public MapRenderer(IntPtr mapRenderWindowHandle, IntPtr tileSetRenderHandle, MapEditor.MapEditorProperties mapEditorProperties) { _mapRenderWindow = new RenderWindow(mapRenderWindowHandle); _tileSetRenderWindow = new RenderWindow(tileSetRenderHandle); _mapRenderWindow.MouseButtonPressed += mapRenderWindow_MouseButtonPressed; _mapRenderWindow.MouseMoved += mapRenderWindow_MouseMoved; _tileSetRenderWindow.MouseButtonPressed += tileSetRenderWindow_MouseButtonPressed; _tileSetRenderWindow.MouseMoved += tileSetRenderWindow_MouseMoved; _tileSetRenderWindow.MouseButtonReleased += tileSetRenderWindow_MouseButtonReleased; _mapEditorProperties = mapEditorProperties; _mapEditorProperties.CurrentLayer = World.Map.Layers.Ground; _mapEditorProperties.MapView = new View(this._mapRenderWindow.DefaultView); _mousePositionText = new Text("", new Font(AppDomain.CurrentDomain.BaseDirectory + "/Data/Graphics/Fonts/MainFont.ttf"), 20); this.LoadTileSets(); _tileSetView = this._tileSetRenderWindow.DefaultView; this.Running = true; this._mapRenderWindow.SetActive(false); this._tileSetRenderWindow.SetActive(false); new Thread(UpdateLoop).Start(); }
public void Draw() { SFML.Graphics.Sprite s = new SFML.Graphics.Sprite(Program.Data.SpriteBasedOnType(SpriteType.Button)[ID]); s.Position = new Vector2f(X, Y); _screen.Draw(s); Text t = new Text(); t.Font = Program.Data.Font; t.CharacterSize = 14; CraftGUI g = (CraftGUI)Program.SM.States[1].GameGUI[10]; Items i = Program.Data.MyItems[Logic.KnownRecipeForThisCharacter(Logic.CurrentParty.MainParty.MyParty[0], g.CurClass).Count]; { if (SlotID + 3 * g.CurPage < i.ItemRequired.Count) { s = new SFML.Graphics.Sprite(Program.Data.SpriteBasedOnType(SpriteType.Items)[Program.Data.MyItems[i.ItemRequired.ElementAt(SlotID + 3 * g.CurPage).Key].Sprite]); s.Position = new Vector2f(X, Y); _screen.Draw(s); t.DisplayedString = Program.Data.MyItems[i.ItemRequired.ElementAt(SlotID + 3 * g.CurPage).Key].Name + ": " + i.ItemRequired.ElementAt(SlotID + 3 * g.CurPage).Value; t.Position = new Vector2f(X + 38, Y + 8); _screen.Draw(t); } } }
public Text(Resources.Font font, int zorder = 0) : base(zorder) { Font = font; Txt = new SFML.Graphics.Text(); Txt.Font = font.Handle; }
public override void Draw(RenderTarget rt) { RectangleShape bgOverlay = new RectangleShape(new Vector2f(GameOptions.Width, GameOptions.Height)) { FillColor = Color.Black }; rt.Draw(bgOverlay); Text title = new Text("Game Over", Assets.LoadFont(Program.DefaultFont)) { Position = new Vector2f(GameOptions.Width / 2.0f, 48.0f), CharacterSize = 48, Color = Color.White }; title.Center(); title.Round(); rt.Draw(title); Text winnerTitle = new Text(GetWinnerText(), Assets.LoadFont(Program.DefaultFont)) { Position = new Vector2f(GameOptions.Width / 2.0f, GameOptions.Height / 2.0f), CharacterSize = 48, Color = Color.White }; winnerTitle.Center(); winnerTitle.Round(); rt.Draw(winnerTitle); base.Draw(rt); }
private int selected; //the menu option we have selected public MenuState() { //initializing the menu object we have selected //this is honesty unnecessary, but i like to make things explicit selected = 0; //our font object our text uses //(note: use a different font, this one is pulled directly from the SFML.net examples) font = new Font("sansation.ttf"); //the title of our menu title = new Text("INVASION GRID", font); title.Position = new Vector2f(50.0f, 10.0f); title.CharacterSize = 40; //setup for our options text options = new Text[4]; options[0] = new Text("Easy Mode", font); options[1] = new Text("HARDCORE MODE", font); options[2] = new Text("High Scores", font); options[3] = new Text("Quit", font); for (int i = 0; i < 4; i++) { options[i].Position = new Vector2f(50.0f, 100.0f * (i + 1)); options[i].Color = Color.Red; } //setup for our pointer pointer = new Text(">", font); pointer.Position = new Vector2f(30.0f, 100.0f); pointer.Color = Color.White; }
