Esempio n. 1
0
        internal static void AddQuestEntities(UAVDetail detail, DataSet dataSet, List <Fox2EntityClass> entityList)
        {
            List <UAV> UAVs = detail.UAVs;

            if (UAVs.Count() > 0)
            {
                GameObject      tppUAV          = new GameObject("UavGameObject", dataSet, "TppUav", UAVs.Count(), UAVs.Count()); // realized count is apparently fova?
                TppUavParameter tppUAVParameter = new TppUavParameter(tppUAV);

                tppUAV.SetParameter(tppUAVParameter);

                entityList.Add(tppUAV);
                entityList.Add(tppUAVParameter);

                foreach (UAV UAV in UAVs)
                {
                    GameObjectLocator      UAVLocator          = new GameObjectLocator(UAV.GetObjectName(), dataSet, "TppUav");
                    Transform              UAVTransform        = new Transform(UAVLocator, UAV.position);
                    TppUavLocatorParameter UAVLocatorParameter = new TppUavLocatorParameter(UAVLocator);

                    UAVLocator.SetTransform(UAVTransform);
                    UAVLocator.SetParameter(UAVLocatorParameter);

                    entityList.Add(UAVLocator);
                    entityList.Add(UAVTransform);
                    entityList.Add(UAVLocatorParameter);
                }
            }
        }
Esempio n. 2
0
 internal static void GetUAVAssets(UAVDetail questDetail, FileAssets fileAssets)
 {
     if (questDetail.UAVs.Count > 0)
     {
         fileAssets.AddFPKFolder(Path.Combine(UAVAssetsPath, "FPK_Files"));
         fileAssets.AddFPKDFolder(Path.Combine(UAVAssetsPath, "FPKD_Files"));
     }
 }
Esempio n. 3
0
        internal static void GetMain(UAVDetail detail, MainLua mainLua)
        {
            if (detail.UAVs.Count > 0)
            {
                mainLua.AddToQuestTable(BuildUAVList(detail.UAVs));

                mainLua.AddToQStep_Main(QStep_MainCommonMessages.mechaNoCaptureTargetMessages);

                mainLua.AddToQStep_Start_OnEnter(setupUAV);
                mainLua.AddToAuxiliary(setupUAV);

                if (detail.UAVs.Any(uav => uav.isTarget))
                {
                    CheckQuestGenericEnemy checkUAV = new CheckQuestGenericEnemy(mainLua);
                    foreach (UAV drone in detail.UAVs)
                    {
                        if (drone.isTarget)
                        {
                            mainLua.AddToTargetList(drone.GetObjectName());
                        }
                    }
                }
            }
        }