Esempio n. 1
0
 public ArbiterTreeNode AddSGameNode(NetPeer peer, IPAddress busAddress, uint busPort, string apiUrl)
 {
     if (this.RootNode == null)
     {
         this.RootNode = new ArbiterTreeNode(peer, busAddress, busPort, apiUrl);
         return(this.RootNode);
     }
     else
     {
         // TODO: Different node assignment logic?
         Random          random = new Random();
         ArbiterTreeNode parent = this.RootNode;
         while (true)
         {
             int randomQuadrant = random.Next() % 4;
             for (int i = 0; i < 4; i++)
             {
                 var quadrant = (Quadrant)((randomQuadrant + i) % 4);
                 if (parent.Child(quadrant) == null)
                 {
                     var node = new ArbiterTreeNode(peer, busAddress, busPort, apiUrl);
                     parent.SetChild(quadrant, node);
                     return(node);
                 }
             }
             parent = parent.Child((Quadrant)randomQuadrant) as ArbiterTreeNode;
         }
     }
 }
Esempio n. 2
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        private void OnShipTransferRequest(NetPeer sender, SShared.Messages.TransferShip msg)
        {
            ArbiterTreeNode transferNode = (ArbiterTreeNode)_routingTable.RootNode.NodeAtPath(msg.Path);
            bool            result       = _routingTable.MoveShip(msg.Ship, transferNode);

            if (result)
            {
                Console.Error.WriteLine("Ship transferred from node at {0} to node at {1}", sender.EndPoint, transferNode.Peer.EndPoint);
            }
            else
            {
                Console.Error.WriteLine("Failed to transfer ship from node at {0} to node at {1}", sender.EndPoint, transferNode.Peer.EndPoint);
            }
        }
Esempio n. 3
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        public async Task ConnectPlayer(ApiResponse response, ApiData data)
        {
            ArbiterTreeNode shipNode = null;
            var             token    = RoutingTable.AddNewShip(out shipNode, (string)data.Json["token"]);

            response.Data["token"] = token;

            Console.Error.WriteLine("connect {0} to {1}", token, shipNode.ApiUrl);
            Console.Error.WriteLine("expecting a message from {0}...", shipNode.Peer.EndPoint);

            // TODO: Add a timeout in case we don't get a reply from the SGame node?
            await new MessageWaiter <Messages.ShipConnected>(RoutingTable.BusMaster, shipNode.Peer, (msg) => msg.Token == token).Wait;

            Console.Error.WriteLine("OK: {0} is on {1}", token, shipNode.ApiUrl);

            await response.Send(200);
        }
Esempio n. 4
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        public string AddNewShip(out ArbiterTreeNode parentNode, string token)
        {
            if (token == null)
            {
                token = AddShipToken();
            }
            else
            {
                _shipPublicIds.Add(PublicIdFromToken(token));
            }
            parentNode = (ArbiterTreeNode)RootNode.RandomLeafNode();
            _nodeByShipToken[token] = parentNode;

            BusMaster.SendMessage(new Messages.ShipConnected()
            {
                Token = token
            }, parentNode.Peer);

            return(token);
        }
Esempio n. 5
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        public bool MoveShip(Spaceship ship, ArbiterTreeNode transferNode)
        {
            string          token = ship.Token;
            ArbiterTreeNode sourceNode;

            if (!_nodeByShipToken.Remove(token, out sourceNode))
            {
                return(false);
            }

            _nodeByShipToken[token] = transferNode;
            sourceNode.ShipCount--;
            transferNode.ShipCount++;

            Messages.ShipTransferred msg = new Messages.ShipTransferred()
            {
                Ship = ship
            };
            BusMaster.SendMessage(msg, transferNode.Peer);
            return(true);
        }
Esempio n. 6
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        public string AddNewShip(out ArbiterTreeNode parentNode)
        {
            string token = AddShipToken();

