Esempio n. 1
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 static extern void sfShader_setBvec3Uniform(IntPtr shader, string name, Glsl.Bvec3 vector);
Esempio n. 2
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 ////////////////////////////////////////////////////////////
 /// <summary>
 /// Specify value for <c>bvec3</c> uniform
 /// </summary>
 /// <param name="name">Name of the uniform variable in GLSL</param>
 /// <param name="vector">Value of the bvec3 vector</param>
 ////////////////////////////////////////////////////////////
 public void SetUniform(string name, Glsl.Bvec3 vector)
 {
     sfShader_setBvec3Uniform(CPointer, name, vector);
 }