 }
Esempio n. 8
0
 /// <summary>
 /// Called after Load
 /// </summary>
 static void PostLoad()
 {
     if (isPostInitialized)
     {
         return;
     }
     isPostInitialized = true;
     try
     {
         SRModLoader.PostLoadMods();
     }
     catch (Exception e)
     {
         Debug.LogError(e);
         ErrorGUI.CreateError($"{e.GetType().Name}: {e.Message}");
         return;
     }
 }
Esempio n. 9
0
        /// <summary>
        /// Add a new value to the given <paramref name="enumType"/>
        /// </summary>
        /// <param name="enumType">Enum to add the new value to</param>
        /// <param name="value">Value to add to the enum</param>
        /// <param name="name">The name of the new value</param>
        public static void AddEnumValue(Type enumType, object value, string name)
        {
            if (SRModLoader.GetModForAssembly(Assembly.GetCallingAssembly()) != null && BANNED_ENUMS.ContainsKey(enumType))
            {
                throw new Exception($"Patching {enumType} through EnumPatcher is not supported!");
            }
            if (!enumType.IsEnum)
            {
                throw new Exception($"{enumType} is not a valid Enum!");
            }

            value = (ulong)Convert.ToInt64(value, CultureInfo.InvariantCulture);
            if (!patches.TryGetValue(enumType, out var patch))
            {
                patch = new EnumPatch();
                patches.Add(enumType, patch);
            }

            ClearEnumCache(enumType);

            patch.AddValue((ulong)value, name);
        }
 public static object CallIMCMethod(string modid, string methodName, params object[] args)
 {
     try
     {
         var currentMod = SRMod.GetCurrentMod();
         var mod        = SRModLoader.GetMod(modid);
         if (mod == null)
         {
             throw new Exception($"Non-Existent modid: '{modid}'");
         }
         if (!TryGetIMCInfo(mod, methodName, out var info))
         {
             throw new Exception($"Non-Existent IMC method '{methodName}' for mod '{modid}'");
         }
         CallingMod = currentMod?.ModInfo.Id ?? "srml";
         return(info.Invoke(args));
     }
     finally
     {
         CallingMod = null;
     }
 }
Esempio n. 11
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        public static SRModInfo GetCurrentInfo()
        {
            var assembly = ReflectionUtils.GetRelevantAssembly();

            return(SRModLoader.GetModForAssembly(assembly).ModInfo);
        }
Esempio n. 12
0
        /// <summary>
        /// When called from a mod, gets the base path of that mod
        /// </summary>
        /// <returns>The base path of the current executing mod</returns>
        public static String GetMyPath()
        {
            var assembly = ReflectionUtils.GetRelevantAssembly();

            return(SRModLoader.GetModForAssembly(assembly)?.Path ?? Path.GetDirectoryName(assembly.Location));
        }