#if false
            // This is just for testing - in debug mode, assume there are just two SGame nodes and round-robin ships to them
            if ((_shipCount++) % 2 == 0)
            {
                parentNode = (ArbiterTreeNode)RootNode;
            }
            else
            {
                parentNode = null;
                for (int i = 0; i < 4; i++)
                {
                    var q = RootNode.Child((Quadrant)i);
                    if (q == null)
                    {
                        continue;
                    }
                    parentNode = (ArbiterTreeNode)q;
                    break;
                }
            }
#else
            parentNode = (ArbiterTreeNode)RootNode.RandomLeafNode();
#endif

            _nodeByShipToken[token] = parentNode;
            parentNode.ShipCount++;

            BusMaster.SendMessage(new Messages.ShipConnected()
            {
                Token = token
            }, parentNode.Peer);
            return(token);
        }
Esempio n. 7
0
        public async Task <bool> RemoveSGameNode(NetPeer peer)
        {
            if (RootNode == null)
            {
                return(false);
            }

            var disconnectedNode = RootNode.Traverse().Cast <ArbiterTreeNode>().Where((node) => node.Peer == peer).FirstOrDefault();

            if (disconnectedNode == null)
            {
                return(false);
            }

            ArbiterTreeNode substituteNode;

            if (disconnectedNode.Parent == null)
            {
                ArbiterTreeNode childToPromote = (ArbiterTreeNode)disconnectedNode.FirstChild();
                if (childToPromote == null)
                {
                    substituteNode = null;
                    RootNode       = null;
                }
                else
                {
                    substituteNode = childToPromote;
                }
            }
            else
            {
                ArbiterTreeNode leafToPromote = (ArbiterTreeNode)disconnectedNode.RandomLeafNode();
                if (leafToPromote == null)
                {
                    // No leaf means `disconnectedNode` had no childtren, so we just send the ships to the parent
                    substituteNode = (ArbiterTreeNode)disconnectedNode.Parent;
                }
                else
                {
                    substituteNode = leafToPromote;
                }
            }

            if (substituteNode != null)
            {
                Console.Error.WriteLine("Moving ships that were in {0} to {1}", disconnectedNode.Path(), substituteNode.Path());
            }
            else
            {
                Console.Error.WriteLine("There is no node to promote to root!");
            }

            // New substitute node retains his children but also gets the new ones
            // We assume the disconnected node persisted its ships to Elastic before dying;
            // if it has, the connect REST calls below will transfer the ships to the substitute!
            foreach (var token in _nodeByShipToken.Keys.ToList())
            {
                if (_nodeByShipToken[token] == disconnectedNode)
                {
                    if (substituteNode != null)
                    {
                        var connectWaiter = new MessageWaiter <Messages.ShipConnected>(BusMaster, substituteNode.Peer).Wait;
                        BusMaster.SendMessage(new Messages.ShipConnected()
                        {
                            Token = token
                        }, substituteNode.Peer);
                        await connectWaiter;
                    }
                    _nodeByShipToken[token] = substituteNode;
                }
            }

            if (substituteNode != null)
            {
                if (substituteNode.Parent != null)
                {
                    substituteNode.Parent.SetChild(substituteNode.Quadrant, null);
                }

                if (disconnectedNode.Parent != null)
                {
                    disconnectedNode.Parent.SetChild(disconnectedNode.Quadrant, substituteNode);
                }
                else
                {
                    substituteNode.MakeRoot(new Quad(0.0, 0.0, UniverseSize));
                    RootNode = substituteNode;
                }

                BusMaster.BroadcastMessage(new Messages.NodeOffline()
                {
                    Path   = disconnectedNode.Path(),
                    ApiUrl = disconnectedNode.ApiUrl,
                }, DeliveryMethod.ReliableOrdered);

                BusMaster.BroadcastMessage(new Messages.NodeConfig()
                {
                    BusAddress = substituteNode.BusAddress,
                    BusPort    = substituteNode.BusPort,
                    Bounds     = substituteNode.Bounds,
                    Path       = substituteNode.Path(),
                    ApiUrl     = substituteNode.ApiUrl,
                }, DeliveryMethod.ReliableOrdered);
            }

            return(true);
        }
Esempio n. 8
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 public RoutingTable(NetNode busMaster, ArbiterTreeNode rootNode, double universeSize)
 {
     this.BusMaster    = busMaster;
     this.RootNode     = rootNode;
     this.UniverseSize = universeSize;
 }