Esempio n. 1
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 /// <summary>
 /// Deprecated Method for adding a new object to the SGF_T_ACCOUNT_MOVEMENT EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToSGF_T_ACCOUNT_MOVEMENT(SGF_T_ACCOUNT_MOVEMENT sGF_T_ACCOUNT_MOVEMENT)
 {
     base.AddObject("SGF_T_ACCOUNT_MOVEMENT", sGF_T_ACCOUNT_MOVEMENT);
 }
Esempio n. 2
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 /// <summary>
 /// Create a new SGF_T_ACCOUNT_MOVEMENT object.
 /// </summary>
 /// <param name="mOV_ID">Initial value of the MOV_ID property.</param>
 /// <param name="aCCOUNT_ID">Initial value of the ACCOUNT_ID property.</param>
 /// <param name="mOV_TYPE_ID">Initial value of the MOV_TYPE_ID property.</param>
 /// <param name="cAT_ID">Initial value of the CAT_ID property.</param>
 /// <param name="aMOUNT">Initial value of the AMOUNT property.</param>
 /// <param name="dESCRIPTION">Initial value of the DESCRIPTION property.</param>
 /// <param name="cREATED_BY">Initial value of the CREATED_BY property.</param>
 /// <param name="cREATED_DATE">Initial value of the CREATED_DATE property.</param>
 public static SGF_T_ACCOUNT_MOVEMENT CreateSGF_T_ACCOUNT_MOVEMENT(global::System.Int32 mOV_ID, global::System.Int32 aCCOUNT_ID, global::System.Int32 mOV_TYPE_ID, global::System.Int32 cAT_ID,  global::System.Int32? sUBCAT_ID,global::System.Decimal aMOUNT, global::System.String dESCRIPTION, global::System.String cREATED_BY, global::System.DateTime cREATED_DATE)
 {
     SGF_T_ACCOUNT_MOVEMENT sGF_T_ACCOUNT_MOVEMENT = new SGF_T_ACCOUNT_MOVEMENT();
     sGF_T_ACCOUNT_MOVEMENT.MOV_ID = mOV_ID;
     sGF_T_ACCOUNT_MOVEMENT.ACCOUNT_ID = aCCOUNT_ID;
     sGF_T_ACCOUNT_MOVEMENT.MOV_TYPE_ID = mOV_TYPE_ID;
     sGF_T_ACCOUNT_MOVEMENT.CAT_ID = cAT_ID;
     sGF_T_ACCOUNT_MOVEMENT.SUB_CAT_ID = sUBCAT_ID;      //nullable
     sGF_T_ACCOUNT_MOVEMENT.AMOUNT = aMOUNT;
     sGF_T_ACCOUNT_MOVEMENT.DESCRIPTION = dESCRIPTION;
     sGF_T_ACCOUNT_MOVEMENT.CREATED_BY = cREATED_BY;
     sGF_T_ACCOUNT_MOVEMENT.CREATED_DATE = cREATED_DATE;
     return sGF_T_ACCOUNT_MOVEMENT;
 }