Esempio n. 1
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 public Image GetNetImage(int sizeIfResource = 32)
 {
     // once the image is created it is not disposed at the moment.  If it is being drawn on-screen it will be needed repeatedly
     if (!string.IsNullOrEmpty(m_ResourceName))
     {
         return(GUIUtilities.VariableSizeImage(m_ResourceName, "", sizeIfResource));                // RM.GetObject(m_strResourceName)
     }
     return(m_Image.GetNetImage());
 }
Esempio n. 2
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        public void btnChangeActivityIcon_Click(object sender, EventArgs e)
        {
            string filename = FileDialog.ShowOpen(FileDialog.Context.Image);

            if (string.IsNullOrEmpty(filename))
            {
                return;
            }
            m_Image = new MemoryImage(filename);
            m_Image.ChangeToBitmap(new Size(144, 144));
            pnlPreviewActivityIcon.Image = m_Image.GetNetImage();
            EnableOK();
            Globals.OnAvailableActivitiesChanged();
            // We should also raise this if the text changes; but that's more complicated if we don't want to raise numerous events, and I'm not sure it's worth the effort
        }
Esempio n. 3
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        /// <summary>Adds the given file to the displayed list</summary>
        private void ShowPicture(DisplayedImage image)
        {
            PictureBox  ctr    = new PictureBox();
            MemoryImage memory = new MemoryImage(image.Filename);             // this is used for its SVG handling.  We don't really need the memory buffer overhead!

            ctr.Image        = memory.GetNetImage();
            ctr.Tag          = image;
            ctr.Size         = new Size(100, 100);
            ctr.SizeMode     = PictureBoxSizeMode.Zoom;
            ctr.Margin       = new Padding(10, 10, 10, 10);
            ctr.Padding      = new Padding(10, 10, 10, 10);
            ctr.Click       += Image_Click;
            ctr.DoubleClick += Image_DoubleClick;
            pnlImages.Controls.Add(ctr);
        }
Esempio n. 4
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File: SVG.cs Progetto: stuart2w/SAW
        private string PrepareMemoryImage(MemoryImage img, int imageKey, RectangleF source)
        {
            if (!img.IsSVG)
            {
                return(PrepareImage((Bitmap)img.GetNetImage(true), imageKey, source));
            }

            // rest for SVG only, which partially repeats PrepareImage (above)
            string     ID     = "img" + imageKey.ToString("x");
            RectangleF bounds = new RectangleF(PointF.Empty, img.Size);

            if (!source.IsEmpty && !source.Equals(bounds))
            {
                ID += "_" + source.GetHashCode();
            }
            if (!m_Images.Contains(ID))
            {             // for SVG images can just retrieve the data directly from the memory image (no need to worry about formats)
                Debug.Assert(img.Buffer != null);
                AddImageToDefinitions(img.Buffer, ID, img.Size, "svg+xml");
            }
            return(ID);
        }