/// <summary> /// Raises the map update event. /// </summary> /// <param name="e">E.</param> protected virtual void OnMapUpdate(MapUpdateEventArgs e) { if (MapUpdated != null) { MapUpdated(this, e); } }
/// <summary> /// Handles the map update event. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">E.</param> private void Map_Update(object sender, MapUpdateEventArgs e) { textView.Buffer.Clear(); foreach (Landmark landmark in mapView.MapModel.Landmarks) { this.textView.Buffer.Text += landmark.ToString(); } }
/// <summary> /// Handles the map update event. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">E.</param> private void Map_Update(object sender, MapUpdateEventArgs e) { QueueDraw (); }
/// <summary> /// Raises the map update event. /// </summary> private void RaiseMapUpdate() { MapUpdateEventArgs args = new MapUpdateEventArgs(this); OnMapUpdate(args); }
/// <summary> /// Raises the map update event. /// </summary> private void RaiseMapUpdate() { MapUpdateEventArgs args = new MapUpdateEventArgs (this); OnMapUpdate (args); }
/// <summary> /// Raises the map update event. /// </summary> /// <param name="e">E.</param> protected virtual void OnMapUpdate(MapUpdateEventArgs e) { if (MapUpdated != null) { MapUpdated (this, e); } }
/// <summary> /// Handles the map update event. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">E.</param> private void Map_Update(object sender, MapUpdateEventArgs e) { QueueDraw(); }
/// <summary> /// Handles the map update event. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">E.</param> private void Map_Update(object sender, MapUpdateEventArgs e) { textView.Buffer.Clear (); foreach (Landmark landmark in mapView.MapModel.Landmarks) { this.textView.Buffer.Text += landmark.ToString (); } }