public override void Draw(RenderTarget rt) { RectangleShape overylay = new RectangleShape(new Vector2f(GameOptions.Width, GameOptions.Height)) { FillColor = new Color(0, 0, 0, 128) }; rt.Draw(overylay); RectangleShape window = new RectangleShape(new Vector2f(GameOptions.Width * (1.0f - PaddingHorizontal * 2.0f), GameOptions.Height * (1.0f - PaddingVertical * 2.0f))) { Position = new Vector2f(GameOptions.Width * PaddingHorizontal, GameOptions.Height * PaddingVertical), FillColor = Color.White, OutlineColor = Color.Black, OutlineThickness = 2.0f }; rt.Draw(window); Text labelSettings = new Text("Join by IP", Assets.LoadFont(Program.DefaultFont)) { Position = new Vector2f(GameOptions.Width / 2.0f, GameOptions.Height * PaddingVertical + 48.0f), Color = Color.Black, CharacterSize = 32 }; labelSettings.Center(); labelSettings.Round(); rt.Draw(labelSettings); base.Draw(rt); }
public PauseState(StateStack stack, Context context) : base(stack, context) { RenderWindow window = mContext.window; mBackgroundSprite = new Sprite(); mPausedText = new Text(); mInstructionText = new Text(); mPausedText.Font = mContext.fonts.get(FontID.Main); mPausedText.DisplayedString = "Game Paused"; mPausedText.CharacterSize = 70; mPausedText.centerOrigin(); mPausedText.Position = new Vector2f(0, 0); mInstructionText.Font = mContext.fonts.get(FontID.Main); mInstructionText.DisplayedString = "(Press Backspace to return to main menu)"; mInstructionText.centerOrigin(); mInstructionText.Position = new Vector2f(0, 0); backgroundShape = new RectangleShape(); backgroundShape.FillColor = new Color(0, 0, 0, 150); backgroundShape.Position = window.GetView().Center; backgroundShape.centerOrigin(); backgroundShape.Size = window.GetView().Size; }
public GameStateStart() { Game.Instance.AudioManager.PauseAllBackground(); Game.Instance.AudioManager.PlaySound("game/background_music", true); if (Game.Instance.AllPlayers.Count != 1) { _gameMode = new MultiplayerGame(_allCells); } else { _gameMode = new SingleplayerGame(_allCells); } _gameMode.PrepareGame(); _background = new Sprite(ResourceManager.Instance["menu/background"] as Texture); _playerInfoText = new Text( Game.Instance.Player.Name, ResourceManager.Instance["fonts/bebas_neue"] as Font, 25) { Position = new Vector2f(5, 5), Color = Game.Instance.Player.Color }; // register events Game.Instance.Window.MouseButtonPressed += MouseButtonPressed; Game.Instance.Window.MouseButtonReleased += MouseButtonReleased; Game.Instance.Window.KeyReleased += KeyReleased; }
protected override float getTextWidthImpl(char[] chars) { using (Text textObj = createText(new PVector(), chars)) { return(textObj.GetLocalBounds().Width); } }
protected override void drawTextImpl(PVector position, char[] chars) { using (Text textObj = createText(position, chars)) { window.Draw(textObj); } }
public override void Init() { label = new Text(Text, Font); label.Scale = new SFML.Window.Vector2f(Scale, Scale); UpdateScale(); base.Init(); }
