Esempio n. 1
0
        /// <summary>
        /// Creates a new crafting node for a modded item for custom crafting tree and links it to the calling node.
        /// </summary>
        /// <param name="moddedTechTypeName">The name of the custom TechType to be crafted.</param>
        /// <remarks>If the player doesn't have the mod for this TechType installed, then nothing will happen.</remarks>
        public void AddModdedCraftingNode(string moddedTechTypeName)
        {
            EnumTypeCache cache = TechTypePatcher.cacheManager.GetCacheForTypeName(moddedTechTypeName);

            if (cache != null)
            {
                var techType  = (TechType)cache.Index;
                var craftNode = new CustomCraftTreeCraft(techType);
                craftNode.LinkToParent(this);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Creates a new crafting node for the custom crafting tree and links it to the calling node.
        /// </summary>
        /// <param name="techType">The TechType to be crafted.</param>
        public void AddCraftingNode(TechType techType)
        {
            var craftNode = new CustomCraftTreeCraft(techType);

            craftNode.LinkToParent(this);
        }