// Token: 0x060024E7 RID: 9447 RVA: 0x000D38C0 File Offset: 0x000D1CC0 public static void save() { Block block = new Block(); block.writeByte(LevelItems.SAVEDATA_VERSION); block.writeByte((byte)LevelItems.tables.Count); byte b = 0; while ((int)b < LevelItems.tables.Count) { ItemTable itemTable = LevelItems.tables[(int)b]; block.writeColor(itemTable.color); block.writeString(itemTable.name); block.writeUInt16(itemTable.tableID); block.write((byte)itemTable.tiers.Count); byte b2 = 0; while ((int)b2 < itemTable.tiers.Count) { ItemTier itemTier = itemTable.tiers[(int)b2]; block.writeString(itemTier.name); block.writeSingle(itemTier.chance); block.writeByte((byte)itemTier.table.Count); byte b3 = 0; while ((int)b3 < itemTier.table.Count) { ItemSpawn itemSpawn = itemTier.table[(int)b3]; block.writeUInt16(itemSpawn.item); b3 += 1; } b2 += 1; } b += 1; } ReadWrite.writeBlock(Level.info.path + "/Spawns/Items.dat", false, false, block); River river = new River(Level.info.path + "/Spawns/Jars.dat", false); river.writeByte(LevelItems.SAVEDATA_VERSION); for (byte b4 = 0; b4 < Regions.WORLD_SIZE; b4 += 1) { for (byte b5 = 0; b5 < Regions.WORLD_SIZE; b5 += 1) { List <ItemSpawnpoint> list = LevelItems.spawns[(int)b4, (int)b5]; river.writeUInt16((ushort)list.Count); ushort num = 0; while ((int)num < list.Count) { ItemSpawnpoint itemSpawnpoint = list[(int)num]; river.writeByte(itemSpawnpoint.type); river.writeSingleVector3(itemSpawnpoint.point); num += 1; } } } river.closeRiver(); }
// Token: 0x06003478 RID: 13432 RVA: 0x00157D04 File Offset: 0x00156104 private static void exportItems(string path, Data spawnsData, ref ushort id, bool isLegacy) { for (int i = 0; i < LevelItems.tables.Count; i++) { ItemTable itemTable = LevelItems.tables[i]; if (itemTable.tableID == 0) { itemTable.tableID = id; spawnsData.writeString(id.ToString(), Level.info.name + "_" + itemTable.name); Data data = new Data(); data.writeString("Type", "Spawn"); Data data2 = data; string key = "ID"; ushort value; id = (value = id) + 1; data2.writeUInt16(key, value); if (ReadWrite.fileExists(string.Concat(new string[] { "/Bundles/Spawns/Items/", itemTable.name, "/", itemTable.name, ".dat" }), false, true)) { Data data3 = ReadWrite.readData(string.Concat(new string[] { "/Bundles/Spawns/Items/", itemTable.name, "/", itemTable.name, ".dat" }), false, true); data.writeInt32("Tables", 1); data.writeUInt16("Table_0_Spawn_ID", data3.readUInt16("ID")); data.writeInt32("Table_0_Weight", 100); } else { data.writeInt32("Tables", 1); data.writeUInt16("Table_0_Spawn_ID", id); data.writeInt32("Table_0_Weight", 100); spawnsData.writeString(id.ToString(), itemTable.name); Data data4 = new Data(); data4.writeString("Type", "Spawn"); Data data5 = data4; string key2 = "ID"; id = (value = id) + 1; data5.writeUInt16(key2, value); if (isLegacy) { if (itemTable.tiers.Count > 1) { float num = float.MaxValue; for (int j = 0; j < itemTable.tiers.Count; j++) { ItemTier itemTier = itemTable.tiers[j]; if (itemTier.chance < num) { num = itemTier.chance; } } int num2 = Mathf.CeilToInt(10f / num); data4.writeInt32("Tables", itemTable.tiers.Count); for (int k = 0; k < itemTable.tiers.Count; k++) { ItemTier itemTier2 = itemTable.tiers[k]; bool flag = SpawnTableTool.isVariantItemTier(itemTier2); if (flag && ReadWrite.fileExists(string.Concat(new string[] { "/Bundles/Spawns/Items/", itemTier2.name, "/", itemTier2.name, ".dat" }), false, true)) { Data data6 = ReadWrite.readData(string.Concat(new string[] { "/Bundles/Spawns/Items/", itemTier2.name, "/", itemTier2.name, ".dat" }), false, true); data4.writeUInt16("Table_" + k + "_Spawn_ID", data6.readUInt16("ID")); data4.writeInt32("Table_" + k + "_Weight", (int)(itemTier2.chance * (float)num2)); } else if (flag && ReadWrite.fileExists(string.Concat(new string[] { path, "/Items/", itemTier2.name, "/", itemTier2.name, ".dat" }), false, false)) { Data data7 = ReadWrite.readData(string.Concat(new string[] { path, "/Items/", itemTier2.name, "/", itemTier2.name, ".dat" }), false, false); data4.writeUInt16("Table_" + k + "_Spawn_ID", data7.readUInt16("ID")); data4.writeInt32("Table_" + k + "_Weight", (int)(itemTier2.chance * (float)num2)); } else { data4.writeUInt16("Table_" + k + "_Spawn_ID", id); data4.writeInt32("Table_" + k + "_Weight", (int)(itemTier2.chance * (float)num2)); if (flag) { spawnsData.writeString(id.ToString(), itemTier2.name); } else { spawnsData.writeString(id.ToString(), itemTable.name + "_" + itemTier2.name); } Data data8 = new Data(); data8.writeString("Type", "Spawn"); Data data9 = data8; string key3 = "ID"; id = (value = id) + 1; data9.writeUInt16(key3, value); data8.writeInt32("Tables", itemTier2.table.Count); for (int l = 0; l < itemTier2.table.Count; l++) { ItemSpawn itemSpawn = itemTier2.table[l]; data8.writeUInt16("Table_" + l + "_Asset_ID", itemSpawn.item); data8.writeInt32("Table_" + l + "_Weight", 10); } if (flag) { ReadWrite.writeData(string.Concat(new string[] { path, "/Items/", itemTier2.name, "/", itemTier2.name, ".dat" }), false, false, data8); } else { ReadWrite.writeData(string.Concat(new string[] { path, "/Items/", itemTable.name, "_", itemTier2.name, "/", itemTable.name, "_", itemTier2.name, ".dat" }), false, false, data8); } } } } else { ItemTier itemTier3 = itemTable.tiers[0]; data4.writeInt32("Tables", itemTier3.table.Count); for (int m = 0; m < itemTier3.table.Count; m++) { ItemSpawn itemSpawn2 = itemTier3.table[m]; data4.writeUInt16("Table_" + m + "_Asset_ID", itemSpawn2.item); data4.writeInt32("Table_" + m + "_Weight", 10); } } } ReadWrite.writeData(string.Concat(new string[] { path, "/Items/", itemTable.name, "/", itemTable.name, ".dat" }), false, false, data4); } ReadWrite.writeData(string.Concat(new string[] { path, "/Items/", Level.info.name, "_", itemTable.name, "/", Level.info.name, "_", itemTable.name, ".dat" }), false, false, data); } } }