public Hud(GameBase state) { _state = state; _selected = new Sprite(Assets.LoadTexture("wep_selected.png")).Center(); _statusBack = new RectangleShape(new Vector2f(BarWidth + Padding * 2, BarHeight * 2 + Padding * 3)); _statusBack.Position = new Vector2f(Padding, Padding); _statusBack.FillColor = new Color(0, 0, 0); _statusBack.OutlineThickness = 2; _statusBack.OutlineColor = new Color(38, 38, 38); _health = new RectangleShape(new Vector2f(BarWidth, BarHeight)); _health.Position = _statusBack.Position + new Vector2f(Padding, Padding); _health.FillColor = new Color(0, 120, 0); _healthText = new Text("", Program.Font, (int)(BarHeight - Padding)); _healthText.Position = _health.Position + new Vector2f(BarWidth / 2, BarHeight / 2); _healthText.Color = new Color(225, 225, 225); _energy = new RectangleShape(new Vector2f(BarWidth, BarHeight)); _energy.Position = _health.Position + new Vector2f(0, BarHeight + Padding); _energy.FillColor = new Color(30, 30, 180); _energyText = new Text("", Program.Font, (int)(BarHeight - Padding)); _energyText.Position = _energy.Position + new Vector2f(BarWidth / 2, BarHeight / 2); _energyText.Color = new Color(225, 225, 225); }
public void Draw() { Text t = new Text(); t.Font = Program.Data.Font; t.CharacterSize = 14; SFML.Graphics.Sprite s = new SFML.Graphics.Sprite(Program.Data.SpriteBasedOnType(SpriteType.Button)[ID]); s.Position = new Vector2f(X, Y); _screen.Draw(s); ConstructionGUI g = (ConstructionGUI)Program.SM.States[1].GameGUI[9]; if (Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[g.LocY][g.LocX] > -1) { SpawnBuildable b = (SpawnBuildable)Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnable[Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[g.LocY][g.LocX]]; if (SlotID + 3 * g.CurPage < b.Required.Count)//SlotID + 3 * g.CurPage < Program.Data.MySpawnable[Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnable[Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[g.LocY][g.LocX]].ID].) { s = new SFML.Graphics.Sprite(Program.Data.SpriteBasedOnType(SpriteType.Items)[Program.Data.MyItems[b.Required.ElementAt(SlotID + 3 * g.CurPage).Key.ID].Sprite]); s.Position = new Vector2f(X, Y); _screen.Draw(s); t.DisplayedString = Program.Data.MyItems[b.Required.ElementAt(SlotID + 3 * g.CurPage).Key.ID].Name + ": " + (Program.Data.GetBuildableList()[b.ID].RequiredItems.ElementAt(SlotID + 3 * g.CurPage).Value - b.Required.ElementAt(SlotID + 3 * g.CurPage).Value.Count - b.Built.ElementAt(SlotID + 3 * g.CurPage).Value.Count) + "/" + b.Required.ElementAt(SlotID + 3 * g.CurPage).Value.Count + "/" + b.Built.ElementAt(SlotID + 3 * g.CurPage).Value.Count; t.Position = new Vector2f(X + 38, Y + 8); _screen.Draw(t); if (State == 1) { b.Required.ElementAt(SlotID + 3 * g.CurPage).Key.DrawSprite(_screen, Mouse.GetPosition(_screen).X - (int)Program.Data.SpriteBasedOnType(SpriteType.Items)[Program.Data.MyItems[b.Required.ElementAt(SlotID + 3 * g.CurPage).Key.ID].Sprite].Size.X / 2, Mouse.GetPosition(_screen).Y - (int)Program.Data.SpriteBasedOnType(SpriteType.Items)[Program.Data.MyItems[b.Required.ElementAt(SlotID + 3 * g.CurPage).Key.ID].Sprite].Size.Y / 2); } } } }
public SummaryStateView(SummaryState summaryState) { _score = new Sfg.Text($"Score: {summaryState.Score}", new Sfg.Font(FontFilePath), CharacterSize) { Position = new Vector2f(100, 100) }; }
public void Draw() { SFML.Graphics.Sprite s = new SFML.Graphics.Sprite(Program.Data.SpriteBasedOnType(SpriteType.Button)[ID]); s.Position = new Vector2f(X, Y); _screen.Draw(s); Text t = new Text(); t.Font = Program.Data.Font; t.CharacterSize = 11; t.Color = Color.Yellow; KnowledgeGUI g = (KnowledgeGUI)Program.SM.States[1].GameGUI[11]; switch (g.CurView) { case 0: if (g.KnowledgeDown + SlotID < Program.Data.MyKnowledge.Count) { s = new SFML.Graphics.Sprite(Program.Data.SpriteBasedOnType(SpriteType.Knowledge)[g.KnowledgeDown + SlotID]); s.Position = new Vector2f(X + 1, Y + 1); _screen.Draw(s); t.DisplayedString = Program.Data.MyKnowledge[g.KnowledgeDown + SlotID].Name; t.Position = new Vector2f(X + 30, Y + 5); _screen.Draw(t); if (Logic.CurrentParty.MainParty.MyParty[0].KnowledgeKnown.Contains(g.KnowledgeDown + SlotID)) s = new SFML.Graphics.Sprite(Program.Data.SpriteBasedOnType(SpriteType.Button)[62]); else s = new SFML.Graphics.Sprite(Program.Data.SpriteBasedOnType(SpriteType.Button)[59]); s.Position = new Vector2f(X + 152, Y + 12); _screen.Draw(s); } break; } }
