static void OnKeyPressed(object sender, KeyEventArgs e) { RenderWindow window = (RenderWindow)sender; SFML.Graphics.View v = window.GetView(); if (Keyboard.IsKeyPressed(Keyboard.Key.Add)) { v.Zoom(0.75f); } if (Keyboard.IsKeyPressed(Keyboard.Key.Subtract)) { v.Zoom(1.25f); } if (Keyboard.IsKeyPressed(Keyboard.Key.Return)) { conf.Speed += 50; } if (Keyboard.IsKeyPressed(Keyboard.Key.Space) && conf.Speed - 50 > 0) { conf.Speed -= 50; } window.SetView(v); }
public override void Init(Entity entity) { base.Init(entity); camera = new View(Target.Transform.Position, Global.Screen); camera.Zoom(2f); //camera.Rotate(45f); }
void SfmlControl_Resize(object sender, EventArgs e) { Vector2f size = new Vector2f(1920f, 1080f); SFML.Graphics.View v = new SFML.Graphics.View(m_currentViewPosition, size); v.Zoom(m_currentZoom); float windowRatio = (float)this.Size.Width / (float)this.Size.Height; float viewRatio = 16f / 9f; float sizeX = 1f; float sizeY = 1f; float posX = 0f; float posY = 0f; bool horizontalSpacing = (windowRatio > viewRatio); if (horizontalSpacing) { sizeX = viewRatio / windowRatio; posX = (1f - sizeX) / 2f; } else { sizeY = windowRatio / viewRatio; posY = (1f - sizeY) / 2f; } v.Viewport = new FloatRect(posX, posY, sizeX, sizeY); m_renderWindow.SetView(v); }
public void Initialize() { world = (LayeredWorld)WorldManager.Worlds["first_world"]; view = new View(new Vector2f(100, 0), new Vector2f(50, 50)); view.Zoom(10); player = new Player(world.PlayerStartPosition); Program.RenderWindow.KeyPressed += RenderWindow_KeyPressed; }
private void Window_MouseWheelScrolled(object sender, MouseWheelScrollEventArgs e) { /* Método chamado quando a roda do mouse é ativada */ // Caso seja ativado no menu move o menu para baixo e para cima if (Mouse.GetPosition(window).X >= window.Size.X * Informacoes.propViewMundo) { if (e.Delta == 1 && coordViewMenu.Y >= yViewMenuInicial) { coordViewMenu.Y -= velViewMenu * deltatime; viewMenu.Center = coordViewMenu; menu.AtualizarPosicaoBackground(-velViewMenu * deltatime); } else if (e.Delta == -1) { coordViewMenu.Y += velViewMenu * deltatime; viewMenu.Center = coordViewMenu; menu.AtualizarPosicaoBackground(velViewMenu * deltatime); } } // Caso seja ativado no mundo aplica mais ou menos zoom no mundo else { if (e.Delta == 1) { viewMundo.Zoom(0.9f); zoom++; } else if (e.Delta == -1) { viewMundo.Zoom(1.1f); zoom--; } } }
private void CompositionTarget_Rendering(object sender, EventArgs e) { float deltaTime = clock.Restart().AsSeconds(); time += deltaTime; if (time >= 1) { Title = initialTitle + " " + ((uint)(1 / deltaTime)).ToString() + " FPS"; time = 0; } surface.DispatchEvents(); robot.UpdatePointCloud(obstacles); robot.Update(deltaTime); var updateView = new SFML.Graphics.View(robot.Position, (Vector2f)surface.Size); updateView.Zoom(Zoom); surface.SetView(updateView); surface.Clear(); surface.Draw(simulationGrid); foreach (var obstacle in obstacles) { surface.Draw(obstacle.ToArray(), PrimitiveType.LineStrip); } foreach (var trajectoryCirlce in robot.Trajectory) { surface.Draw(trajectoryCirlce); foreach (var impactCircle in trajectoryCirlce.ImpactCircles) { surface.Draw(impactCircle); } } foreach (var sensor in robot.Sensors) { surface.Draw(sensor); } surface.Draw(robot); surface.Display(); }
