Esempio n. 1
0
 void CallMethod(KeyCode key, bool bDown)
 {
     if (!SLua.LuaSvr.inited || null == SLua.LuaSvr.mainState)
     {
         return;
     }
     SLua.LuaState    l    = SLua.LuaSvr.mainState;
     SLua.LuaFunction func = l.getFunction("OnHotKeyInput");
     if (null != func)
     {
         func.call(key, bDown);
         func.Dispose();
     }
 }
Esempio n. 2
0
 static bool ReportLog(LogType type, string str)
 {
     if (!SLua.LuaSvr.inited || null == SLua.LuaSvr.mainState)
     {
         return(false);
     }
     SLua.LuaState l = SLua.LuaSvr.mainState;
     if (null == l)
     {
         return(false);
     }
     SLua.LuaFunction func = l.getFunction("OnUnityLog");
     if (null != func)
     {
         func.call(new object[] { type, str });
         func.Dispose();
         return(true);
     }
     return(false);
 }
Esempio n. 3
0
    void InitKeyCodeMap()
    {
        if (bInited)
        {
            return;
        }

        if (null == LuaSvr.main || !LuaSvr.main.inited || null == LuaSvr.main.luaState)
        {
            return;
        }
        SLua.LuaState l = SLua.LuaSvr.main.luaState;
        if (null == l)
        {
            return;
        }
        bInited = true;
        SLua.LuaFunction func = l.getFunction("OnHotKeyCodeMap");
        if (null != func)
        {
            LuaTable ret = func.call() as LuaTable;
            foreach (var obj in ret)
            {
                object  value = obj.value;
                int     ival  = Convert.ToInt32(value);
                KeyCode key   = (KeyCode)Enum.ToObject(typeof(KeyCode), ival);

                if (!sKeyCodeMap.ContainsKey(key))
                {
                    sKeyCodeMap.Add(key, true);
                }
                else
                {
                    sKeyCodeMap[key] = true;
                }
            }

            func.Dispose();
        }
    }
Esempio n. 4
0
 public static void ReleaseLuaFn(LuaFunction fn)
 {
     if (fn != null) fn.Dispose();
 }