//totalbars - maxShown = max topBar internal BarracksScrollList(Barracks b, Vector2f start) { //int x = (overallRect.Height - 2 * 25) / champBarRect.Height; //scroll = overallRect.Height - (x * champBarRect.Height); maxShown = (int)((overallRect.Height - 2 * scroll) / champBarRect.Height - 1); totalBars = b.getTotalChamps(); mBarracks = b; this.start = start; disabledButtons = new List<int>(); champsItemIcons = new List<IconToolTip>(); for(int i=0;i<totalBars;i++){ ItemID item = mBarracks.getChamps()[i].item; Sprite itemS = new Sprite(Item.getItemTexture(item), new IntRect(0, 0, Item.ICON_WIDTH, Item.ICON_WIDTH)); if (item == ItemID.none) { IconToolTip itt = new IconToolTip(itemS, "none", "none"); champsItemIcons.Add(itt); } else { Item ite = new Item(item); champsItemIcons.Add(new IconToolTip(itemS, ite.name, ite.description)); } } champBarSprite = new Sprite(champBarTexture); unitIconSprite = new Sprite(); topBarDebugText = new Text(topBar + " ",GameBox.corbalFont,30U); topBarDebugText.Color = Color.Yellow; playerClassText = new Text("playerclass", GameBox.corbalFont, 15U); playerItemText = new Text("playeritem", GameBox.corbalFont, 15U); }
public override void Draw(RenderTarget r) { var text = ((int)(1000/EntityManager.FrameTime)).ToString () + " FPS"; DebugText = new Text(text, DebugText.Font) {Position = r.GetView ().Center - r.GetView ().Size/2, Color = DebugText.Color}; r.Draw (DebugText); }
public HeadsUpDisplay(Game Game) : base(Game, null) { // Score Score = new Text("00000000", Game.TidyHand, 50); Score.Color = new Color(255, 255, 255, 180); Score.Position = new Vector2f(Game.Size.X - 270, 2); AddChild(Score); ScoreMultiplier = new Text("x001", Game.TidyHand, 35); ScoreMultiplier.Color = new Color(200, 200, 200, 180); ScoreMultiplier.Position = new Vector2f(Game.Size.X - 100, 50); AddChild(ScoreMultiplier); // Powerups Layer_Powerups = new Layer(); AddChild(Layer_Powerups); // FPS if (DisplayFPS) { FPS = new Text("00.0", Game.TidyHand, 30); FPS.Position = new Vector2f(Game.Size.X - 70, Game.Size.Y - 40); AddChild(FPS); FPSUpdateTimer = new Timer(500); // Update every 0.5 seconds FPSUpdateTimer.Elapsed += FPSUpdate; FPSUpdateTimer.Start(); } }
public override void OnEngineInit() { base.OnEngineInit(); this.fnt = new Font(Environment.GetFolderPath(Environment.SpecialFolder.Fonts) + Path.DirectorySeparatorChar + "georgia.ttf"); this.txt = new Text(string.Empty, fnt, 24); }
static void Initialize() { Environment.SetEnvironmentVariable("PATH", Environment.GetEnvironmentVariable("PATH") + ";" + Environment.CurrentDirectory + "\\libs"); dtClock = new Stopwatch(); textFps = new Text("0", new Font(new FileStream("assets\\fonts\\arial.ttf", FileMode.Open, FileAccess.Read))); window = new RenderWindow(new VideoMode(1280, 768), "Test", Styles.Default); window.SetFramerateLimit(60); window.SetTitle("NATE"); tiles = new TileManager("assets\\tilemaps\\rpgtiles.png", 32); iMap = new MapInterface(); //map = new Map(new Vector2i(32, 32), ((int)tiles.image.Size.X / tiles.tileSize) * ((int)tiles.image.Size.Y / tiles.tileSize), true); -- for random //map = new Map(new Vector2i(32, 32), ((int)tiles.image.Size.X / tiles.tileSize) * ((int)tiles.image.Size.Y / tiles.tileSize), false); -- blank map = iMap.ReadMap("map1.ntm"); scaling = new Vector2f(2, 2); textureCollection = new Texture[(tiles.image.Size.X / tiles.tileSize) * (tiles.image.Size.Y / tiles.tileSize)]; camera = new Camera(); camera.speed = 1000; window.Closed += (s, a) => window.Close(); window.KeyPressed += (s, a) => { if (a.Code == Keyboard.Key.Z) { iMap.WriteMap("map0.ntm", map); } }; window.MouseWheelMoved += (s, a) => { scaling.X += a.Delta * 0.075f; scaling.Y += a.Delta * 0.075f; }; dtClock.Start(); for (int i = 0; i < (tiles.image.Size.X / tiles.tileSize) * (tiles.image.Size.Y / tiles.tileSize); i++) { textureCollection[i] = tiles.GetTile(i); textureCollection[i].Smooth = false; } }
