Esempio n. 1
0
        /// <summary>
        /// Query the devices if the input is blended
        /// </summary>
        /// <param name="input">The input command</param>
        /// <returns>True if blended input</returns>
        static public Boolean IsBlendedInput(String input)
        {
            Boolean blendedInput = false;

            blendedInput = DeviceCls.IsBlendedInput(input); // generic
            if (blendedInput)
            {
                return(blendedInput);
            }

            blendedInput = JoystickCls.IsBlendedInput(input);
            if (blendedInput)
            {
                return(blendedInput);
            }
            blendedInput = GamepadCls.IsBlendedInput(input);
            if (blendedInput)
            {
                return(blendedInput);
            }
            blendedInput = KeyboardCls.IsBlendedInput(input);
            if (blendedInput)
            {
                return(blendedInput);
            }
            blendedInput = MouseCls.IsBlendedInput(input);
            if (blendedInput)
            {
                return(blendedInput);
            }
            // others..
            return(blendedInput);
        }
Esempio n. 2
0
        /// <summary>
        /// Try to derive the device class from the devInput string (mo1_, kb1_, xi1_, jsN_)
        /// </summary>
        /// <param name="devInput">The input command string dev_input format</param>
        /// <returns>A proper DeviceClass string</returns>
        static public String DeviceClassFromInput(String devInput)
        {
            String deviceClass = DeviceCls.DeviceClass;

            deviceClass = JoystickCls.DeviceClassFromInput(devInput);
            if (!DeviceCls.IsUndefined(deviceClass))
            {
                return(deviceClass);
            }
            deviceClass = GamepadCls.DeviceClassFromInput(devInput);
            if (!DeviceCls.IsUndefined(deviceClass))
            {
                return(deviceClass);
            }
            deviceClass = KeyboardCls.DeviceClassFromInput(devInput);
            if (!DeviceCls.IsUndefined(deviceClass))
            {
                return(deviceClass);
            }
            deviceClass = MouseCls.DeviceClassFromInput(devInput);
            if (!DeviceCls.IsUndefined(deviceClass))
            {
                return(deviceClass);
            }
            // others..
            return(deviceClass);
        }
Esempio n. 3
0
        /// <summary>
        /// ctor
        /// </summary>
        public ActionTree( Boolean blendUnmappedJS, Boolean blendUnmappedGP, JoystickList jsList, GamepadCls gamepad )
        {
            BlendUnmappedJS = blendUnmappedJS;
              BlendUnmappedGP = blendUnmappedGP;

              m_jsList = jsList;
              m_gamepad = gamepad;

              IgnoreMaps = ""; // nothing to ignore
        }
Esempio n. 4
0
        /// <summary>
        /// Extends the input to a device input if not already done
        /// </summary>
        /// <param name="input">An input</param>
        /// <param name="aDevice">The ActionDevice</param>
        /// <returns>A valid devInput (dev_input) format</returns>
        static public String DevInput(string input, ActionDevice aDevice)
        {
            switch (aDevice)
            {
            case ActionDevice.AD_Gamepad: return(GamepadCls.DevInput(input));

            case ActionDevice.AD_Joystick: return(JoystickCls.DevInput(input));

            case ActionDevice.AD_Keyboard: return(KeyboardCls.DevInput(input));

            case ActionDevice.AD_Mouse: return(MouseCls.DevInput(input));

            default: return(input);
            }
        }
Esempio n. 5
0
        /// <summary>
        /// Return the color of a device
        /// </summary>
        /// <param name="devInput">The devinput (determine JS colors)</param>
        /// <param name="aDevice">The ActionDevice</param>
        /// <returns>The device color</returns>
        static public System.Drawing.Color DeviceColor(string devInput)
        {
            // background is along the input
            ActionDevice aDevice = ADeviceFromInput(devInput);

            switch (aDevice)
            {
            case ActionDevice.AD_Gamepad: return(GamepadCls.XiColor( ));

            case ActionDevice.AD_Joystick: {
                int jNum = JoystickCls.JSNum(devInput); // need to know which JS
                return(JoystickCls.JsNColor(jNum));
            }

            case ActionDevice.AD_Keyboard: return(KeyboardCls.KbdColor( ));

            case ActionDevice.AD_Mouse: return(MouseCls.MouseColor( ));

