Esempio n. 1
0
        void PacketFormat(out ServerInformation serverInfo, byte[] receivePacketBytes)
        {
            using (MemoryStream stream = new MemoryStream(receivePacketBytes))
            {
                using (BinaryReader reader = new BinaryReader(stream))
                {
                    reader.ReadBytes(11);

                    bool   isPassword   = reader.ReadByte() == 0 ? false : true;
                    int    players      = reader.ReadInt16();
                    int    maxPlayers   = reader.ReadInt16();
                    int    stringLength = reader.ReadInt32();
                    string hostName     = Encoding.Default.GetString(reader.ReadBytes(stringLength));
                    stringLength = reader.ReadInt32();
                    string gamemode = Encoding.Default.GetString(reader.ReadBytes(stringLength));
                    stringLength = reader.ReadInt32();
                    string mapName = Encoding.Default.GetString(reader.ReadBytes(stringLength));

                    serverInfo = new ServerInformation(isPassword, players, maxPlayers, hostName, gamemode, mapName);
                }
            }
        }
Esempio n. 2
0
        void PacketFormat(out ServerInformation serverInfo, byte[] receivePacketBytes)
        {
            using (MemoryStream stream = new MemoryStream(receivePacketBytes))
            {
                using (BinaryReader reader = new BinaryReader(stream))
                {
                    reader.ReadBytes(11);

                    bool isPassword = reader.ReadByte() == 0 ? false : true;
                    int players = reader.ReadInt16();
                    int maxPlayers = reader.ReadInt16();
                    int stringLength = reader.ReadInt32();
                    string hostName = Encoding.Default.GetString(reader.ReadBytes(stringLength));
                    stringLength = reader.ReadInt32();
                    string gamemode = Encoding.Default.GetString(reader.ReadBytes(stringLength));
                    stringLength = reader.ReadInt32();
                    string mapName = Encoding.Default.GetString(reader.ReadBytes(stringLength));

                    serverInfo = new ServerInformation(isPassword, players, maxPlayers, hostName, gamemode, mapName);
                }
            }
        }