Esempio n. 1
0
        // Load all bts tiles.
        private void LoadBtsTiles()
        {
            BlitImage tiles = new BlitImage(GraphicsIO.LoadBitmap(BtsTilesFile));
            BlitImage small = new BlitImage(GraphicsIO.LoadBitmap(BtsTilesSmallFile));

            // Load 16x16 tiles;
            BtsTiles.Clear();
            for (int y = 0; y > -tiles.Height; y -= 16)
            {
                for (int x = 0; x > -tiles.Width; x -= 16)
                {
                    BlitImage newTile = new BlitImage(16, 16);
                    newTile.Clear();
                    newTile.Blit(tiles, x, y, false, false);
                    BtsTiles.Add(newTile);
                }
            }

            // Load 8x8 tiles.
            BtsTilesSmall.Clear();
            for (int y = 0; y > -tiles.Height; y -= 8)
            {
                for (int x = 0; x > -tiles.Width; x -= 8)
                {
                    BlitImage newTile = new BlitImage(8, 8);
                    newTile.Clear();
                    newTile.Blit(small, x, y, false, false);
                    BtsTilesSmall.Add(newTile);
                }
            }
        }
Esempio n. 2
0
        // Loads a 16x16 tile from a tileset into a bitmap image.
        private BlitImage Tile16ToImage(int tilesetIndex, int index)
        {
            if (TileSetIndex == IndexNone)
            {
                BlitImage img = new BlitImage(16, 16);
                img.Clear();
                return(img);
            }
            TileSet t = (TileSet)TileSets [tilesetIndex];

            byte [] data = t.RenderTile(index);
            return(new BlitImage(data, 16));
        }