public void Clear() { while (uis.Count > 0) { FUI fui = uis.Pop(); fui.Dispose(); } }
public void Pop() { FUI fui = uis.Pop(); fui.Dispose(); if (uis.Count > 0) { uis.Peek().Visible = true; } }
public override void Dispose() { if (IsDisposed) { return; } base.Dispose(); Root?.Dispose(); Root = null; }