public void Draw(RenderTarget rt) { DateTime now = DateTime.Now; Text message = new Text("", myFont); message.CharacterSize = 14; int removeCount = 0; foreach(KeyValuePair<DateTime, String> pair in msgList){ message.DisplayedString += pair.Value + "\n"; if((now - pair.Key).TotalSeconds > messageLifeTime) removeCount++; } msgList.RemoveRange(0, removeCount); message.Position = new Vector2f(14, rt.Height - 54 - message.GetRect().Height); rt.Draw(message); if(writing){ Text display = new Text("say : " + toWrite + "_", myFont); display.CharacterSize = 14; display.Position = new Vector2f(14, rt.Height - 36 - display.GetRect().Height); rt.Draw(display); } }
static void Main(string[] args) { // initialize window and view win = new RenderWindow(new VideoMode(1000, 700), "Hadoken!!!"); view = new View(); resetView(); gui = new GUI(win, view); // exit Program, when window is being closed //win.Closed += new EventHandler(closeWindow); win.Closed += (sender, e) => { (sender as Window).Close(); }; // initialize GameState handleNewGameState(); // initialize GameTime GameTime gameTime = new GameTime(); gameTime.Start(); // debug Text Text debugText = new Text("debug Text", new Font("Fonts/calibri.ttf")); while (running && win.IsOpen()) { KeyboardInputManager.update(); currentGameState = state.update(); // gather draw-stuff win.Clear(new Color(100, 149, 237)); //cornflowerblue ftw!!! 1337 state.draw(win, view); state.drawGUI(gui); // first the state must be drawn, before I can change the currentState if (currentGameState != prevGameState) { handleNewGameState(); } // do the actual drawing win.SetView(view); win.Display(); // check for window-events. e.g. window closed win.DispatchEvents(); // update GameTime gameTime.Update(); float deltaTime = (float)gameTime.EllapsedTime.TotalSeconds; // idleLoop for fixed FrameRate float deltaPlusIdleTime = deltaTime; while (deltaPlusIdleTime < (1F / fixedFps)) { gameTime.Update(); deltaPlusIdleTime += (float)gameTime.EllapsedTime.TotalSeconds; } Console.WriteLine("real fps: " + (int)(1F / deltaPlusIdleTime) + ", theo fps: " + (int)(1F / deltaTime)); } }
public void Draw() { Text t = new Text(); t.Font = Program.Data.Font; t.CharacterSize = 14; SFML.Graphics.Sprite s = new SFML.Graphics.Sprite(Program.Data.SpriteBasedOnType(SpriteType.Button)[ID]); s.Position = new Vector2f(X, Y); _screen.Draw(s); BuildGUI g = (BuildGUI)Program.State[1].GameGUI[8]; if (g.CurPick + 3 * g.PickPage < Logic.KnownBluePrintForThisCharacter(Program.Data.MyPlayerData[Program.CurrentSaveData].MainParty.MyParty[0], g.CurClass).Count) { if (SlotID + 3 * g.CurPage < Program.Data.GetBuildableList()[Logic.KnownBluePrintForThisCharacter(Program.Data.MyPlayerData[Program.CurrentSaveData].MainParty.MyParty[0], g.CurClass)[g.CurPick + 3 * g.PickPage]].RequiredItems.Count) { s = new SFML.Graphics.Sprite(Program.Data.SpriteBasedOnType(SpriteType.Items)[Program.Data.GetBuildableList()[Logic.KnownBluePrintForThisCharacter(Program.Data.MyPlayerData[Program.CurrentSaveData].MainParty.MyParty[0], g.CurClass)[g.CurPick + 3 * g.PickPage]].RequiredItems.ElementAt(SlotID + 3 * g.CurPage).Key.ID]); s.Position = new Vector2f(X, Y); _screen.Draw(s); t.DisplayedString = Program.Data.MyItems[Program.Data.GetBuildableList()[Logic.KnownBluePrintForThisCharacter(Program.Data.MyPlayerData[Program.CurrentSaveData].MainParty.MyParty[0], g.CurClass)[g.CurPick + 3 * g.PickPage]].RequiredItems.ElementAt(SlotID + 3 * g.CurPage).Key.ID].Name + ": " + Program.Data.GetBuildableList()[Logic.KnownBluePrintForThisCharacter(Program.Data.MyPlayerData[Program.CurrentSaveData].MainParty.MyParty[0], g.CurClass)[g.CurPick + 3 * g.PickPage]].RequiredItems.ElementAt(SlotID + 3 * g.CurPage).Value; t.Position = new Vector2f(X + 40, Y + 7); _screen.Draw(t); } } }
