Esempio n. 1
0
        static internal int checkDelegate(IntPtr l, int p, out UnityEngine.Display.DisplaysUpdatedDelegate ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            int r = LuaDLL.luaS_checkcallback(l, -1);

            if (r < 0)
            {
                LuaDLL.luaL_error(l, "expect function");
            }
            if (getCacheDelegate <UnityEngine.Display.DisplaysUpdatedDelegate>(r, out ua))
            {
                return(op);
            }
            LuaDLL.lua_pop(l, 1);
            ua = () =>
            {
                int error = pushTry(l);
                LuaDLL.lua_getref(l, r);

                if (LuaDLL.lua_pcall(l, 0, -1, error) != 0)
                {
                    LuaDLL.lua_pop(l, 1);
                }
                LuaDLL.lua_pop(l, 1);
            };
            cacheDelegate(r, ua);
            return(op);
        }
Esempio n. 2
0
        static internal int checkDelegate(IntPtr l, int p, out UnityEngine.AudioClip.PCMSetPositionCallback ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            int r = LuaDLL.luaS_checkcallback(l, -1);

            if (r < 0)
            {
                LuaDLL.luaL_error(l, "expect function");
            }
            if (getCacheDelegate <UnityEngine.AudioClip.PCMSetPositionCallback>(r, out ua))
            {
                return(op);
            }
            LuaDLL.lua_pop(l, 1);
            ua = (int a1) =>
            {
                int error = pushTry(l);
                LuaDLL.lua_getref(l, r);

                pushValue(l, a1);
                if (LuaDLL.lua_pcall(l, 1, -1, error) != 0)
                {
                    LuaDLL.lua_pop(l, 1);
                }
                LuaDLL.lua_pop(l, 1);
            };
            cacheDelegate(r, ua);
            return(op);
        }
Esempio n. 3
0
        static internal int checkDelegate(IntPtr l, int p, out UnityEngine.RectTransform.ReapplyDrivenProperties ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            int r = LuaDLL.luaS_checkcallback(l, -1);

            if (r < 0)
            {
                LuaDLL.luaL_error(l, "expect function");
            }
            if (getCacheDelegate <UnityEngine.RectTransform.ReapplyDrivenProperties>(r, out ua))
            {
                return(op);
            }
            LuaDLL.lua_pop(l, 1);
            ua = (UnityEngine.RectTransform a1) =>
            {
                int error = pushTry(l);
                LuaDLL.lua_getref(l, r);

                pushValue(l, a1);
                if (LuaDLL.lua_pcall(l, 1, -1, error) != 0)
                {
                    LuaDLL.lua_pop(l, 1);
                }
                LuaDLL.lua_pop(l, 1);
            };
            cacheDelegate(r, ua);
            return(op);
        }
Esempio n. 4
0
        static bool checkType(IntPtr l, int p, out UnityEngine.Events.UnityAction <String> ua)
        {
            LuaDLL.luaL_checktype(l, p, LuaTypes.LUA_TFUNCTION);
            int r = LuaDLL.luaS_checkcallback(l, p);

            ua = (String v) =>
            {
                int error = pushTry(l);
                LuaDLL.lua_getref(l, r);
                pushValue(l, v);
                if (LuaDLL.lua_pcall(l, 1, 0, error) != 0)
                {
                    LuaDLL.lua_pop(l, 1); // pop error msg
                }
                LuaDLL.lua_pop(l, 1);     // pop error function
            };
            return(true);
        }
        static internal int checkDelegate(IntPtr l, int p, out HelloWorld.GetBundleInfoDelegate ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            int r = LuaDLL.luaS_checkcallback(l, -1);

            if (r < 0)
            {
                LuaDLL.luaL_error(l, "expect function");
            }
            if (getCacheDelegate <HelloWorld.GetBundleInfoDelegate>(r, out ua))
            {
                return(op);
            }
            LuaDLL.lua_pop(l, 1);
            ua = (string a1, out string a2, out int a3, out UInt32 a4, ref int a5) =>
            {
                int error = pushTry(l);
                LuaDLL.lua_getref(l, r);