            default: return(MyColors.UnassignedColor);
            }
        }
Esempio n. 6
0
        /// <summary>
        /// Read an action from XML - do some sanity check
        /// </summary>
        /// <param name="xml">the XML action fragment</param>
        /// <returns>True if an action was decoded</returns>
        public Boolean fromXML(String xml)
        {
            XmlReaderSettings settings = new XmlReaderSettings( );

            settings.ConformanceLevel = ConformanceLevel.Fragment;
            settings.IgnoreWhitespace = true;
            settings.IgnoreComments   = true;
            XmlReader reader = XmlReader.Create(new StringReader(xml), settings);

            reader.Read( );

            if (reader.Name.ToLowerInvariant( ) == "action")
            {
                if (reader.HasAttributes)
                {
                    name = reader["name"];
                    reader.ReadStartElement("action"); // Checks that the current content node is an element with the given Name and advances the reader to the next node
                }
                else
                {
                    return(false);
                }
            }
            do
            {
                // support AC2 and AC1 i.e. without and with device attribute
                if (reader.Name.ToLowerInvariant( ) == "rebind")
                {
                    if (reader.HasAttributes)
                    {
                        device = reader["device"];
                        String input = reader["input"];
                        if (String.IsNullOrEmpty(input))
                        {
                            return(false);                // ERROR exit
                        }
                        input = DeviceCls.fromXML(input); // move from external to internal blend
                        if (String.IsNullOrEmpty(device))
                        {
                            // AC2 style - derive the device (Device.DeviceClass)
                            device = DeviceClassFromInput(input);
                        }
                        else
                        {
                            // AC1 style - need to reformat mouse and keyboard according to AC2 style now
                            if (KeyboardCls.IsDeviceClass(device))
                            {
                                input = KeyboardCls.FromAC1(input);
                            }
                            else if (MouseCls.IsDeviceClass(device))
                            {
                                input = MouseCls.FromAC1(input);
                            }
                            else if (GamepadCls.IsDeviceClass(device))
                            {
                                input = GamepadCls.FromAC1(input);
                            }
                        }
                        //first find an ActivationMode if there is - applies to all actions
                        // this can be an Activation Mode OR a multitap
                        // if there is an activationMode - copy the one from our List
                        // if no ActivationMode is given, create one with multitap 1 or may be 2...
                        string         actModeName = reader["ActivationMode"];
                        ActivationMode actMode     = null;
                        if (!string.IsNullOrEmpty(actModeName))
                        {
                            actMode = ActivationModes.Instance.ActivationModeByName(actModeName); // should be a valid ActivationMode for this action
                        }
                        else
                        {
                            actMode = new ActivationMode(ActivationMode.Default); // no specific name given, use default
                            string multiTap = reader["multiTap"];
                            if (!string.IsNullOrEmpty(multiTap))
                            {
                                actMode.MultiTap = int.Parse(multiTap); // modify with given multiTap
                            }
                        }

                        key          = DevTag(device) + name; // unique id of the action
                        actionDevice = ADevice(device);       // get the enum of the input device

