public GenStandard(World w, bool flag) { worldObj = w; random = new java.util.Random(w.seed); stoneNoise = new double[256]; caveGenerator = new MapGenCaves(); //strongholdGenerator = new MapGenStronghold(); //villageGenerator = new MapGenVillage(); //mineshaftGenerator = new MapGenMineshaft(); ravineGenerator = new MapGenRavine(); //unusedIntArray32x32 = new int[32][32]; mapFeaturesEnabled = flag; field_705_k = new NoiseGeneratorOctaves(random, 16); field_704_l = new NoiseGeneratorOctaves(random, 16); field_703_m = new NoiseGeneratorOctaves(random, 8); field_702_n = new NoiseGeneratorOctaves(random, 4); field_715_a = new NoiseGeneratorOctaves(random, 10); field_714_b = new NoiseGeneratorOctaves(random, 16); //mobSpawnerNoise = new NoiseOctaves(random, 8); }