// Token: 0x06001E8D RID: 7821 RVA: 0x000A77B0 File Offset: 0x000A5BB0
        public static void remove(Decal decal)
        {
            if (decal == null)
            {
                return;
            }
            EDecalType type = decal.type;

            if (type == EDecalType.DIFFUSE)
            {
                DecalSystem.decalsDiffuse.Remove(decal);
            }
        }
Esempio n. 2
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 public ObjectAsset(Bundle bundle, Data data, Local localization, ushort id) : base(bundle, data, localization, id)
 {
     if (id < 2000 && !bundle.hasResource && !data.has("Bypass_ID_Limit"))
     {
         throw new NotSupportedException("ID < 2000");
     }
     this._objectName = localization.format("Name");
     this.type        = (EObjectType)Enum.Parse(typeof(EObjectType), data.readString("Type"), true);
     if (this.type == EObjectType.NPC)
     {
         if (Dedicator.isDedicated)
         {
             this._modelGameObject = (GameObject)Resources.Load("Characters/NPC_Server");
         }
         else
         {
             this._modelGameObject = (GameObject)Resources.Load("Characters/NPC_Client");
         }
         this.useScale        = true;
         this.interactability = EObjectInteractability.NPC;
     }
     else if (this.type == EObjectType.DECAL)
     {
         float num  = data.readSingle("Decal_X");
         float num2 = data.readSingle("Decal_Y");
         float num3 = 1f;
         if (data.has("Decal_LOD_Bias"))
         {
             num3 = data.readSingle("Decal_LOD_Bias");
         }
         Texture2D texture2D = (Texture2D)bundle.load("Decal");
         this._modelGameObject           = Object.Instantiate <GameObject>(Resources.Load <GameObject>("Materials/Decal_Template"));
         this._modelGameObject.hideFlags = 61;
         Object.DontDestroyOnLoad(this._modelGameObject);
         BoxCollider component = this.modelGameObject.GetComponent <BoxCollider>();
         component.size = new Vector3(num2, num, 1f);
         Decal    component2 = this.modelGameObject.transform.FindChild("Decal").GetComponent <Decal>();
         Material material   = Object.Instantiate <Material>(component2.material);
         material.name      = "Decal_Deferred";
         material.hideFlags = 52;
         material.SetTexture("_MainTex", texture2D);
         component2.material             = material;
         component2.lodBias              = num3;
         component2.transform.localScale = new Vector3(num, num2, 1f);
         MeshRenderer component3 = this.modelGameObject.transform.FindChild("Mesh").GetComponent <MeshRenderer>();
         Material     material2  = Object.Instantiate <Material>(component3.sharedMaterial);
         material2.name      = "Decal_Forward";
         material2.hideFlags = 52;
         material2.SetTexture("_MainTex", texture2D);
         component3.sharedMaterial       = material2;
         component3.transform.localScale = new Vector3(num2, num, 1f);
         this.useScale = true;
     }
     else
     {
         if (Dedicator.isDedicated)
         {
             this._modelGameObject = (GameObject)bundle.load("Clip");
             if (this.modelGameObject == null && this.type != EObjectType.SMALL)
             {
                 Debug.LogError(this.objectName + " is missing collision data. Highly recommended to fix.");
             }
         }
         else
         {
             this._modelGameObject = (GameObject)bundle.load("Object");
             if (this.modelGameObject == null)
             {
                 throw new NotSupportedException("Missing object gameobject");
             }
             this._skyboxGameObject = (GameObject)bundle.load("Skybox");
         }
         if (this.modelGameObject != null)
         {
             if (Mathf.Abs(this.modelGameObject.transform.localScale.x - 1f) > 0.01f || Mathf.Abs(this.modelGameObject.transform.localScale.y - 1f) > 0.01f || Mathf.Abs(this.modelGameObject.transform.localScale.z - 1f) > 0.01f)
             {
                 this.useScale = false;
                 Assets.errors.Add(this.objectName + " should have a scale of one.");
             }
             else
             {
                 this.useScale = true;
             }
             Transform transform = this.modelGameObject.transform.FindChild("Block");
             if (transform != null && transform.GetComponent <Collider>() != null && transform.GetComponent <Collider>().sharedMaterial == null)
             {
                 Assets.errors.Add(this.objectName + " has a clip object but no physics material.");
             }
             Transform transform2 = this.modelGameObject.transform.FindChild("Model_0");
             if (this.type == EObjectType.SMALL)
             {
                 if (!this.modelGameObject.CompareTag("Small"))
                 {
                     Assets.errors.Add(this.objectName + " is set up as small, but is not tagged as small.");
                 }
                 if (this.modelGameObject.layer != LayerMasks.SMALL)
                 {
                     Assets.errors.Add(this.objectName + " is set up as small, but is not layered as small.");
                 }
                 if (transform2 != null)
                 {
                     if (!transform2.CompareTag("Small"))
                     {
                         Assets.errors.Add(this.objectName + " is set up as small, but is not tagged as small.");
                     }
                     if (transform2.gameObject.layer != LayerMasks.SMALL)
                     {
