private GameState getGameState() { GameState state; var meetingHud = ProcessMemory.Read <IntPtr>(GameAssemblyPtr, GameOffsets.MeetingHudOffset, 0x5C, 0); var meetingHud_cachePtr = meetingHud == IntPtr.Zero ? 0 : ProcessMemory.Read <uint>(meetingHud, 0x8); var meetingHudState = meetingHud_cachePtr == 0 ? 4 : ProcessMemory.ReadWithDefault(meetingHud, 4, 0x84); var gameState = ProcessMemory.Read <int>(GameAssemblyPtr, GameOffsets.AmongUsClientOffset, 0x5C, 0, 0x64); switch (gameState) { case 0: state = GameState.MENU; exileCausesEnd = false; break; case 1: case 3: state = GameState.LOBBY; exileCausesEnd = false; break; default: { if (exileCausesEnd) { state = GameState.LOBBY; } else if (meetingHudState < 4) { state = GameState.DISCUSSION; } else { state = GameState.TASKS; } break; } } return(state); }
private GameState handlePlayers(GameState state) { var allPlayersPtr = ProcessMemory.Read <IntPtr>(GameAssemblyPtr, GameOffsets.GameDataOffset, 0x5C, 0, 0x24); var allPlayers = ProcessMemory.Read <IntPtr>(allPlayersPtr, 0x08); var playerCount = ProcessMemory.Read <int>(allPlayersPtr, 0x0C); var playerAddrPtr = allPlayers + 0x10; // check if exile causes end if (oldState == GameState.DISCUSSION && state == GameState.TASKS) { var exiledPlayerId = ProcessMemory.ReadWithDefault <byte>(GameAssemblyPtr, 255, GameOffsets.MeetingHudOffset, 0x5C, 0, 0x94, 0x08); int impostorCount = 0, innocentCount = 0; for (var i = 0; i < playerCount; i++) { var pi = ProcessMemory.Read <PlayerInfo>(playerAddrPtr, 0, 0); playerAddrPtr += 4; if (pi.PlayerId == exiledPlayerId) { PlayerChanged?.Invoke(this, new PlayerChangedEventArgs { Action = PlayerAction.Exiled, Name = pi.GetPlayerName(), IsDead = pi.GetIsDead(), Disconnected = pi.GetIsDisconnected(), Color = pi.GetPlayerColor(), isImposter = pi.IsImpostor }); } // skip invalid, dead and exiled players if (pi.PlayerName == 0 || pi.PlayerId == exiledPlayerId || pi.IsDead == 1 || pi.Disconnected == 1) { continue; } if (pi.IsImpostor == 1) { impostorCount++; } else { innocentCount++; } } if (impostorCount == 0 || impostorCount >= innocentCount) { exileCausesEnd = true; state = GameState.LOBBY; } } if (state != oldState || shouldForceTransmitState) { GameStateChanged?.Invoke(this, new GameStateChangedEventArgs { NewState = state }); shouldForceTransmitState = false; } if (state != oldState && state == GameState.LOBBY) { shouldReadLobby = true; // will eventually transmit } oldState = state; newPlayerInfos.Clear(); playerAddrPtr = allPlayers + 0x10; for (var i = 0; i < playerCount; i++) { var pi = ProcessMemory.Read <PlayerInfo>(playerAddrPtr, 0, 0); playerAddrPtr += 4; if (pi.PlayerName == 0) { continue; } var playerName = pi.GetPlayerName(); if (playerName.Length == 0) { continue; } newPlayerInfos[playerName] = pi; // add to new playerinfos for comparison later if (!oldPlayerInfos.ContainsKey(playerName)) // player wasn't here before, they just joined { PlayerChanged?.Invoke(this, new PlayerChangedEventArgs { Action = PlayerAction.Joined, Name = playerName, IsDead = pi.GetIsDead(), Disconnected = pi.GetIsDisconnected(), Color = pi.GetPlayerColor(), isImposter = pi.IsImpostor }); } else { // player was here before, we have an old playerInfo to compare against var oldPlayerInfo = oldPlayerInfos[playerName]; if (!oldPlayerInfo.GetIsDead() && pi.GetIsDead()) // player just died { PlayerChanged?.Invoke(this, new PlayerChangedEventArgs { Action = PlayerAction.Died, Name = playerName, IsDead = pi.GetIsDead(), Disconnected = pi.GetIsDisconnected(), Color = pi.GetPlayerColor(), isImposter = pi.IsImpostor }); } if (oldPlayerInfo.ColorId != pi.ColorId) { PlayerChanged?.Invoke(this, new PlayerChangedEventArgs { Action = PlayerAction.ChangedColor, Name = playerName, IsDead = pi.GetIsDead(), Disconnected = pi.GetIsDisconnected(), Color = pi.GetPlayerColor(), isImposter = pi.IsImpostor }); } if (!oldPlayerInfo.GetIsDisconnected() && pi.GetIsDisconnected()) { PlayerChanged?.Invoke(this, new PlayerChangedEventArgs { Action = PlayerAction.Disconnected, Name = playerName, IsDead = pi.GetIsDead(), Disconnected = pi.GetIsDisconnected(), Color = pi.GetPlayerColor(), isImposter = pi.IsImpostor }); } } } foreach (var kvp in oldPlayerInfos) { var pi = kvp.Value; var playerName = kvp.Key; if (!newPlayerInfos.ContainsKey(playerName)) // player was here before, isn't now, so they left { PlayerChanged?.Invoke(this, new PlayerChangedEventArgs { Action = PlayerAction.Left, Name = playerName, IsDead = pi.GetIsDead(), Disconnected = pi.GetIsDisconnected(), Color = pi.GetPlayerColor(), isImposter = pi.IsImpostor }); } } oldPlayerInfos.Clear(); var emitAll = false; if (shouldForceUpdatePlayers) { shouldForceUpdatePlayers = false; emitAll = true; } foreach (var kvp in newPlayerInfos) // do this instead of assignment so they don't point to the same object { var pi = kvp.Value; oldPlayerInfos[kvp.Key] = pi; if (emitAll) { PlayerChanged?.Invoke(this, new PlayerChangedEventArgs { Action = PlayerAction.ForceUpdated, Name = kvp.Key, IsDead = pi.GetIsDead(), Disconnected = pi.GetIsDisconnected(), Color = pi.GetPlayerColor(), isImposter = pi.IsImpostor }); } } return(state); }