Esempio n. 1
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        public BetPolicy(HandSnapshotModel parentModel)
        {
            Parent = parentModel;
            AllowedChildActions = new List<BetAction>();

            HoldemHandRound round = Parent.NextPlayer == null ? (HoldemHandRound)((int)Parent.Round) + 1 : Parent.Round;
            int? index = Parent.NextPlayer == null ? parentModel.GetNextRoundStart() : Parent.NextPlayer;

            if (index != null)
            {
                AddFigures((int)index);
                AddOptions((int)index);
            }
        }
Esempio n. 2
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        public BetTreeNodeModel(BetTreeModel tree, BetTreeNodeDisplay display, BetTreeNodeStyle style, HandSnapshotModel snapshot, BetTreeNodeModel parent, bool isDynamic)
        {
            this.Tree = tree;
            this.DisplayModel = display;
            this.StyleModel = style;
            this._parentSnapshot = snapshot;
            this.Snapshot = snapshot;
            this.Parent = parent;
            this.IsDynamic = isDynamic;
            this.Result = new BetTreeNodeResults(snapshot.Stacks.Length);

            this.Children = new ObservableCollection<BetTreeNodeModel>();
            this.CanRemove = IsFixed() ? Visibility.Collapsed : Visibility.Visible;

            this.Info = new BetTreeNodeInfoModel(this, this.Data is ManualResultsModel);
        }
Esempio n. 3
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 public void SetRoot()
 {
     ActiveStatus[] status = Table.Seats.Select(x => x.Player.Status).ToArray();
     float[] bets = Table.Seats.Select(x => x.Player.Bet).ToArray();
     float[] stacks = Table.Seats.Select(x => x.Player.Stack).ToArray();
     bool[] active = Table.Seats.Select(x => x.Player.Active).ToArray();
     HandRoot = new HandSnapshotModel(Table.StartRound, Table.Button, active, status, bets, stacks, null);
 }
Esempio n. 4
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 public static HandSnapshotModel GetSnapshot(HandSnapshotModel lastAction, BetAction action, float amount)
 {
     if (lastAction.NextPlayer != null)
     {
         ActiveStatus[] status = lastAction.GetStatus();
         float[] bets = lastAction.GetBets();
         float[] stacks = lastAction.GetStacks();
         bool[] active = lastAction.GetActive();
         ApplyBet(action, (int)lastAction.NextPlayer, amount, status, bets, stacks);
         return new HandSnapshotModel(lastAction.Round, lastAction.Button, active, status, bets, stacks, lastAction.NextPlayer);
     }
     else
     {
         if (lastAction.IsHandEnd)
         {
             return lastAction;
         }
         else
         {
             HoldemHandRound round = (HoldemHandRound)(((int)lastAction.Round) + 1);
             ActiveStatus[] status = GetNextRoundStatus(lastAction.GetStatus());
             float[] bets = lastAction.GetBets();
             float[] stacks = lastAction.GetStacks();
             bool[] active = lastAction.GetActive();
             int start = BetPolicyService.GetRoundStart(round, lastAction.Button, status.Length);
             start = (int)GetNextActivePlayer(status, bets, (int)round);
             ApplyBet(action, start, amount, status, bets, stacks);
             return new HandSnapshotModel(round, lastAction.Button, active, status, bets, stacks, start);
         }
     }
 }
Esempio n. 5
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 public BetTreeNodeModel(BetTreeModel tree, BetTreeNodeDisplay display, BetTreeNodeStyle style, HandSnapshotModel snapshot, BetTreeNodeModel parent)
     : this(tree, display, style, snapshot, parent, false)
 {
 }
Esempio n. 6
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 public BetTreeNodeModel(BetTreeModel tree, BetTreeNodeDisplay display, BetTreeNodeStyle style, HandSnapshotModel snapshot)
     : this(tree, display, style, snapshot, null)
 {
 }
Esempio n. 7
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        public BetTreeNodeModel GetRootNode(BetTreeModel tree, HandSnapshotModel snapshot)
        {
            BetTreeNodeStyle style = _roundStyles[snapshot.Round];
            BetTreeNodeModel model = new BetTreeNodeModel(tree, _nodeStyles[typeof(RootNodeDataModel)], style, snapshot);

            ObservableCollection<BetTreeDataNodeMeta> metaList = new ObservableCollection<BetTreeDataNodeMeta>();
            metaList.Add(new BetTreeDataNodeMeta(ROOT_NODE_META, new RootNodeDataModel()));
            model.AllowedNodeTypes = metaList;
            model.Meta = ROOT_NODE_META;

            model.AddNode += tree.OnAddNode;
            model.EditNode += tree.OnEditNode;
            model.DeleteNode += tree.OnDeleteNode;
            model.ShowWizard += tree.OnShowWizard;

            return model;
        }