public override bool StateAttack(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); GPlayerWrapper victim = skill.GetVictim(); int player_var1 = player.GetVar1(); int skill_level = skill.GetLevel(); int skill_iscrit = skill.GetIscrit(); /* * victim.SetProbability(((2 * skill_level))); * victim.SetTime(3000.0f); * victim.SetRatio(0.1f); * victim.SetBuffid(2); * victim.SetWeak(true); * if ( skill_iscrit <= 0 ) * v16 = 0.0f; * else * victim.SetProbability(120.0f); * victim.SetTime(6000.0f); * victim.SetRatio((player_var1 * 0.01f)); * victim.SetBuffid(1); * victim.SetIncfatalhurt(true); */ return(true); }