Esempio n. 1
0
        public static void Register(IntPtr ptr)
        {
#if !LUA_5_3
            // lua implemented valuetype isn't faster than raw under non-jit.
            LuaState ls = LuaState.Get(ptr);
            ls.RegisterPushVar(typeof(UnityEngine.Vector2), (IntPtr _ptr, object o) => { LuaObject.PushValue(_ptr, (UnityEngine.Vector2)o); });
            ls.RegisterPushVar(typeof(UnityEngine.Vector3), (IntPtr _ptr, object o) => { LuaObject.PushValue(_ptr, (UnityEngine.Vector3)o); });
            ls.RegisterPushVar(typeof(UnityEngine.Vector4), (IntPtr _ptr, object o) => { LuaObject.PushValue(_ptr, (UnityEngine.Vector4)o); });
            ls.RegisterPushVar(typeof(UnityEngine.Quaternion), (IntPtr _ptr, object o) => { LuaObject.PushValue(_ptr, (UnityEngine.Quaternion)o); });
            ls.RegisterPushVar(typeof(UnityEngine.Color), (IntPtr _ptr, object o) => { LuaObject.PushValue(_ptr, (UnityEngine.Color)o); });
            ls.DoString(Script, "ValueTypeScript");
#endif
        }
Esempio n. 2
0
        public static void Register(IntPtr ptr)
        {
            LuaState ls = LuaState.Get(ptr);

            ls.DoString(Script, "LuaSocketMini");
        }
Esempio n. 3
0
        public static void Init(IntPtr ptr)
        {
            string newindexfun = @"

local getmetatable=getmetatable
local rawget=rawget
local error=error
local type=type
local function newindex(ud,k,v)
    local t=getmetatable(ud)
    repeat
        local h=rawget(t,k)
        if h then
            if h[2] then
                h[2](ud,v)
                return
            else
                error('property '..k..' is read only')
            end
        end
        t=rawget(t,'__parent')
    until t==nil
    error('can not find '..k)
end

return newindex
";

            string   indexfun = @"
local type=type
local error=error
local rawget=rawget
local getmetatable=getmetatable
local function index(ud,k)
    local t=getmetatable(ud)
    repeat
        local fun=rawget(t,k)
        local tp=type(fun)
        if tp=='function' then
            return fun
        elseif tp=='table' then
            local f=fun[1]
            if f then
                return f(ud)
            else
                error('property '..k..' isthis.Write only')
            end
        end
        t = rawget(t,'__parent')
    until t==nil
    error('Can not find '..k)
end

return index
";
            LuaState state    = LuaState.Get(ptr);

            newIndexFunction = (LuaFunction)state.DoString(newindexfun);
            indexFunction    = (LuaFunction)state.DoString(indexfun);

            // object method
            LuaNativeMethods.lua_createtable(ptr, 0, 4);
            AddMember(ptr, ToString);
            AddMember(ptr, GetHashCode);
            AddMember(ptr, Equals);
            AddMember(ptr, GetType);
            LuaNativeMethods.lua_setfield(ptr, LuaIndexes.LUARegistryIndex, "__luabaseobject");

            LuaArray.Init(ptr);
            LuaVarObject.Init(ptr);

            LuaNativeMethods.lua_newtable(ptr);
            LuaNativeMethods.lua_setglobal(ptr, DelgateTable);
        }