Esempio n. 1
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        void SendMsg(TongJiEnum enumType, MsgData msg, int id = 0)
        {
            EventParameter par = EventParameter.Get(msg);

            par.intParameter  = (int)enumType;
            par.intParameter1 = info.id;
            CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_CC_TongJiUpdate, par);  //通知 通缉UI更新

            OtherTaskData  dt      = new OtherTaskData(OtherTaskType.TongJi, info.id, info.state);
            EventParameter taskPar = EventParameter.Get();

            taskPar.objParameter = dt;
            if (info.finishCount >= info.buyCount + 5)  //全部完成没有任务了
            {
                taskPar.intParameter = (int)OtherTaskState.remove;
            }
            else
            {
                taskPar.intParameter = (int)OtherTaskState.add;
            }
            if (enumType != TongJiEnum.getBoxReward)
            {
                CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_CC_OtherQuestIdChange, taskPar); //通知 任务主界面 更新
            }
        }
Esempio n. 2
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        /// <summary>
        /// 使用物品回复。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        private void OnUseItem(MsgData data)
        {
            MsgData_sUseItemResult info = data as MsgData_sUseItemResult;

            if (info.Result == 0)
            {
                //LogMgr.LogError("物品使用成功 id:{0}", info.ID);
                LuaTable t = ConfigManager.Instance.BagItem.GetItemConfig(info.ID);
                if (t != null)
                {
                    float cd      = t.Get <int>("cd") * 0.001f;
                    int   groupcd = t.Get <int>("groupcd");
                    if (cd > 0)
                    {
                        m_UseTime[info.ID] = Time.realtimeSinceStartup + cd;
                    }
                    if (groupcd > 0)
                    {
                        m_CDGroupUseTime[groupcd] = Time.realtimeSinceStartup + cd;
                    }
                }
            }

            EventParameter ep = EventParameter.Get();

            ep.intParameter  = info.Result;
            ep.intParameter1 = info.ID;
            ep.longParameter = info.Count;
            CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_BAG_USE_ITEM, ep);
        }
Esempio n. 3
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        public void OnCookieUpdate(MsgData msg)
        {
            MsgData_sCookieUpdate data = msg as MsgData_sCookieUpdate;

            expiredTime = data.ExpiredTime;
            cookie      = data.Cookie;
        }
Esempio n. 4
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        /// <summary>
        /// 收到重连消息
        /// </summary>
        /// <param name="msg"></param>
        private void RespReconnect(MsgData msg)
        {
            MainPanelMgr.Instance.HideDialog("UIWaitDialog");
            MsgData_sReconnect data = msg as MsgData_sReconnect;

            if (null == data)
            {
                return;
            }

            if (data.Result == 0)//重连成功
            {
                UITips.ReconnectSwitchLine();
            }
            else if (data.Result == 1)//认证失败
            {
                UITips.ShowTipsDialog("提示", "认证失败,请重新登录", "确定", RequestToLogin, null, null);
            }
            else if (data.Result == 2)//重连失败
            {
                UITips.ShowTipsDialog("提示", "您已经断开连接,请重新登录", "确定", RequestToLogin, null, null);
            }
            else if (data.Result == 3)
            {
                UITips.ShowTipsDialog("提示", "连接失败,请重新登录", "确定", RequestToLogin, null, null);
            }
        }
Esempio n. 5
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        /// <summary>
        /// 玩家请求加入。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        private void OnJoinRequest(MsgData data)
        {
            MsgData_sTeamJoinRequest info     = data as MsgData_sTeamJoinRequest;
            RequestJoinInfo          joininfo = GetJoinRequestInfo(info.RoleID);

            if (joininfo != null)
            {
                //已经在请求列表中
                return;
            }
            string netname = UiUtil.GetNetString(info.RoleName);
            int    server;

            joininfo        = new RequestJoinInfo();
            joininfo.RoleID = info.RoleID;
            joininfo.Name   = PlayerData.GetPlayerName(netname, out server);
            joininfo.Server = server;
            joininfo.Level  = info.Level;
            joininfo.Power  = info.Power;
            joininfo.Prof   = info.Prof;
            mJoinRequestInfos.Add(joininfo);

