Esempio n. 1
0
            public BattleFieldCell(BattleField owner, int x, int y)
            {
                _owner = owner;

                this.X = x;
                this.Y = y;

                _control = new UserControl()
                {
                    HorizontalAlignment = HorizontalAlignment.Stretch,
                    VerticalAlignment   = VerticalAlignment.Stretch,
                    Background          = owner.Colors[0],
                    BorderThickness     = new Thickness(1.0),
                    BorderBrush         = Brushes.Transparent
                };
            }
Esempio n. 2
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:

            #line 7 "..\..\..\GameWindow.xaml"
                ((SBattle.GameWindow)(target)).MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Window_MouseLeftButtonDown);

            #line default
            #line hidden
                return;

            case 2:
                this.enemyField = ((SBattle.UI.BattleField)(target));
                return;

            case 3:
                this.myField = ((SBattle.UI.BattleField)(target));
                return;

            case 4:
                this.tt = ((System.Windows.Controls.Button)(target));

            #line 30 "..\..\..\GameWindow.xaml"
                this.tt.Click += new System.Windows.RoutedEventHandler(this.Button_Click_1);

            #line default
            #line hidden
                return;

            case 5:
                this.chat = ((SBattle.UI.ChatFrame)(target));
                return;
            }
            this._contentLoaded = true;
        }