This class helps the RealCacheLoader class by creating ITsStrings from Run XML elements.
Esempio n. 1
0
        /// <summary>
        /// Executes in two distinct scenarios.
        ///
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        ///
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"></param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        ///
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        private void Dispose(bool disposing)
        {
            //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
            // Must not be run more than once.
            if (m_isDisposed)
            {
                return;
            }

            if (disposing)
            {
                if (m_wsCache != null)
                {
                    m_wsCache.Clear();
                }
                if (m_delayedAtomicReferences != null)
                {
                    m_delayedAtomicReferences.Clear();
                }
                if (m_delayedVecterReferences != null)
                {
                    m_delayedVecterReferences.Clear();
                }
                if (m_cachedFlids != null)
                {
                    m_cachedFlids.Clear();
                }
                if (m_tsf != null)
                {
                    m_tsf.Dispose();
                }
            }

            // Dispose unmanaged resources here, whether disposing is true or false.

            if (m_itsf != null)
            {
                if (Marshal.IsComObject(m_itsf))
                {
                    Marshal.ReleaseComObject(m_itsf);
                }
                m_itsf = null;
            }
            m_tsf                     = null;
            m_metaDataCache           = null;
            m_realDataCache           = null;
            m_wsCache                 = null;
            m_delayedAtomicReferences = null;
            m_delayedVecterReferences = null;
            m_cachedFlids             = null;

            m_isDisposed = true;
        }
Esempio n. 2
0
        /// <summary>
        /// Executes in two distinct scenarios.
        ///
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        ///
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"></param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        ///
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        private void Dispose(bool disposing)
        {
            System.Diagnostics.Debug.WriteLineIf(!disposing, "****** Missing Dispose() call for " + GetType().Name + ". ****** ");
            // Must not be run more than once.
            if (m_isDisposed)
            {
                return;
            }

            if (disposing)
            {
                if (m_wsCache != null)
                {
                    m_wsCache.Clear();
                }
                if (m_delayedAtomicReferences != null)
                {
                    m_delayedAtomicReferences.Clear();
                }
                if (m_delayedVecterReferences != null)
                {
                    m_delayedVecterReferences.Clear();
                }
                if (m_cachedFlids != null)
                {
                    m_cachedFlids.Clear();
                }
                if (m_realDataCache != null)
                {
                    m_realDataCache.Dispose();
                }
            }

            // Dispose unmanaged resources here, whether disposing is true or false.
            m_tsf                     = null;
            m_metaDataCache           = null;
            m_realDataCache           = null;
            m_wsCache                 = null;
            m_delayedAtomicReferences = null;
            m_delayedVecterReferences = null;
            m_cachedFlids             = null;

            m_isDisposed = true;
        }
Esempio n. 3
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		/// <summary>
		/// Constructor.
		/// </summary>
		public RealCacheLoader()
		{
			m_tsf = new TsStringfactory(m_itsf, m_wsCache);
		}
Esempio n. 4
0
		/// <summary>
		/// Executes in two distinct scenarios.
		///
		/// 1. If disposing is true, the method has been called directly
		/// or indirectly by a user's code via the Dispose method.
		/// Both managed and unmanaged resources can be disposed.
		///
		/// 2. If disposing is false, the method has been called by the
		/// runtime from inside the finalizer and you should not reference (access)
		/// other managed objects, as they already have been garbage collected.
		/// Only unmanaged resources can be disposed.
		/// </summary>
		/// <param name="disposing"></param>
		/// <remarks>
		/// If any exceptions are thrown, that is fine.
		/// If the method is being done in a finalizer, it will be ignored.
		/// If it is thrown by client code calling Dispose,
		/// it needs to be handled by fixing the bug.
		///
		/// If subclasses override this method, they should call the base implementation.
		/// </remarks>
		private void Dispose(bool disposing)
		{
			//Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
			// Must not be run more than once.
			if (m_isDisposed)
				return;

			if (disposing)
			{
				if (m_wsCache != null)
					m_wsCache.Clear();
				if (m_delayedAtomicReferences != null)
					m_delayedAtomicReferences.Clear();
				if (m_delayedVecterReferences != null)
					m_delayedVecterReferences.Clear();
				if (m_cachedFlids != null)
					m_cachedFlids.Clear();
				if (m_tsf != null)
					m_tsf.Dispose();
			}

			// Dispose unmanaged resources here, whether disposing is true or false.

			if (m_itsf != null)
			{
				if (Marshal.IsComObject(m_itsf))
					Marshal.ReleaseComObject(m_itsf);
				m_itsf = null;
			}
			m_tsf = null;
			m_metaDataCache = null;
			m_realDataCache = null;
			m_wsCache = null;
			m_delayedAtomicReferences = null;
			m_delayedVecterReferences = null;
			m_cachedFlids = null;

			m_isDisposed = true;
		}
Esempio n. 5
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 /// <summary>
 /// Constructor.
 /// </summary>
 public RealCacheLoader()
 {
     m_tsf = new TsStringfactory(m_itsf, m_wsCache);
 }