Inheritance: BaseModel
Esempio n. 1
0
        public void Load(long initalOwner)
        {
            PlayerList.Clear();
            PlayerList.Add(new OwnerModel() { Name = "{None}", PlayerId = 0 });

            foreach (var identity in SpaceEngineersCore.WorldResource.Checkpoint.Identities.OrderBy(p => p.DisplayName))
            {
                if (SpaceEngineersCore.WorldResource.Checkpoint.AllPlayersData != null)
                {
                    var player = SpaceEngineersCore.WorldResource.Checkpoint.AllPlayersData.Dictionary.FirstOrDefault(kvp => kvp.Value.IdentityId == identity.PlayerId);
                    PlayerList.Add(new OwnerModel() { Name = identity.DisplayName, PlayerId = identity.PlayerId, Model = identity.Model, IsPlayer = player.Value != null });
                }
            }

            SelectedPlayer = PlayerList.FirstOrDefault(p => p.PlayerId == initalOwner);
        }
Esempio n. 2
0
        public void Load(long initalOwner)
        {
            PlayerList.Clear();
            PlayerList.Add(new OwnerModel()
            {
                Name = "{None}", PlayerId = 0
            });

            foreach (var identity in SpaceEngineersCore.WorldResource.Checkpoint.Identities.OrderBy(p => p.DisplayName))
            {
                if (SpaceEngineersCore.WorldResource.Checkpoint.AllPlayersData != null)
                {
                    var player = SpaceEngineersCore.WorldResource.Checkpoint.AllPlayersData.Dictionary.FirstOrDefault(kvp => kvp.Value.IdentityId == identity.PlayerId);
                    PlayerList.Add(new OwnerModel()
                    {
                        Name = identity.DisplayName, PlayerId = identity.PlayerId, Model = identity.Model, IsPlayer = player.Value != null
                    });
                }
            }

            SelectedPlayer = PlayerList.FirstOrDefault(p => p.PlayerId == initalOwner);
        }