                         Assets.errors.Add(this.objectName + " is set up as small, but is not layered as small.");
                     }
                 }
             }
             else if (this.type == EObjectType.MEDIUM)
             {
                 if (!this.modelGameObject.CompareTag("Medium"))
                 {
                     Assets.errors.Add(this.objectName + " is set up as medium, but is not tagged as medium.");
                 }
                 if (this.modelGameObject.layer != LayerMasks.MEDIUM)
                 {
                     Assets.errors.Add(this.objectName + " is set up as medium, but is not layered as medium.");
                 }
                 if (transform2 != null)
                 {
                     if (!transform2.CompareTag("Medium"))
                     {
                         Assets.errors.Add(this.objectName + " is set up as medium, but is not tagged as medium.");
                     }
                     if (transform2.gameObject.layer != LayerMasks.MEDIUM)
                     {
                         Assets.errors.Add(this.objectName + " is set up as medium, but is not layered as medium.");
                     }
                 }
             }
             else if (this.type == EObjectType.LARGE)
             {
                 if (!this.modelGameObject.CompareTag("Large"))
                 {
                     Assets.errors.Add(this.objectName + " is set up as large, but is not tagged as large.");
                 }
                 if (this.modelGameObject.layer != LayerMasks.LARGE)
                 {
                     Assets.errors.Add(this.objectName + " is set up as large, but is not layered as large.");
                 }
                 if (transform2 != null)
                 {
                     if (!transform2.CompareTag("Large"))
                     {
                         Assets.errors.Add(this.objectName + " is set up as large, but is not tagged as large.");
                     }
                     if (transform2.gameObject.layer != LayerMasks.LARGE)
                     {
                         Assets.errors.Add(this.objectName + " is set up as large, but is not layered as large.");
                     }
                 }
             }
         }
         this._navGameObject = (GameObject)bundle.load("Nav");
         if (this.navGameObject == null && this.type == EObjectType.LARGE)
         {
             Assets.errors.Add(this.objectName + " is missing navigation data. Highly recommended to fix.");
         }
         if (this.navGameObject != null)
         {
             if (!this.navGameObject.CompareTag("Navmesh"))
             {
                 Assets.errors.Add(this.objectName + " is set up as navmesh, but is not tagged as navmesh.");
             }
             if (this.navGameObject.layer != LayerMasks.NAVMESH)
             {
                 Assets.errors.Add(this.objectName + " is set up as navmesh, but is not layered as navmesh.");
             }
         }
         this._slotsGameObject    = (GameObject)bundle.load("Slots");
         this._triggersGameObject = (GameObject)bundle.load("Triggers");
         this.isSnowshoe          = data.has("Snowshoe");
         if (data.has("Chart"))
         {
             this.chart = (EObjectChart)Enum.Parse(typeof(EObjectChart), data.readString("Chart"), true);
         }
         else
         {
             this.chart = EObjectChart.NONE;
         }
         this.isFuel               = data.has("Fuel");
         this.isRefill             = data.has("Refill");
         this.isSoft               = data.has("Soft");
         this.isCollisionImportant = data.has("Collision_Important");
         if (this.isFuel || this.isRefill)
         {
             Assets.errors.Add(this.objectName + " is using the legacy fuel/water system.");
         }
         if (data.has("LOD"))
         {
             this.lod     = (EObjectLOD)Enum.Parse(typeof(EObjectLOD), data.readString("LOD"), true);
             this.lodBias = data.readSingle("LOD_Bias");
             if (this.lodBias < 0.01f)
             {
                 this.lodBias = 1f;
             }
             this.lodCenter = data.readVector3("LOD_Center");
             this.lodSize   = data.readVector3("LOD_Size");
         }
         if (data.has("Interactability"))
         {
             this.interactability       = (EObjectInteractability)Enum.Parse(typeof(EObjectInteractability), data.readString("Interactability"), true);
             this.interactabilityRemote = data.has("Interactability_Remote");
             this.interactabilityDelay  = data.readSingle("Interactability_Delay");
             this.interactabilityReset  = data.readSingle("Interactability_Reset");
             if (data.has("Interactability_Hint"))
             {
                 this.interactabilityHint = (EObjectInteractabilityHint)Enum.Parse(typeof(EObjectInteractabilityHint), data.readString("Interactability_Hint"), true);
             }
             this.interactabilityEmission = data.has("Interactability_Emission");
             if (this.interactability == EObjectInteractability.NOTE)
             {
                 ushort        num4          = data.readUInt16("Interactability_Text_Lines");
                 StringBuilder stringBuilder = new StringBuilder();
                 for (ushort num5 = 0; num5 < num4; num5 += 1)
                 {
                     string value = localization.format("Interactability_Text_Line_" + num5);
                     stringBuilder.AppendLine(value);
                 }
                 this.interactabilityText = stringBuilder.ToString();
