override public void init(LoadItem item)
 {
     base.init(item);
     // 继续加载当前的关卡
     //loadLevel(m_origPath);
     refCountResLoadResultNotify.loadResEventDispatch.dispatchEvent(this);
 }
Esempio n. 2
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        protected string m_prefabName;      // 预制名字

        override public void init(LoadItem item)
        {
            base.init(item);

            m_prefabObj = (item as ResourceLoadItem).prefabObj;

            refCountResLoadResultNotify.loadResEventDispatch.dispatchEvent(this);
        }
Esempio n. 3
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        override public void init(LoadItem item)
        {
            base.init(item);

            m_bytes = (item as DataLoadItem).m_bytes;
            m_localPath = (item as DataLoadItem).m_localPath;

            refCountResLoadResultNotify.loadResEventDispatch.dispatchEvent(this);
        }
        public Dictionary<string, ABMemUnPakFileResItemBase> m_path2MemUnPakRes = new Dictionary<string, ABMemUnPakFileResItemBase>();       // 路径到 bytes 内容的字典,从文件加载一次就不再加载,保存这份引用

        override public void init(LoadItem item)
        {
            base.init(item);

            m_pakItem = new PakItem();
            m_pakItem.m_fs = (item as ABPakLoadItem).m_fs;
            m_pakItem.readArchiveFileHeader();      // 获取打包头部信息

            initMemUnPak();
        }
Esempio n. 5
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        override public void init(LoadItem item)
        {
            base.init(item);

            m_bundle = item.assetBundle;
            if (m_resNeedCoroutine)
            {
                Ctx.m_instance.m_coroutineMgr.StartCoroutine(initAssetByCoroutine());
            }
            else
            {
                initAsset();
            }
        }
Esempio n. 6
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        public void onLoadEventHandle(IDispatchObject dispObj)
        {
            LoadItem item = dispObj as LoadItem;

            item.nonRefCountResLoadResultNotify.loadResEventDispatch.removeEventHandle(onLoadEventHandle);
            if (item.nonRefCountResLoadResultNotify.resLoadState.hasSuccessLoaded())
            {
                onLoaded(item);
            }
            else if (item.nonRefCountResLoadResultNotify.resLoadState.hasFailed())
            {
                onFailed(item);
            }

            releaseLoadItem(item);
            --m_curNum;
            loadNextItem();
        }
Esempio n. 7
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        protected void loadWithResCreatedAndNotLoad(LoadParam param, ResItem resItem)
        {
            m_LoadData.m_path2Res[param.m_path] = resItem;
            m_LoadData.m_path2Res[param.m_path].refCountResLoadResultNotify.resLoadState.setLoading();
            LoadItem loadItem = createLoadItem(param);

            if (m_curNum < m_maxParral)
            {
                m_LoadData.m_path2LDItem[param.m_path] = loadItem;
                m_LoadData.m_path2LDItem[param.m_path].load();
                ++m_curNum;
            }
            else
            {
                m_LoadData.m_willLDItem.Add(loadItem);
            }

            resetLoadParam(param);
        }
Esempio n. 8
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        override public void init(LoadItem item)
        {
            base.init(item);

            // 如果是打包成 AssetBundle ,然后放在本地磁盘,要加载的话,需要 WWW 打开,AssetBundle.CreateFromFile 是不行的
            //string path;
            //path = Application.dataPath + "/" + m_path;
            //AssetBundle asset = AssetBundle.CreateFromFile(path);
            //asset.LoadAll();
            //Object[] resArr = asset.LoadAllAssets();
            if (m_resNeedCoroutine)
            {
                Ctx.m_instance.m_coroutineMgr.StartCoroutine(initAssetByCoroutine());
            }
            else
            {
                initAsset();
                //Ctx.m_instance.m_coroutineMgr.StartCoroutine(initAssetNextFrame());
            }
        }
Esempio n. 9
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        override public void init(LoadItem item)
        {
            base.init(item);

            // 如果是打包成 AssetBundle ,然后放在本地磁盘,要加载的话,需要 WWW 打开,AssetBundle.CreateFromFile 是不行的
            //string path;
            //path = Application.dataPath + "/" + m_path;
            //AssetBundle asset = AssetBundle.CreateFromFile(path);
            //asset.LoadAll();
            //Object[] resArr = asset.LoadAllAssets();
            if (m_resNeedCoroutine)
            {
                Ctx.m_instance.m_coroutineMgr.StartCoroutine(initAssetByCoroutine());
            }
            else
            {
                initAsset();
                //Ctx.m_instance.m_coroutineMgr.StartCoroutine(initAssetNextFrame());
            }
        }
Esempio n. 10
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 virtual public void failed(LoadItem item)
 {
     m_refCountResLoadResultNotify.resLoadState.setFailed();
     m_refCountResLoadResultNotify.loadResEventDispatch.dispatchEvent(this);
 }
Esempio n. 11
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 virtual public void init(LoadItem item)
 {
     m_refCountResLoadResultNotify.resLoadState.setSuccessLoaded();
 }
 override public void init(LoadItem item)
 {
     initByBytes((item as ABUnPakLoadItem).m_bytes, SCENE_PRE_PATH);
 }
Esempio n. 13
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 protected void releaseLoadItem(LoadItem item)
 {
     item.reset();
     m_LoadData.m_noUsedLDItem.Add(item);
     m_LoadData.m_path2LDItem.Remove(item.path);
 }
Esempio n. 14
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 virtual public void init(LoadItem item)
 {
     m_refCountResLoadResultNotify.resLoadState.setSuccessLoaded();
 }
Esempio n. 15
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 protected void releaseLoadItem(LoadItem item)
 {
     item.reset();
     m_LoadData.m_noUsedLDItem.Add(item);
     m_LoadData.m_path2LDItem.Remove(item.path);
 }
Esempio n. 16
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        protected LoadItem createLoadItem(LoadParam param)
        {
            LoadItem loadItem = findLoadItemFormPool(param.m_resPackType);

