Esempio n. 1
0
        void BeginConnet()
        {
            try
            {
                // 同步连接
                //LogMgr.Log("NewAddress:"+newHostname);
                //LogMgr.Log("NewAddress:"+newPort);
                //LogMgr.Log("NewAddressFamily:"+newAddressFamily.ToString());
                if (m_connector != null)
                {
                    m_connector.Abort();
                    m_connector = null;
                }
                m_tcpClient = new TcpClient(newAddressFamily);

                m_connector = new ConnectThread(m_tcpClient, newHostname, newPort, 5f);
                if (m_connector != null)
                {
                    m_connector.Run();
                }
            }
            catch (SocketException ex)
            {
                //LogMgr.LogError("SocketException:"+ex.Message);
                LogMgr.UnityWarning("_ConnectAsyncWithIp: exception " + ex.Message);
                // 异常的网络事件,发送断线重连事件
                onError(ex.ErrorCode);
            }
        }
Esempio n. 2
0
        public void CastSkill(int skillId)
        {
            if (InCDCoolState(skillId) == true)
            {
                return;
            }
            LogMgr.UnityWarning("CastSkill:" + skillId);
            EventParameter parameter = EventParameter.Get();

            parameter.intParameter = skillId;
            parameter.goParameter  = CoreEntry.gActorMgr.MainPlayer.gameObject;
            m_EventMgr.TriggerEvent(GameEvent.GE_NOTIFY_CAST_SKILL, parameter);

            if (CoreEntry.GameStart == false)
            {
                if (gameStartCount > 2)
                {
                    CoreEntry.GameStart = true;
                    gameStartCount      = 0;
                }
                else
                {
                    gameStartCount++;
                }
            }
        }
Esempio n. 3
0
        public void SetBindNode(GameObject owner, string name)
        {
            if (owner == null)
            {
                return;
            }

            Owner    = owner;
            BindNode = Owner.transform.Find(name);
            if (BindNode == null)
            {
                LogMgr.UnityWarning(string.Format("{0} has no child {1}. Use self instead.", Owner.name, name));
                BindNode = Owner.transform;
            }
            UpdatePosition();
        }
Esempio n. 4
0
 private void syncConnect(IPAddress add, int port)
 {
     try
     {
         // 同步连接
         m_tcpClient.Connect(add, port);
         if (!m_tcpClient.Connected)
         {
             PrepareToConnect();
         }
         else
         {
             connectOK();
         }
     }
     catch (SocketException ex)
     {
         LogMgr.UnityWarning("_ConnectAsyncWithIp: exception " + ex.Message);
         onError(ex.ErrorCode);
     }
 }
Esempio n. 5
0
 public void SetLightState(int questType)
 {
     LogMgr.UnityWarning("TaskCheckScrollBar.SetLightState 已废弃");
 }