public bool PayXPLevels(Player who, short levels) { Experience exp = new Experience(this); Experience exw = new Experience(who); if (exp.LevelExp >= levels) { exw.Add(levels); exp.Remove(levels); return true; } return false; }
/// <summary> /// Start this instance. /// </summary> public void Start() { try { pos = new double[3] { 0, 72, 0 }; //oldpos = new double[3] { 0, 0, 0 }; rot = new float[2] { 0,0 }; Stance = 72; e = new Entity(this, Server.mainlevel); ip = socket.RemoteEndPoint.ToString().Split(':')[0]; inventory = new Inventory(this); experience = new Experience(this); players.Add(this); //Event -------------------- if (PlayerConnect != null) PlayerConnect(this); //Event -------------------- socket.BeginReceive(tempbuffer, 0, tempbuffer.Length, SocketFlags.None, new AsyncCallback(Receive), this); } catch (Exception e) { Logger.Log(e.Message); Logger.Log(e.StackTrace); } }