            if (ResPackType.eResourcesType == param.m_resPackType)        // 默认 Bundle 中资源
            {
                if (loadItem == null)
                {
                    loadItem = new ResourceLoadItem();
                }
            }
            else if (ResPackType.eBundleType == param.m_resPackType)        // Bundle 打包模式
            {
                if (loadItem == null)
                {
                    loadItem = new BundleLoadItem();
                }
            }
            else if (ResPackType.eLevelType == param.m_resPackType)
            {
                if (loadItem == null)
                {
                    loadItem = new LevelLoadItem();
                }

                (loadItem as LevelLoadItem).levelName = param.lvlName;
            }
            else if (ResPackType.eDataType == param.m_resPackType)
            {
                if (loadItem == null)
                {
                    loadItem = new DataLoadItem();
                }

                (loadItem as DataLoadItem).m_version = param.m_version;
            }
            else if (ResPackType.eUnPakType == param.m_resPackType || ResPackType.eUnPakLevelType == param.m_resPackType)
            {
                if (loadItem == null)
                {
                    loadItem = new ABUnPakLoadItem();
                }
            }
            else if (ResPackType.ePakType == param.m_resPackType || ResPackType.ePakLevelType == param.m_resPackType)
            {
                if (loadItem == null)
                {
                    loadItem = new ABPakLoadItem();
                }
            }

            loadItem.resPackType       = param.m_resPackType;
            loadItem.resLoadType       = param.m_resLoadType;
            loadItem.path              = param.m_path;
            loadItem.pathNoExt         = param.m_pathNoExt;
            loadItem.extName           = param.extName;
            loadItem.loadNeedCoroutine = param.m_loadNeedCoroutine;
            loadItem.nonRefCountResLoadResultNotify.loadResEventDispatch.addEventHandle(onLoadEventHandle);

            return(loadItem);
        }
Esempio n. 17
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        protected GameObject m_retGO;       // 方便调试的临时对象

        override public void init(LoadItem item)
        {
            base.init(item);
            initByBytes((item as ABUnPakLoadItem).m_bytes, PRE_PATH);
        }
Esempio n. 18
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 public void onLoaded(LoadItem item)
 {
     if (m_LoadData.m_path2Res.ContainsKey(item.path))
     {
         m_LoadData.m_path2Res[item.path].init(m_LoadData.m_path2LDItem[item.path]);
     }
     else        // 如果资源已经没有使用的地方了
     {
         item.unload();          // 直接卸载掉
     }
 }
Esempio n. 19
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 public void onFailed(LoadItem item)
 {
     string path = item.path;
     if (m_LoadData.m_path2Res.ContainsKey(path))
     {
         m_LoadData.m_path2Res[path].failed(m_LoadData.m_path2LDItem[path]);
     }
 }
Esempio n. 20
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 virtual public void failed(LoadItem item)
 {
     m_refCountResLoadResultNotify.resLoadState.setFailed();
     m_refCountResLoadResultNotify.loadResEventDispatch.dispatchEvent(this);
 }
Esempio n. 21
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        protected LoadItem findLoadItemFormPool(ResPackType type)
        {
            m_retLoadItem = null;
            foreach (LoadItem item in m_LoadData.m_noUsedLDItem)
            {
                if (item.resPackType == type)
                {
                    m_retLoadItem = item;
                    m_LoadData.m_noUsedLDItem.Remove(m_retLoadItem);
                    break;
                }
            }

            return m_retLoadItem;
        }
Esempio n. 22
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        public FileStream m_fs = null;      // 文件句柄

        override public void init(LoadItem item)
        {
            base.init(item);
            refCountResLoadResultNotify.loadResEventDispatch.dispatchEvent(this);
        }
Esempio n. 23
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 override public void init(LoadItem item)
 {
     initByBytes((item as ABUnPakLoadItem).m_bytes, SCENE_PRE_PATH);
 }
Esempio n. 24
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        protected GameObject m_retGO;       // 方便调试的临时对象

        override public void init(LoadItem item)
        {
            base.init(item);
            initByBytes((item as ABUnPakLoadItem).m_bytes, PRE_PATH);
        }