             }
             else
             {
                 this.interactabilityText = localization.read("Interact");
             }
             if (data.has("Interactability_Power"))
             {
                 this.interactabilityPower = (EObjectInteractabilityPower)Enum.Parse(typeof(EObjectInteractabilityPower), data.readString("Interactability_Power"), true);
             }
             else
             {
                 this.interactabilityPower = EObjectInteractabilityPower.NONE;
             }
             if (data.has("Interactability_Editor"))
             {
                 this.interactabilityEditor = (EObjectInteractabilityEditor)Enum.Parse(typeof(EObjectInteractabilityEditor), data.readString("Interactability_Editor"), true);
             }
             else
             {
                 this.interactabilityEditor = EObjectInteractabilityEditor.NONE;
             }
             if (data.has("Interactability_Nav"))
             {
                 this.interactabilityNav = (EObjectInteractabilityNav)Enum.Parse(typeof(EObjectInteractabilityNav), data.readString("Interactability_Nav"), true);
             }
             else
             {
                 this.interactabilityNav = EObjectInteractabilityNav.NONE;
             }
             this.interactabilityDrops = new ushort[(int)data.readByte("Interactability_Drops")];
             byte b = 0;
             while ((int)b < this.interactabilityDrops.Length)
             {
                 this.interactabilityDrops[(int)b] = data.readUInt16("Interactability_Drop_" + b);
                 b += 1;
             }
             this.interactabilityRewardID   = data.readUInt16("Interactability_Reward_ID");
             this.interactabilityEffect     = data.readUInt16("Interactability_Effect");
             this.interactabilityConditions = new INPCCondition[(int)data.readByte("Interactability_Conditions")];
             NPCTool.readConditions(data, localization, "Interactability_Condition_", this.interactabilityConditions);
             this.interactabilityRewards = new INPCReward[(int)data.readByte("Interactability_Rewards")];
             NPCTool.readRewards(data, localization, "Interactability_Reward_", this.interactabilityRewards);
             this.interactabilityResource      = data.readUInt16("Interactability_Resource");
             this.interactabilityResourceState = BitConverter.GetBytes(this.interactabilityResource);
         }
         else
         {
             this.interactability       = EObjectInteractability.NONE;
             this.interactabilityPower  = EObjectInteractabilityPower.NONE;
             this.interactabilityEditor = EObjectInteractabilityEditor.NONE;
         }
         if (this.interactability == EObjectInteractability.RUBBLE)
         {
             this.rubble               = EObjectRubble.DESTROY;
             this.rubbleReset          = data.readSingle("Interactability_Reset");
             this.rubbleHealth         = data.readUInt16("Interactability_Health");
             this.rubbleEffect         = data.readUInt16("Interactability_Effect");
             this.rubbleFinale         = data.readUInt16("Interactability_Finale");
             this.rubbleRewardID       = data.readUInt16("Interactability_Reward_ID");
             this.rubbleRewardXP       = data.readUInt32("Interactability_Reward_XP");
             this.rubbleIsVulnerable   = !data.has("Interactability_Invulnerable");
             this.rubbleProofExplosion = data.has("Interactability_Proof_Explosion");
         }
         else if (data.has("Rubble"))
         {
             this.rubble               = (EObjectRubble)Enum.Parse(typeof(EObjectRubble), data.readString("Rubble"), true);
             this.rubbleReset          = data.readSingle("Rubble_Reset");
             this.rubbleHealth         = data.readUInt16("Rubble_Health");
             this.rubbleEffect         = data.readUInt16("Rubble_Effect");
             this.rubbleFinale         = data.readUInt16("Rubble_Finale");
             this.rubbleRewardID       = data.readUInt16("Rubble_Reward_ID");
             this.rubbleRewardXP       = data.readUInt32("Rubble_Reward_XP");
             this.rubbleIsVulnerable   = !data.has("Rubble_Invulnerable");
             this.rubbleProofExplosion = data.has("Rubble_Proof_Explosion");
             if (data.has("Rubble_Editor"))
             {
                 this.rubbleEditor = (EObjectRubbleEditor)Enum.Parse(typeof(EObjectRubbleEditor), data.readString("Rubble_Editor"), true);
             }
             else
             {
                 this.rubbleEditor = EObjectRubbleEditor.ALIVE;
             }
         }
         if (data.has("Foliage"))
         {
             this.foliage = new AssetReference <FoliageInfoCollectionAsset>(new Guid(data.readString("Foliage")));
         }
         this.useWaterHeightTransparentSort = data.has("Use_Water_Height_Transparent_Sort");
         if (data.has("Material_Palette"))
         {
             this.materialPalette = new AssetReference <MaterialPaletteAsset>(data.readGUID("Material_Palette"));
         }
         if (data.has("Landmark_Quality"))
         {
             this.landmarkQuality = (EGraphicQuality)Enum.Parse(typeof(EGraphicQuality), data.readString("Landmark_Quality"), true);
         }
         else
         {
             this.landmarkQuality = EGraphicQuality.LOW;
         }
     }
     this.conditions = new INPCCondition[(int)data.readByte("Conditions")];
     NPCTool.readConditions(data, localization, "Condition_", this.conditions);
     bundle.unload();
 }