                        AddCommand(input, actMode);
                        // advances the reader to the next node
                        reader.ReadStartElement("rebind");
                    }
                }
                else if (reader.Name.ToLowerInvariant( ) == "addbind")
                {
                    if (reader.HasAttributes)
                    {
                        device = reader["device"];
                        String input = reader["input"];
                        if (String.IsNullOrEmpty(input))
                        {
                            return(false);                // ERROR exit
                        }
                        input = DeviceCls.fromXML(input); // move from external to internal blend
                        if (String.IsNullOrEmpty(device))
                        {
                            // AC2 style - derive the device (Device.DeviceClass)
                            device = DeviceClassFromInput(input);
                        }
                        else
                        {
                            // AC1 style - need to reformat according to AC2 style now
                            if (KeyboardCls.IsDeviceClass(device))
                            {
                                input = KeyboardCls.FromAC1(input);
                            }
                            else if (MouseCls.IsDeviceClass(device))
                            {
                                input = MouseCls.FromAC1(input);
                            }
                            else if (GamepadCls.IsDeviceClass(device))
                            {
                                input = GamepadCls.FromAC1(input);
                            }
                        }
                        //first find an ActivationMode if there is - applies to all actions
                        // this can be an Activation Mode OR a multitap
                        // if there is an activationMode - copy the one from our List
                        // if no ActivationMode is given, create one with multitap 1 or may be 2...
                        string         actModeName = reader["ActivationMode"];
                        ActivationMode actMode     = null;
                        if (!string.IsNullOrEmpty(actModeName))
                        {
                            actMode = ActivationModes.Instance.ActivationModeByName(actModeName); // should be a valid ActivationMode for this action
                        }
                        else
                        {
                            actMode = new ActivationMode(ActivationMode.Default); // no specific name given, use default
                            string multiTap = reader["multiTap"];
                            if (!string.IsNullOrEmpty(multiTap))
                            {
                                actMode.MultiTap = int.Parse(multiTap); // modify with given multiTap
                            }
                        }
                        AddCommand(input, actMode);
                        // advances the reader to the next node
                        reader.ReadStartElement("addbind");
                    }
                }
                else
                {
                    return(false);
                }
            } while (reader.Name == "addbind");
            return(true);
        }
Esempio n. 7
0
        /// <summary>
        /// Aquire the DInput joystick devices
        /// </summary>
        /// <returns></returns>
        public bool InitDirectInput( )
        {
            log.Debug( "Entry" );

              // Enumerate joysticks in the system.
              int tabs = 0;
              SharpDX.XInput.UserIndex gpDeviceIndex = SharpDX.XInput.UserIndex.Any;

              try {
            // Initialize DirectInput
            log.Debug( "Instantiate DirectInput" );
            var directInput = new DirectInput( );

            log.Debug( "Get Keyboard device" );
            m_Keyboard = new KeyboardCls( new Keyboard( directInput ), this );

            // scan the Input for attached devices
            log.Debug( "Scan GameControl devices" );
            int nJs = 1; // number the Joystick Tabs
            foreach ( DeviceInstance instance in directInput.GetDevices( DeviceClass.GameControl, DeviceEnumerationFlags.AttachedOnly ) ) {

              log.InfoFormat( "GameControl: #{0} Type:{1} Device:{2}", tabs, instance.Type.ToString( ), instance.ProductName );
              // Create the device interface
              log.Debug( "Create the device interface" );
              SharpDX.DirectInput.Joystick jsDevice = null;
              SharpDX.XInput.Controller gpDevice = null;
              JoystickCls js = null; GamepadCls gs = null;
              if ( m_AppSettings.DetectGamepad && ( instance.Usage == SharpDX.Multimedia.UsageId.GenericGamepad ) ) {
            // detect Gamepad only if the user wishes to do so
            for ( SharpDX.XInput.UserIndex i =  SharpDX.XInput.UserIndex.One; i < SharpDX.XInput.UserIndex.Four; i++ ) {
              gpDevice = new SharpDX.XInput.Controller( i );
              if ( gpDevice.IsConnected ) {
                log.InfoFormat( "Scan Input {0} for gamepad - {1}", i, gpDevice.GetCapabilities( SharpDX.XInput.DeviceQueryType.Gamepad ).ToString( ) );
                gpDeviceIndex = i;
                break;
              }
            }
              }
              else {
            jsDevice = new Joystick( directInput, instance.InstanceGuid );
            log.DebugFormat( "Create the device interface for: {0}", jsDevice.Information.ProductName );
              }

