void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); if (GetComponent <NavMeshAgent>() != null) { myNavMeshAgent = GetComponent <NavMeshAgent>(); } }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); if (GetComponent <NavMeshAgent>() != null) { myNavMeshAgent = GetComponent <NavMeshAgent>(); } checkRate = Random.Range(0.1f, 0.2f); }
void SetIntialReferences() { enemyMaster = GetComponent <Enemy_Master>(); if (GetComponent <Animator>() != null) { myAnimator = GetComponent <Animator>(); } }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); if (GetComponent <UnityEngine.AI.NavMeshAgent>() != null) { myNavMeshAgent = GetComponent <UnityEngine.AI.NavMeshAgent>(); } checkRate = Random.Range(0.3f, 0.4f); }
void SetInitialReferences() { enemyMaster = transform.root.GetComponent <Enemy_Master>(); if (GameManager_References._player != null) { playerMaster = GameManager_References._player.GetComponent <Player_Master>(); } }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); myTransform = transform; if (GetComponent <NavMeshAgent>() != null) { myNavMeshAgent = GetComponent <NavMeshAgent>(); } checkRate = Random.Range(0.3f, 0.4f); }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); myTransform = transform; if (head == null) { head = myTransform; } checkRate = Random.Range(0.8f, 1.2f); }
void Awake() { // Setting up the references. anim = GetComponent <Animator> (); enemyMaster = GetComponent <Enemy_Master> (); enemyAudio = GetComponent <AudioSource> (); hitParticles = GetComponentInChildren <ParticleSystem> (); capsuleCollider = GetComponent <CapsuleCollider> (); // Setting the current health when the enemy first spawns. currentHealth = startingHealth; }
void SetInitialReferences() { enemyMaster = transform.root.GetComponent <Enemy_Master>(); if (GetComponent <Collider>() != null) { myCollider = GetComponent <Collider>(); } if (GetComponent <Rigidbody>() != null) { myRigidbody = GetComponent <Rigidbody>(); } }
void SetInitialReferences() { enemyMaster = transform.root.GetComponent <Enemy_Master>(); }
void Awake() { // Setting up the references. enemyMaster = GetComponent <Enemy_Master> (); }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); playerMaster = GetComponent <Player_Master>(); myTransform = transform; }
void SetInitialReferences() { textyes = GameObject.Find ("Textytime").gameObject; enemyMaster = GetComponent<Enemy_Master> (); kilstrek = textyes.GetComponent<Killstreak> (); }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); }