/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); logfont = Content.Load<SpriteFont>("logfont"); // TODO: use this.Content to load your game content here log = new Log(new Rectangle(600,0,300,500), logfont, Color.Green, Color.Black); GetData.readFiles(); int dimensions = GetData.inputs[0].Count; int numpoints = 2; g = new Thread(delegate() { grid = new Grid(numpoints, dimensions, new Rectangle(50, 50, 400, 400)); }); g.Start(); buttons = new Buttons(dimensions, new Rectangle(500, 0, 100, 500)); t = new Thread(delegate() { while (true) { buttons.Update(); } }); t.Start(); }
public Grid Reset() { Grid newgrid = new Grid(gridsize, gdimensions, new Rectangle((int)topleft.X, (int)topleft.Y, (int)rdimensions.X, (int)rdimensions.Y)); return newgrid; }