                pushValue(l, a1);
                pushValue(l, a5);
                if (LuaDLL.lua_pcall(l, 2, -1, error) != 0)
                {
                    LuaDLL.lua_pop(l, 1);
                }
                bool ret;
                checkType(l, error + 1, out ret);
                checkType(l, error + 2, out a2);
                checkType(l, error + 3, out a3);
                checkType(l, error + 4, out a4);
                checkType(l, error + 5, out a5);
                LuaDLL.lua_pop(l, 1);
                return(ret);
            };
            cacheDelegate(r, ua);
            return(op);
        }
Esempio n. 6
0
        static internal int checkDelegate(IntPtr l, int p, out UnityEngine.UI.InputField.OnValidateInput ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            int r = LuaDLL.luaS_checkcallback(l, -1);

            if (r < 0)
            {
                LuaDLL.luaL_error(l, "expect function");
            }
            if (getCacheDelegate <UnityEngine.UI.InputField.OnValidateInput>(r, out ua))
            {
                return(op);
            }
            LuaDLL.lua_pop(l, 1);
            ua = (string a1, int a2, System.Char a3) =>
            {
                int error = pushTry(l);
                LuaDLL.lua_getref(l, r);

                pushValue(l, a1);
                pushValue(l, a2);
                pushValue(l, a3);
                if (LuaDLL.lua_pcall(l, 3, -1, error) != 0)
                {
                    LuaDLL.lua_pop(l, 1);
                }
                System.Char ret;
                checkType(l, error + 1, out ret);
                LuaDLL.lua_pop(l, 1);
                return(ret);
            };
            cacheDelegate(r, ua);
            return(op);
        }
Esempio n. 7
0
        static internal int checkDelegate(IntPtr l, int p, out System.Func <UnityEngine.UI.ILayoutElement, System.Single> ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            int r = LuaDLL.luaS_checkcallback(l, -1);

            if (r < 0)
            {
                LuaDLL.luaL_error(l, "expect function");
            }
            if (getCacheDelegate <System.Func <UnityEngine.UI.ILayoutElement, System.Single> >(r, out ua))
            {
                return(op);
            }
            LuaDLL.lua_pop(l, 1);
            ua = (UnityEngine.UI.ILayoutElement a1) =>
            {
                int error = pushTry(l);
                LuaDLL.lua_getref(l, r);

                pushValue(l, a1);
                if (LuaDLL.lua_pcall(l, 1, -1, error) != 0)
                {
                    LuaDLL.lua_pop(l, 1);
                }
                float ret;
                checkType(l, error + 1, out ret);
                LuaDLL.lua_pop(l, 1);
                return(ret);
            };
            cacheDelegate(r, ua);
            return(op);
        }
        static internal int checkDelegate(IntPtr l, int p, out UnityEngine.Application.LogCallback ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            int r = LuaDLL.luaS_checkcallback(l, -1);

            if (r < 0)
            {
                LuaDLL.luaL_error(l, "expect function");
            }
            if (getCacheDelegate <UnityEngine.Application.LogCallback>(r, out ua))
            {
                return(op);
            }
            LuaDLL.lua_pop(l, 1);
            ua = (string a1, string a2, UnityEngine.LogType a3) =>
            {
                int error = pushTry(l);
                LuaDLL.lua_getref(l, r);

                pushValue(l, a1);
                pushValue(l, a2);
                pushValue(l, a3);
                if (LuaDLL.lua_pcall(l, 3, -1, error) != 0)
                {
                    LuaDLL.lua_pop(l, 1);
                }
                LuaDLL.lua_pop(l, 1);
            };
            cacheDelegate(r, ua);
            return(op);
        }
Esempio n. 9
0
        static internal int checkDelegate(IntPtr l, int p, out System.Func <System.Int32> ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            int r = LuaDLL.luaS_checkcallback(l, -1);

