public static void AddToMenu(Menu menu, ResourceManagerArgs args)
        {
            try
            {
                if (Menues.ContainsKey(args.UniqueId))
                {
                    throw new ArgumentException(
                        string.Format("ResourceManager: UniqueID \"{0}\" does already exist.", args.UniqueId));
                }

                var prefix = string.IsNullOrEmpty(args.Prefix) ? string.Empty : args.Prefix + " ";
                var checkTypeString = args.CheckType == ResourceCheckType.Maximum
                    ? "Max"
                    : (args.CheckType == ResourceCheckType.Minimum ? "Min" : string.Empty);
                var valueTypeString = args.ValueType == ResourceValueType.Percent ? "%" : string.Empty;

                if (args.Advanced)
                {
                    if (args.LevelRanges.Count <= 0 || args.DefaultValues.Count <= 0)
                    {
                        throw new ArgumentException(
                            string.Format(
                                "ResourceManager: \"{0}\" doesn't contain any \"LevelRanges\" or \"DefaultValues\".",
                                args.UniqueId));
                    }
                    if (args.LevelRanges.Count != args.DefaultValues.Count)
                    {
                        throw new ArgumentException(
                            string.Format(
                                "ResourceManager: \"{0}\" \"LevelRanges\" and \"DefaultValues\" doesn't match.",
                                args.UniqueId));
                    }
                    var subMenu =
                        menu.AddSubMenu(
                            new Menu(
                                string.Format("{0}{1} Settings", prefix, args.Type),
                                string.Format("{0}.{1}-{2}", menu.Name, args.Type, args.UniqueId)));

                    subMenu.AddItem(
                        new MenuItem(
                            string.Format("{0}.header", subMenu.Name),
                            string.Format("{0} {1} Values", args.CheckType, args.ValueType)));

                    for (var i = 0; i < args.LevelRanges.Count; i++)
                    {
                        var levelFrom = args.LevelRanges.Keys[i];
                        var levelTo = args.LevelRanges.Values[i];
                        var defaultValue = args.DefaultValues[i];

                        subMenu.AddItem(
                            new MenuItem(
                                string.Format("{0}.{1}-{2}", subMenu.Name, levelFrom, levelTo),
                                string.Format("Level {0} - {1}", levelFrom, levelTo)).SetValue(
                                    new Slider(defaultValue, args.MinValue, args.MaxValue)));
                    }

                    if (args.IgnoreJungleOption)
                    {
                        subMenu.AddItem(
                            new MenuItem(string.Format("{0}.ignore-jungle", subMenu.Name), "Ignore for Jungle"))
                            .SetValue(true);
                    }
                }
                else
                {
                    menu.AddItem(
                        new MenuItem(
                            string.Format("{0}.{1}-{2}", menu.Name, args.Type, args.UniqueId),
                            string.Format("{0}{1} {2}. {3}", prefix, checkTypeString, args.Type, valueTypeString))
                            .SetValue(new Slider(args.DefaultValue, args.MinValue, args.MaxValue)));
                }


                Menues[args.UniqueId] = new Tuple<Menu, ResourceManagerArgs>(menu, args);
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
 private static bool Check(int menuValue, ResourceManagerArgs args)
 {
     var resourceValue = 0f;
     if (args.ValueType == ResourceValueType.Percent)
     {
         resourceValue = args.Type == ResourceType.Health
             ? ObjectManager.Player.HealthPercent
             : (args.Type == ResourceType.Mana ? ObjectManager.Player.ManaPercent : 0);
     }
     else if (args.ValueType == ResourceValueType.Total)
     {
         resourceValue = args.Type == ResourceType.Health
             ? ObjectManager.Player.Health
             : (args.Type == ResourceType.Mana ? ObjectManager.Player.Mana : 0);
     }
     if (args.CheckType == ResourceCheckType.Maximum)
     {
         return resourceValue <= menuValue;
     }
     if (args.CheckType == ResourceCheckType.Minimum)
     {
         return resourceValue >= menuValue;
     }
     return true;
 }