public H1DX12Device()
        {
            // create new device
            m_Device = new Device(null, SharpDX.Direct3D.FeatureLevel.Level_11_0);

            m_RenderTargetDescriptorCache = new H1DescriptorHeap();
            m_DepthStencilDescriptorCache = new H1DescriptorHeap();
        }
Esempio n. 2
0
 public H1DescriptorBlock(H1DescriptorHeap refDescriptorHeap)
 {
     m_DescriptorHeapRef = refDescriptorHeap;
 }