            if (AutoAgree)
            {
                SendJoinApproveRequest(info.RoleID, 1);
            }
            else
            {
                EventParameter ep = EventParameter.Get();
                CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_TEAM_JOIN_REQUEST, ep);
            }
        }
Esempio n. 6
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        /// <summary>
        /// 更新物品。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        private void OnItemUpdate(MsgData data)
        {
            MsgData_sItemUpdate info = data as MsgData_sItemUpdate;
            BagInfo             bag  = GetBagInfo(info.Bag);

            if (bag != null)
            {
                ItemInfo iteminfo = bag.GetItemInfo(info.Pos);
                if (iteminfo == null)
                {
                    return;
                }
                bool newuid = iteminfo.UID != info.UID;
                if (newuid)
                {
                    mItems.Remove(iteminfo.UID);
                }
                bag.UpdateItem(info);
                if (newuid)
                {
                    mItems.Add(info.UID, bag.GetItemInfo(info.Pos));
                }
                TriggerEventItemUpdate(info.Bag, info.Pos);

                if (info.Bag == BagType.ITEM_BAG_TYPE_EQUIP)
                {
                    ShowEquipChange(info.ID);
                }
            }
            else
            {
                LogMgr.ErrorLog("未知背包编号 id:{0}", info.Bag);
            }
        }
Esempio n. 7
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        /// <summary>
        /// 初始化背包信息。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        private void OnBagInfo(MsgData data)
        {
            MsgData_sQueryItemResult info = data as MsgData_sQueryItemResult;
            BagInfo bag = GetBagInfo(info.Bag);

            if (bag != null)
            {
                //从mItems删除原来背包的东西
                foreach (var kvp in bag.ItemInfos)
                {
                    mItems.Remove(kvp.Value.UID);
                }
                bag.Init(info);
                //重新添加
                foreach (var kvp in bag.ItemInfos)
                {
                    mItems.Add(kvp.Value.UID, kvp.Value);
                }
                TriggerEventBagInfo(bag.BagType);
            }
            else
            {
                LogMgr.ErrorLog("未知背包编号 id:{0}", info.Bag);
            }
        }
Esempio n. 8
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        /// <summary>
        /// 删除物品。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        private void OnItemDel(MsgData data)
        {
            MsgData_sItemDel info = data as MsgData_sItemDel;
            BagInfo          bag  = GetBagInfo(info.Bag);

            if (bag != null)
            {
                ItemInfo iteminfo = bag.GetItemInfo(info.Pos);
                if (mCacheAddUID == iteminfo.UID)
                {
                    //抵消前一个Add
                    mCacheAddUID = 0;
                }
                else
                {
                    mItems.Remove(iteminfo.UID);
                }
                bag.DeleteItem(info.Pos);
                TriggerEventItemDel(1, info.Bag, info.Pos, iteminfo.UID);
            }
            else
            {
                LogMgr.ErrorLog("未知背包编号 id:{0}", info.Bag);
            }
        }
Esempio n. 9
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        /// <summary>
        /// 添加物品。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        private void OnItemAdd(MsgData data)
        {
            MsgData_sItemAdd info = data as MsgData_sItemAdd;

            BagInfo bag = GetBagInfo(info.Bag);

            if (bag != null)
            {
                bag.AddItem(info);
                if (mItems.ContainsKey(info.UID))
                {
                    //额外多Add了一次,下次Del时抵消
                    mCacheAddUID = info.UID;
                    mItems.Remove(mCacheAddUID);
                }
                mItems.Add(info.UID, bag.GetItemInfo(info.Pos));
                TriggerEventItemAdd(info.Bag, info.Pos);

                if (info.Bag == BagType.ITEM_BAG_TYPE_EQUIP)
                {
                    ShowEquipChange(info.ID);
                }
            }
            else
            {
                LogMgr.ErrorLog("未知背包编号 id:{0}", info.Bag);
            }
        }
Esempio n. 10
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        public void OnChangeEnd(MsgData msg)
        {
            MsgData_sChangeEnd data = msg as MsgData_sChangeEnd;


            DoMorphingFinish(data.ID);
        }
Esempio n. 11
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        /// <summary>
        /// 初始化数据。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        public void OnInitData(MsgData data)
        {
            MsgData_sRideInfo info = data as MsgData_sRideInfo;

            mStage          = info.Stage;
            mStarProgress   = info.StarProgress;
            mPillNum        = info.PillNum;
            mPillNumPercent = info.PillNumPercent;
            mRideID         = info.RideID;
            mRideState      = info.RideState;
            mUpLevelNum     = info.UpLevelNum;
            mFeatureRides.Clear();
            for (int i = 0; i < info.FeatureRideCount; ++i)
            {
                MsgData_sFeatureRide fr     = info.FeatureRideList[i];
                FeatureRideInfo      frinfo = new FeatureRideInfo(fr.RideID, fr.Time);
                mFeatureRides.Add(frinfo.RideID, frinfo);
            }
            TriggerEventRideInfo();