              // we have the first tab made as reference so TabPage[0] already exists
              if ( tabs == 0 ) {
            // first panel - The Tab content exists already
            if ( gpDevice != null ) {
              log.Debug( "Add first Gamepad panel" );
              tc1.TabPages[tabs].Text = "Gamepad ";
              UC_GpadPanel uUC_GpadPanelNew = new UC_GpadPanel( ); tc1.TabPages[tabs].Controls.Add( uUC_GpadPanelNew );
              uUC_GpadPanelNew.Size = UC_JoyPanel.Size; uUC_GpadPanelNew.Location = UC_JoyPanel.Location;
              UC_JoyPanel.Enabled = false; UC_JoyPanel.Visible = false; // don't use this one
              log.Debug( "Create Gamepad instance" );
              gs = new GamepadCls( gpDevice, uUC_GpadPanelNew, tabs ); // does all device related activities for that particular item
              gs.SetDeviceName( instance.ProductName );
              tc1.TabPages[tabs].ToolTipText = String.Format( "{0}\n{1}", gs.DevName, " " );
              toolTip1.SetToolTip( tc1.TabPages[tabs], tc1.TabPages[tabs].ToolTipText );
            }
            else {
              log.Debug( "Add first Joystick panel" );
              log.Debug( "Create Joystick instance" );
              tc1.TabPages[tabs].Text = String.Format( "Joystick {0}", nJs++ );
              js = new JoystickCls( jsDevice, this, tabs + 1, UC_JoyPanel, tabs ); // does all device related activities for that particular item
              tc1.TabPages[tabs].ToolTipText = String.Format( "{0}\n{1}", js.DevName, js.DevInstanceGUID );
              toolTip1.SetToolTip( tc1.TabPages[tabs], tc1.TabPages[tabs].ToolTipText );
            }
              }
              else {
            if ( gpDevice != null ) {
              log.Debug( "Add next Gamepad panel" );
              tc1.TabPages.Add( "Gamepad " );
              UC_GpadPanel uUC_GpadPanelNew = new UC_GpadPanel( ); tc1.TabPages[tabs].Controls.Add( uUC_GpadPanelNew );
              uUC_GpadPanelNew.Size = UC_JoyPanel.Size; uUC_GpadPanelNew.Location = UC_JoyPanel.Location;
              log.Debug( "Create Gamepad instance" );
              gs = new GamepadCls( gpDevice, uUC_GpadPanelNew, tabs ); // does all device related activities for that particular item
              gs.SetDeviceName( instance.ProductName );
              tc1.TabPages[tabs].ToolTipText = String.Format( "{0}\n{1}", gs.DevName, " " );
              toolTip1.SetToolTip( tc1.TabPages[tabs], tc1.TabPages[tabs].ToolTipText );
            }
            else {
              log.Debug( "Add next Joystick panel" );
              // setup the further tab contents along the reference one in TabPage[0] (the control named UC_JoyPanel)
              tc1.TabPages.Add( String.Format( "Joystick {0}", nJs++ ) );
              UC_JoyPanel uUC_JoyPanelNew = new UC_JoyPanel( ); tc1.TabPages[tabs].Controls.Add( uUC_JoyPanelNew );
              uUC_JoyPanelNew.Size = UC_JoyPanel.Size; uUC_JoyPanelNew.Location = UC_JoyPanel.Location;
              log.Debug( "Create Joystick instance" );
              js = new JoystickCls( jsDevice, this, tabs + 1, uUC_JoyPanelNew, tabs ); // does all device related activities for that particular item
              tc1.TabPages[tabs].ToolTipText = String.Format( "{0}\n{1}", js.DevName, js.DevInstanceGUID );
              toolTip1.SetToolTip( tc1.TabPages[tabs], tc1.TabPages[tabs].ToolTipText );
            }
              }

              if ( gpDevice != null ) {
            m_Gamepad = gs;
            SetGamepadTab( tc1.TabPages[tabs] );  // indicates the gamepad tab (murks..)
            MyColors.GamepadColor = MyColors.TabColor[tabs]; // save it for future use
              }
              else if ( js != null ) {
            m_Joystick.Add( js ); // add to joystick list
            tc1.TabPages[tabs].Tag = ( m_Joystick.Count - 1 );  // used to find the tab for polling
              }
              tc1.TabPages[tabs].BackColor = MyColors.TabColor[tabs]; // each tab has its own color

              // next tab
              tabs++;
              if ( tabs >= JoystickCls.JSnum_MAX ) break; // cannot load more JSticks than predefined Tabs
            }
            log.DebugFormat( "Added {0} GameControl devices", tabs );

            if ( tabs == 0 ) {
              log.Warn( "Unable to find and/or create any joystick devices." );
              MessageBox.Show( "Unable to create a joystick device. Program will exit.", "No joystick found", MessageBoxButtons.OK, MessageBoxIcon.Information );
              return false;
            }

            // load the profile items from the XML
            log.Debug( "Init ActionTree" );
            InitActionTree( true );

              }
              catch ( Exception ex ) {
            log.Debug( "InitDirectInput failed unexpectedly", ex );
            return false;
              }

              return true;
        }