public H1DX12Device() { // create new device m_Device = new Device(null, SharpDX.Direct3D.FeatureLevel.Level_11_0); m_RenderTargetDescriptorCache = new H1DescriptorHeap(); m_DepthStencilDescriptorCache = new H1DescriptorHeap(); }
public H1DescriptorBlock(H1DescriptorHeap refDescriptorHeap) { m_DescriptorHeapRef = refDescriptorHeap; }