public Counter() { Text = new Text("", Game.Assets.Fonts["DejaVuSans"]); Text.Color = TextColor; Position = Game.Target.GetView().Size * 0.5f; }
public Vector2f MeasureString(TextString str) { Vector2f size = new Vector2f(0f,0f); Vector2f curLineSize = new Vector2f(0f, 0f); foreach (KeyValuePair<TextStyle, string> s in str.FormatedText) { if (s.Key == TextStyle.EndLine) { size.Y += curLineSize.Y; size.X = curLineSize.X > size.X ? curLineSize.X : size.X; curLineSize = new Vector2f(0f, 0f); } else { Text textSlope = new Text(s.Value, Font, str.CharacterSize); Text.Styles textStyle = Text.Styles.Regular; if ((s.Key & TextStyle.Bold) != 0) textStyle |= Text.Styles.Bold; if( (s.Key & TextStyle.Italic) != 0) textStyle |= Text.Styles.Italic; textSlope.Style = textStyle; FloatRect localBounds = textSlope.GetLocalBounds(); Vector2f ssize = new Vector2f(localBounds.Width,localBounds.Height); curLineSize.X += (int)ssize.X; curLineSize.Y = (int)ssize.Y > curLineSize.Y ? (int)ssize.Y : curLineSize.Y; } } size.X = curLineSize.X > size.X ? curLineSize.X : size.X; size.Y += curLineSize.Y; return size; }
public BigLabeledButtonComponent(Screen screen, Texture buttonTexture, Vector2f position, string text, Color buttonColor, Action onClick) : base(screen) { _buttonTexture = buttonTexture; _position = position; _buttonColor = buttonColor; _selectedColor = new Color( (byte)Math.Min(255, (int)_buttonColor.R + 50), (byte)Math.Min(255, (int)_buttonColor.G + 50), (byte)Math.Min(255, (int)_buttonColor.B + 50), 255); _onClick = onClick; _font = ResourceManager.getResource<Font>("immortal_font"); // Initialize button shape _buttonShape = new RectangleShape(); _buttonShape.Texture = _buttonTexture; _buttonShape.Position = position; _buttonShape.Size = new Vector2f(_buttonShape.Texture.Size.X, _buttonShape.Texture.Size.Y); _buttonShape.FillColor = _buttonColor; // Initialize text _firstLetter = new Text(text.Substring(0, 1), _font, 72); _firstLetter.Position = position + new Vector2f(30, 0); _firstLetter.Color = Color.White; _firstLetterShadow = new Text(_firstLetter.DisplayedString, _font, 72); _firstLetterShadow.Position = _firstLetter.Position + new Vector2f(3, 3); _firstLetterShadow.Color = Color.Black; _word = new Text(text.Substring(1, text.Length - 1), _font, 48); _word.Position = _firstLetter.Position + new Vector2f(_firstLetter.GetLocalBounds().Width + 4, 13); _word.Color = Color.White; _wordShadow = new Text(_word.DisplayedString, _font, 48); _wordShadow.Position = _word.Position + new Vector2f(3, 3); _wordShadow.Color = Color.Black; }
public HighscoreList(Vector2f position) { Text = new Text(); Text.Font = Game.Assets.Fonts["PixelPlay"]; Text.CharacterSize = 30; Text.Position = position; }
private void Window_TextEntered(object sender, TextEventArgs e) { if (!IsSelected) { return; } // Don't handle input if the key press event did something if (blockTextInput) { blockTextInput = false; return; } string unicode = e.Unicode; if (unicode == "\b") { // Backspace, delete text if (Text.Length > 0) { Text = Text.Substring(0, Text.Length - 1); } } else { // Append text Text = Text.Insert(cursor++, unicode); } }