public void draw(RenderWindow win, View view) { if (resetView) { view.Center = Vector2.Zero; view.Zoom(100F / view.Size.Y); resetView = false; } win.Draw(bg); Map.Draw(win); AlignmentManager.Draw(win); ParticleManager.Draw(win); EnemyManager.Draw(win); Player.Draw(win); }
private void UpdateCamera() { SFML.Graphics.View view = RendWind.DefaultView; //centrowanie kamery Vector2f center = new Vector2f(0, 0); foreach (var item in wierzcholkiList) { center += item.Position; } center /= wierzcholkiList.Count; view.Center = center; //zoomowanie kamery Vector2f maxxy = new Vector2f(0, 0); for (int i = 0; i < wierzcholkiList.Count; i++) { Vector2f n = wierzcholkiList[i].Position - center; n = new Vector2f(Math.Abs(n.X), Math.Abs(n.Y)); if (n.X > maxxy.X) { maxxy.X = n.X; } if (n.Y > maxxy.Y) { maxxy.Y = n.Y; } } maxxy += new Vector2f(40, 40); maxxy *= 2; float zoomfactor = (maxxy.X > maxxy.Y) ? maxxy.X / view.Size.X : maxxy.Y / view.Size.Y; view.Zoom(zoomfactor); RendWind.SetView(view); }
void RefreshView() { View v = new View(new FloatRect(cameraX, cameraY, Width, Height)); v.Rotation = -cameraAngle; v.Zoom(1 / cameraZoom); RenderTarget.SetView(v); }
private static void UpdateDraw(RenderWindow window) { cameraPos = new Vector2f((int)clientPlayer.position.X, (int)clientPlayer.position.Y); camera2D = new View(cameraPos, new Vector2f(640, 480)); camera2D.Zoom(.5f); View noCamera = new View(new Vector2f(0, 0), new Vector2f(640, 480)); window.SetView(camera2D); UpdateSounds(); window.DispatchEvents(); window.Clear(Color.Black); for (int i = 0; i < connectedPlayers.Count; i++) { connectedPlayers[i].connectColor = Color.White; } //window.Draw(background); window.Draw(basicLevelDec); HandleMessages(); Text _chatCompose = new Text(clientPlayer.textCapture, font); float chatScale = .4f; _chatCompose.Scale = new Vector2f(chatScale, chatScale); _chatCompose.Position = new Vector2f(-300, 200);// clientPlayer.position; Text _textConnected = new Text(connected ? "CONNECTED" : "DISCONNECTED", font); _textConnected.Scale = new Vector2f(chatScale, chatScale); _textConnected.Position = new Vector2f(-300, -230);// clientPlayer.position; Text _playersConnectedText = new Text(connectedPlayers.Count + " Player Connected", font); _playersConnectedText.Scale = new Vector2f(chatScale, chatScale); _playersConnectedText.Position = new Vector2f(-300, -220);// clientPlayer.position; drawPlayers(); updatePlayers(); window.SetView(noCamera); window.Draw(_chatCompose); window.Draw(_textConnected); window.Draw(_playersConnectedText); Color pingColor = Color.White; if (ping == 0) { //connected = false; pingColor = Color.Red; } if (ping > 100) { pingColor = Color.Yellow; } Render.drawString(font, ping + " ms", new Vector2f(-300, -240), pingColor, .4f, false); for (int i = 0; i < chatMessages.Count; i++) { Text chatMessage = new Text(chatMessages[i], font); chatMessage.Scale = new Vector2f(chatScale, chatScale); chatMessage.Position = new Vector2f(-300, -200 + (i * 10));// clientPlayer.position; window.Draw(chatMessage); } window.Display(); }
public CameraManager(Game game) { _game = game; _worldView = new View(new Vector2f(0, 0), new Vector2f(800, 600)); _worldView.Zoom(1f / 32f); }
public CameraSystem() { _worldView = new View(new Vector2f(0, 0), new Vector2f(Game.window.DefaultView.Size.X, Game.window.DefaultView.Size.Y)); _worldView.Zoom(1f / ORIGINAL_SCALE); }