Esempio n. 1
0
        public void Initialise() //this wouldnt work as a constructor because some assets arent available during load time.
        {
            initialised   = true;
            soundPlayer   = new SoundPlayer(debugging, true);
            OutputManager = new OutputManager(soundPlayer, debugging);

            if (debugging == false)
            {
                MyAPIGateway.Utilities.MessageEntered += OnMessageEntered;                    //subscribes my method to the MessageEntered event.
                MyAPIGateway.Multiplayer.RegisterMessageHandler(packet_ID, OnReceivedPacket); //registers a multiplayer packet receiver.
                AttendanceManager.UpdatePlayers();
                MyAPIGateway.Utilities.ShowMessage("TextToSpeechMod:", "If you find a broken word, please tell the designer.");
            }
        }
Esempio n. 2
0
        public static void UpdatePlayers()
        {
            AttendanceManager m = AttendanceManager.GetSingleton();

            playersField.Clear(); //GetPlayers() just adds without overwriting so list must be cleared every time.

            if (OutputManager.IsDebugging == false)
            {
                MyAPIGateway.Multiplayer.Players.GetPlayers(playersField);

                for (int i = 0; i < playersField.Count; i++)
                {
                    if (m.muteStatusesField.ContainsKey(playersField[i].DisplayName) == false)
                    {
                        m.muteStatusesField.Add(playersField[i].DisplayName, new bool());
                    }

                    if (playersField[i].SteamUserId == MyAPIGateway.Multiplayer.MyId)
                    {
                        m.LocalPlayer = playersField[i];
                    }
                }
            }
        }