public void Draw() { SFML.Graphics.Sprite s = new SFML.Graphics.Sprite(Program.Data.SpriteBasedOnType(SpriteType.Button)[ID]); s.Position = new Vector2f(X, Y); _screen.Draw(s); PickWorldGUI g = (PickWorldGUI)Program.State[0].GameGUI[5]; Text t = new Text(); t.CharacterSize = 11; t.Color = Color.White; t.Font = Program.Data.Font; for (int i = 0; i < 11; i++) { if (i + g.SaveDown < Program.Data.MyWorldData.Count) { t.DisplayedString = Program.Data.MyWorldData[i + g.SaveDown].Name; t.Position = new Vector2f(X + 4, Y + 2 + 16 * i); _screen.Draw(t); } } if (Program.Data.MyWorldData.Count > 0) { s = new SFML.Graphics.Sprite(Program.Data.SpriteBasedOnType(SpriteType.Button)[SelectID]); s.Position = new Vector2f(X, Y + 16 * g.SelectedWorld); _screen.Draw(s); } }
public static int MeasureText_Width(string Text) { // Data do Text SFML.Graphics.Text TempText = new SFML.Graphics.Text(Text, Graphics.Fonte); TempText.CharacterSize = 10; return((int)TempText.GetLocalBounds().Width); }
public Menu() { selected = 0; font = new Font("sansation.ttf"); title = new Text("INVASION GRID", font); title.Position = new Vector2f(50.0f, 10.0f); title.CharacterSize = 40; options = new Text[4]; options[0] = new Text("Easy Mode", font); options[1] = new Text("HARDCORE MODE", font); options[2] = new Text("High Scores", font); options[3] = new Text("Quit", font); for(int i = 0; i < 4; i++) { options[i].Position = new Vector2f(50.0f, 100.0f * (i + 1)); options[i].Color = Color.Red; } pointer = new Text(">", font); pointer.Position = new Vector2f(30.0f, 100.0f); pointer.Color = Color.White; }
public static short MeasureString(string Text) { // Dados do texto SFML.Graphics.Text TempText = new SFML.Graphics.Text(Text, Graphics.Font_Default); TempText.CharacterSize = 10; return((short)TempText.GetLocalBounds().Width); }
public override void Draw(RenderTarget rt) { Text title = new Text("Oh no! Something went wrong!", Assets.LoadFont(Program.DefaultFont)) { Position = new Vector2f(GameOptions.Width / 2.0f, 48.0f), CharacterSize = 48, Color = Color.White }; title.Center(); title.Round(); rt.Draw(title); Text blackCardText = new Text(value, Assets.LoadFont(Program.DefaultFont)) { Position = new Vector2f(GameOptions.Width / 2.0f, GameOptions.Height / 2.0f), CharacterSize = 36, Color = Color.White }; blackCardText.Center(); blackCardText.Round(); rt.Draw(blackCardText); base.Draw(rt); }
internal void RenderText(Text text, SFML.Graphics.Text textSprite) { blitState.BlendMode = text.Additive ? BlendMode.Add : BlendMode.Alpha; blitState.Shader = text.Effect?.Shader?.NativeShader; text.Effect?.Apply(); Pipeline.RenderTarget.Draw(textSprite, blitState); }
public MenuItem(String item, Vector2f position, Func<int> action) { this.position = position; this.action = action; this.textFont = new Font("content/arial.ttf"); this.itemText = new Text(item, textFont); this.itemText.Position = position; }
/// <summary> /// Настройва текста да се вписва /// </summary> /// <param name="text"></param> private void CreateDrawables(string text) { drawText = new Text(text, font, 12); drawText.Color = foreground; FloatRect localBounds = drawText.GetLocalBounds(); box.Width = (int)localBounds.Width + 10; box.Height = (int)localBounds.Height + 6; }
public EasyModeState() { font = new Font("sansation.ttf"); title = new Text("Welcome to easy mode, scrub", font); title.Position = new Vector2f(50.0f, 10.0f); title.CharacterSize = 40; }
public TextNode(ResourceHolder<Font, FontID> fonts, string text) { mText = new Text(); mText.Font = fonts.get(FontID.Main); mText.DisplayedString = text; mText.CharacterSize = 20; }
public Transformable GetShape() { SFML.Graphics.Text text = new SFML.Graphics.Text(Text, Font, (uint)FontSize) { FillColor = Color, }; text.Position = CalculatePosition(text); return(text); }