            if (r < 0)
            {
                LuaDLL.luaL_error(l, "expect function");
            }
            if (getCacheDelegate <System.Func <System.Int32> >(r, out ua))
            {
                return(op);
            }
            LuaDLL.lua_pop(l, 1);
            ua = () =>
            {
                int error = pushTry(l);
                LuaDLL.lua_getref(l, r);

                if (LuaDLL.lua_pcall(l, 0, -1, error) != 0)
                {
                    LuaDLL.lua_pop(l, 1);
                }
                int ret;
                checkType(l, error + 1, out ret);
                LuaDLL.lua_pop(l, 1);
                return(ret);
            };
            cacheDelegate(r, ua);
            return(op);
        }
Esempio n. 10
0
        static internal int checkDelegate(IntPtr l, int p, out UnityEngine.EventSystems.ExecuteEvents.EventFunction <UnityEngine.EventSystems.ICancelHandler> ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            int r = LuaDLL.luaS_checkcallback(l, -1);

            if (r < 0)
            {
                LuaDLL.luaL_error(l, "expect function");
            }
            if (getCacheDelegate <UnityEngine.EventSystems.ExecuteEvents.EventFunction <UnityEngine.EventSystems.ICancelHandler> >(r, out ua))
            {
                return(op);
            }
            LuaDLL.lua_pop(l, 1);
            ua = (UnityEngine.EventSystems.ICancelHandler a1, UnityEngine.EventSystems.BaseEventData a2) =>
            {
                int error = pushTry(l);
                LuaDLL.lua_getref(l, r);

                pushValue(l, a1);
                pushValue(l, a2);
                if (LuaDLL.lua_pcall(l, 2, -1, error) != 0)
                {
                    LuaDLL.lua_pop(l, 1);
                }
                LuaDLL.lua_pop(l, 1);
            };
            cacheDelegate(r, ua);
            return(op);
        }
        static internal int checkDelegate(IntPtr l, int p, out System.Action <System.Int32, Dictionary <System.Int32, object> > ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            int r = LuaDLL.luaS_checkcallback(l, -1);

            if (r < 0)
            {
                LuaDLL.luaL_error(l, "expect function");
            }
            if (getCacheDelegate <System.Action <System.Int32, Dictionary <System.Int32, object> > >(r, out ua))
            {
                return(op);
            }
            LuaDLL.lua_pop(l, 1);
            ua = (int a1, Dictionary <System.Int32, object> a2) =>
            {
                int error = pushTry(l);
                LuaDLL.lua_getref(l, r);

                pushValue(l, a1);
                pushValue(l, a2);
                if (LuaDLL.lua_pcall(l, 2, -1, error) != 0)
                {
                    LuaDLL.lua_pop(l, 1);
                }
                LuaDLL.lua_pop(l, 1);
            };
            cacheDelegate(r, ua);
            return(op);
        }
Esempio n. 12
0
        static internal int checkDelegate(IntPtr l, int p, out HelloWorld.SimpleDelegate ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            int r = LuaDLL.luaS_checkcallback(l, -1);

            if (r < 0)
            {
                LuaDLL.luaL_error(l, "expect function");
            }
            if (getCacheDelegate <HelloWorld.SimpleDelegate>(r, out ua))
            {
                return(op);
            }
            LuaDLL.lua_pop(l, 1);
            ua = (string a1, UnityEngine.GameObject a2) =>
            {
                int error = pushTry(l);
                LuaDLL.lua_getref(l, r);

                pushValue(l, a1);
                pushValue(l, a2);
                if (LuaDLL.lua_pcall(l, 2, -1, error) != 0)
                {
                    LuaDLL.lua_pop(l, 1);
                }
                LuaDLL.lua_pop(l, 1);
            };
            cacheDelegate(r, ua);
            return(op);
        }