public override void Use(Player p, params string[] args) { // CURRENTLY JUST USING FOR DEBUG if (args.Length >= 1) { bool silent = false; string text = args[0]; if (text[0] == '@') { text = text.Remove(0, 1); silent = true; } Player pl = Player.FindPlayer(args[0]); if (pl == null) { p.SendMessage("Player not found.", WrapMethod.Chat); return; } Use(pl); if (!silent) Player.GlobalMessage(pl.username + " was destroyed by " + p.username); } else p.hurt(9999, true); }