private void initializeRankAndFileDebugTextGraphics() { var textColor = new SFML.Graphics.Color(red: 0x00, green: 0xD2, blue: 0xED); var textBackgroundColor = new SFML.Graphics.Color(red: 0x56, green: 0x56, blue: 0x56); var textFont = new SFML.Graphics.Font("Assets/Fonts/RobotoMono-Regular.ttf"); rankAndFileText = new Text(this.RankAndFile.ToString(), textFont) { FillColor = textColor, OutlineColor = textBackgroundColor, OutlineThickness = 4 }; rankAndFileText.Style = SFML.Graphics.Text.Styles.Bold; }
public GameplayStateView(GameplayState gameplayState) { _gameplayState = gameplayState; _background = new Sfg.RectangleShape(new Sfs.Vector2f(Game.Resolution.X, Game.Resolution.Y)) { FillColor = new Sfg.Color(25, 25, 112), Position = new Sfs.Vector2f(-680 / 2f, -320 / 2f) }; _score = new Sfg.Text(0.ToString(), new Sfg.Font(FontFilePath), CharacterSize) { Position = new Sfs.Vector2f(400, 0) }; }
public void WriteDebug(string content, Vector2f position, RenderTarget target) { var text = new SFML.Graphics.Text(content, _debugFont) { Position = position, FillColor = Color.Green, CharacterSize = 8, Scale = Scale, OutlineColor = Color.Black, OutlineThickness = 1.0f }; text.Draw(target, RenderStates.Default); }
private Text createText(PVector position, char[] chars) { string text = new string(chars); Text textObj = new Text(text, defaultFont); textObj.Position = toVector2f(position); textObj.OutlineColor = toColor(strokeColor); textObj.OutlineThickness = strokeWeight; textObj.FillColor = toColor(fillColor); textObj.CharacterSize = (uint)textSize; textObj.LineSpacing = textLeading / textSize; textObj.Rotation = Helpers.ConvertionHelper.RadiansToDegrees(transformation.Angle); FloatRect textBox = textObj.GetLocalBounds(); textObj.Origin = getTextOrigin(textBox); return(textObj); }
private void Window_KeyPressed(object sender, SFML.Window.KeyEventArgs e) { if (!IsSelected) { return; } if (e.Control) { if (e.Code == Keyboard.Key.C) { Clipboard.SetText(Text); blockTextInput = true; } else if (e.Code == Keyboard.Key.V) { Text = Text.Insert(cursor, Clipboard.GetText()); blockTextInput = true; } } else { if (e.Code == Keyboard.Key.Left) { CursorPosition--; } else if (e.Code == Keyboard.Key.Right) { CursorPosition++; } else if (e.Code == Keyboard.Key.Return) { if (OnTextConfirmedHandler != null) { OnTextConfirmedHandler(this); } blockTextInput = true; } } }
private Vector2f CalculatePosition(SFML.Graphics.Text textElement) { float x = 0; float y = 0; switch (HorizontalPosition) { case TextPosition.Start: x = ContainerPosition.X + Margins.X; break; case TextPosition.Middle: x = ContainerPosition.X + ContainerPosition.Width / 2 - textElement.GetGlobalBounds().Width / 2; break; case TextPosition.End: x = ContainerPosition.X + ContainerPosition.Width - textElement.GetGlobalBounds().Width - Margins.X; break; } switch (VerticalPosition) { case TextPosition.Start: y = ContainerPosition.Y + Margins.Y; break; case TextPosition.Middle: y = ContainerPosition.Y + ContainerPosition.Height / 2 - textElement.CharacterSize / 1.5F; break; case TextPosition.End: y = ContainerPosition.Y + ContainerPosition.Height - textElement.GetGlobalBounds().Height - Margins.Y; break; } return(new Vector2f((float)Math.Ceiling(x), (float)Math.Floor(y))); }
public Text(Vector2f position, Font font, string text, uint size) { this.text = new SFML.Graphics.Text(text, font, size); }
public ScreenText(Vector2f pos, string initString, int size) { text = new SFML.Graphics.Text(initString, font, (uint)size); text.Position = pos; this.pos = pos; }
public void Draw(SFML.Graphics.Text text, RenderTarget target) { text.Draw(target, RenderStates.Default); }