Esempio n. 1
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:

            #line 7 "..\..\..\MainWindow.xaml"
                ((SBattle.MainWindow)(target)).MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Window_MouseLeftButtonDown);

            #line default
            #line hidden
                return;

            case 3:
                this.pwdPassword = ((System.Windows.Controls.PasswordBox)(target));
                return;

            case 4:
                this.btnExpectForGame = ((System.Windows.Controls.Button)(target));

            #line 90 "..\..\..\MainWindow.xaml"
                this.btnExpectForGame.Click += new System.Windows.RoutedEventHandler(this.btnExpectForGame_Click);

            #line default
            #line hidden
                return;

            case 5:
                this.btnCancelExpectation = ((System.Windows.Controls.Button)(target));

            #line 92 "..\..\..\MainWindow.xaml"
                this.btnCancelExpectation.Click += new System.Windows.RoutedEventHandler(this.btnCancelExpectation_Click);

            #line default
            #line hidden
                return;

            case 6:
                this.chat = ((SBattle.UI.ChatFrame)(target));
                return;
            }
            this._contentLoaded = true;
        }
Esempio n. 2
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:

            #line 7 "..\..\..\GameWindow.xaml"
                ((SBattle.GameWindow)(target)).MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Window_MouseLeftButtonDown);

            #line default
            #line hidden
                return;

            case 2:
                this.enemyField = ((SBattle.UI.BattleField)(target));
                return;

            case 3:
                this.myField = ((SBattle.UI.BattleField)(target));
                return;

            case 4:
                this.tt = ((System.Windows.Controls.Button)(target));

            #line 30 "..\..\..\GameWindow.xaml"
                this.tt.Click += new System.Windows.RoutedEventHandler(this.Button_Click_1);

            #line default
            #line hidden
                return;

            case 5:
                this.chat = ((SBattle.UI.ChatFrame)(target));
                return;
            }
            this._contentLoaded = true;
        }