            //临时缓存坐骑模型
            if (mStage == 0)
            {
                LuaTable cfg = ConfigManager.Instance.Common.GetHorseConfig(1);
                int      mid = cfg.Get <int>(string.Format("model{0}", PlayerData.Instance.Job));
                MagicKeyDrag.AddCache(mid);
            }
        }
Esempio n. 12
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        /// <summary>
        /// 好友添加申请。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        private void OnAddApply(MsgData data)
        {
            MsgData_sAddFriendApply info = data as MsgData_sAddFriendApply;

            if (IsFriend(info.RoleID) || IsInBlackList(info.RoleID))            //已经时好友或者被拉黑了则屏蔽
            {
                return;
            }

            RoleSimpleInfo roleinfo = GetAddApplyInfo(info.RoleID);

            if (roleinfo == null)
            {
                int server;
                roleinfo        = new RoleSimpleInfo();
                roleinfo.ID     = info.RoleID;
                roleinfo.Level  = info.Level;
                roleinfo.Name   = PlayerData.GetPlayerName(UiUtil.GetNetString(info.RoleName), out server);
                roleinfo.Server = server;
                mAddApplyList.Add(roleinfo);
            }

            EventParameter ep = EventParameter.Get();

            CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_FRIEND_REMOVE_RELATION, ep);
        }
Esempio n. 13
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        void SendMsg(TitleEnum enumType, MsgData msg)
        {
            EventParameter par = EventParameter.Get(msg);

            par.intParameter = (int)enumType;
            CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_CC_PlayerTitleUpdate, par);
        }
Esempio n. 14
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        /// <summary>
        /// 收到系统公告。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        public void OnSystemNotice(MsgData data)
        {
            MsgData_sChatSysNotice info = data as MsgData_sChatSysNotice;
            string param = UiUtil.GetNetString(info.Param).Trim();

            ShowSystemNotice(info.ID, param);
        }
Esempio n. 15
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        /// <summary>
        /// 收到私聊消息。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        public void OnPrivateChatMessage(MsgData data)
        {
            MsgData_sPrivateChatNotice info = data as MsgData_sPrivateChatNotice;

            SendSetPrivateChatStateRequest(info.SenderID, 1);
            TriggerEventPrivateMessage(info.SenderID);
        }
Esempio n. 16
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        private void OnArenaRecord(MsgData msg)
        {
            MsgData_sResArenaRecord data = msg as MsgData_sResArenaRecord;

            mRecords.Clear();
            for (int i = 0; i < data.List.Count; i++)
            {
                ArenaRecord r = new ArenaRecord();
                r.ID   = data.List[i].ID;
                r.Time = data.List[i].Time;
                r.Name = data.List[i].Param.BytesToString();
                r.Name = r.Name.Replace("\0", "");
                mRecords.Add(r);
            }

            mRecords.Sort((a, b) =>
            {
                if (a.Time > b.Time)
                {
                    return(-1);
                }

                return(1);
            });

            CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_SC_ARENA_RECORD, null);
        }
Esempio n. 17
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        /// <summary>
        /// 更改坐骑。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        private void OnChangeRideID(MsgData data)
        {
            MsgData_sChangeRideId info = data as MsgData_sChangeRideId;

            mRideID    = info.ID;
            mRideState = info.State;
            TriggerEventChangeID(info.ID, info.State);
        }
Esempio n. 18
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        private void OnArenaInfo(MsgData msg)
        {
            MsgData_sResMeArenaInfo data = msg as MsgData_sResMeArenaInfo;

            mMeArenaInfo = data;
            mMeInfoTime  = DateTime.Now;
            CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_SC_ARENA_INFO, null);
        }
Esempio n. 19
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        /// <summary>
        /// 更新免费传送次数。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        public void OnTeleportFreeTime(MsgData data)
        {
            MsgData_sTeleportFreeTime info = data as MsgData_sTeleportFreeTime;

            mTeleportFreeTime = info.Time;
            EventParameter parameter = EventParameter.Get();

            CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_TELEPORT_FREE_TIME, parameter);
        }
Esempio n. 20
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        /// <summary>
        /// 信息查询结果。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        public void OnInfoResult(MsgData data)
        {
            MsgData_sOtherHumanInfoRet info = data as MsgData_sOtherHumanInfoRet;

            EventParameter parameter = EventParameter.Get();

            parameter.intParameter = info.Result;
            CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_OTHER_PLAYER_INFO, parameter);
        }
Esempio n. 21
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        /// <summary>
        /// 技能移除。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        private void OnSkillRemove(MsgData data)
        {
            MsgData_sSkillRemove info = data as MsgData_sSkillRemove;
            int id  = info.ID;
            int gid = ConfigManager.Instance.Skill.GetSkillGroup(id);

            mSkills.Remove(gid);
            TriggerEventSkillRemove(id);
        }
Esempio n. 22
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        private void OnCrownResult(MsgData msg)
        {
            MsgData_sResCrownFightResult data = msg as MsgData_sResCrownFightResult;

            EventParameter param = EventParameter.Get();

            param.intParameter = data.Result;
            CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_SC_CROWNRESULT, param);
        }
Esempio n. 23
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        /// <summary>
        /// 批量出售物品回复。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        private void OnFastSellItem(MsgData data)
        {
            MsgData_sSellItemListResult info = data as MsgData_sSellItemListResult;

            EventParameter ep = EventParameter.Get();

            ep.objParameter = info;
            CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_BAG_FAST_SELL, ep);
        }
Esempio n. 24
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        /// <summary>
        /// 收到身上道具信息。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        public void OnBodyToolInfo(MsgData data)
        {
            MsgData_sOtherBodyTool info = data as MsgData_sOtherBodyTool;

            mBodyToolInfo = info;

            EventParameter parameter = EventParameter.Get();

            CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_OTHER_PLAYER_BODY_TOOL, parameter);
        }
Esempio n. 25
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        /// <summary>
        /// 收到坐骑信息。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        public void OnMountInfo(MsgData data)
        {
            MsgData_sOtherMountInfoRet info = data as MsgData_sOtherMountInfoRet;

            mMountInfo = info;

            EventParameter parameter = EventParameter.Get();

            CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_OTHER_PLAYER_MOUNT, parameter);
        }
Esempio n. 26
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        /// <summary>
        /// 收到详细信息。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        public void OnDetailInfo(MsgData data)
        {
            MsgData_sOtherHumanXXInfoRet info = data as MsgData_sOtherHumanXXInfoRet;

            mDetailInfo = info;

            EventParameter parameter = EventParameter.Get();

            CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_OTHER_PLAYER_DETAIL, parameter);
        }
Esempio n. 27
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        /// <summary>
        /// 背包整理回复。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        private void OnPackBag(MsgData data)
        {
            MsgData_sPackItemResult info = data as MsgData_sPackItemResult;

            LogMgr.Log("背包整理回复 bag:{0} result:{1}", info.BagType, info.Result);
            if (info.Result == 0)
            {
                //背包整理成功
            }
        }
Esempio n. 28
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        /// <summary>
        /// 丢弃物品回复。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        private void OnDiscardItem(MsgData data)
        {
            MsgData_sDiscardItemResult info = data as MsgData_sDiscardItemResult;

            LogMgr.Log("丢弃回复 bag:{0} pos:{1} result:{2}", info.Bag, info.Pos, info.Result);
            if (info.Result == 0)
            {
                //丢弃物品成功
            }
        }
Esempio n. 29
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        private void OnStoneInset(MsgData msg)
        {
            MsgData_sReqEquipGemInset data = msg as MsgData_sReqEquipGemInset;

            for (int i = 0; i < data.Data.Count; i++)
            {
            }

            CoreEntry.gEventMgr.TriggerEvent(GameEvent.GE_STONE_INSET, null);
        }
Esempio n. 30
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        /// <summary>
        /// 拆分物品回复。
        /// </summary>
        /// <param name="data">网络消息数据。</param>
        private void OnSplitItem(MsgData data)
        {
            MsgData_sSplitItemResult info = data as MsgData_sSplitItemResult;

            LogMgr.Log("拆分物品回复 result:{0}", info.Result);
            if (info.Result == 0)
            {
                //使用物品成功
            }
        }