Esempio n. 1
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        private void Health_SpriteKilled(object sender, SpriteDamagedEventArgs e)
        {
            Vector2 flipVelocity = new Vector2(40f, -100f);

            isFlippedOver = true;
            Velocity = flipVelocity;
            TileCollisionMode = SpriteCollisionMode.NoCollision;
            SpriteCollisionMode = SpriteCollisionMode.NoCollision;
            Components.ForEach(c => c.IsActive = false);
            graphics.CurrentObjectName = "shell";

            Owner.HUDInfo.AddScore(200);
        }
Esempio n. 2
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        private void Health_SpriteKilled(object sender, SpriteDamagedEventArgs e)
        {
            if (e.DamageType == SpriteDamageTypes.PlayerStomp)
            {
                Velocity = Vector2.Zero;
                isFlippedOver = true;
                SpriteCollisionMode = TileCollisionMode = SpriteCollisionMode.NoCollision;
                respawnTimer = (int)(RespawnDelay.Value * 60f);

                Owner.HUDInfo.AddScore(200);
            }
        }
Esempio n. 3
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        private void Health_SpriteKilled(object sender, SpriteDamagedEventArgs e)
        {
            Vector2 flipVelocity = new Vector2(40f, -100f);

            isFlippedOver = true;
            Velocity = flipVelocity;
            TileCollisionMode = SpriteCollisionMode.NoCollision;
            SpriteCollisionMode = SpriteCollisionMode.NoCollision;

            var walker = GetComponent<WalkerComponent>();
            if (walker != null) { walker.IsActive = false; }

            Owner.HUDInfo.AddScore(200);
        }
Esempio n. 4
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        private void HealthComponent_SpriteKilled(object sender, SpriteDamagedEventArgs e)
        {
            Vector2 flipVelocity = new Vector2(40f, -100f);

            if (e.DamageType == SpriteDamageTypes.PlayerStomp)
            {
                Velocity = Vector2.Zero;
                graphics.CurrentObjectName = AppendPaletteNameSuffix("flattened");
                SpriteCollisionMode = SpriteCollisionMode.NoCollision;
                Components.RemoveAll(c => c is WalkerComponent);
                SMLimitless.Components.ActionScheduler.Instance.ScheduleAction(() => Owner.RemoveSprite(this), 120);
            }
            else
            {
                isFlippedOver = true;
                Velocity = flipVelocity;
                TileCollisionMode = SpriteCollisionMode.NoCollision;
                SpriteCollisionMode = SpriteCollisionMode.NoCollision;
                Components.RemoveAll(c => c is WalkerComponent);
            }

            Owner.HUDInfo.AddScore(200);
        }