Esempio n. 1
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        public NvGpuEngine3d(NvGpu Gpu)
        {
            this.Gpu = Gpu;

            Registers = new int[0xe00];

            Methods = new Dictionary <int, NvGpuMethod>();

            void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
            {
                while (Count-- > 0)
                {
                    Methods.Add(Meth, Method);

                    Meth += Stride;
                }
            }

            AddMethod(0x585, 1, 1, VertexEndGl);
            AddMethod(0x674, 1, 1, ClearBuffers);
            AddMethod(0x6c3, 1, 1, QueryControl);
            AddMethod(0x8e4, 16, 1, CbData);
            AddMethod(0x904, 5, 8, CbBind);

            ConstBuffers = new ConstBuffer[6][];

            for (int Index = 0; Index < ConstBuffers.Length; Index++)
            {
                ConstBuffers[Index] = new ConstBuffer[18];
            }

            FrameBuffers = new HashSet <long>();
        }
Esempio n. 2
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        public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
        {
            int[] Tsc = ReadWords(Vmm, TscPosition, 8);

            GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7);
            GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
            GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);

            GalTextureFilter    MagFilter = (GalTextureFilter)((Tsc[1] >> 0) & 3);
            GalTextureFilter    MinFilter = (GalTextureFilter)((Tsc[1] >> 4) & 3);
            GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);

            GalColorF BorderColor = new GalColorF(
                BitConverter.Int32BitsToSingle(Tsc[4]),
                BitConverter.Int32BitsToSingle(Tsc[5]),
                BitConverter.Int32BitsToSingle(Tsc[6]),
                BitConverter.Int32BitsToSingle(Tsc[7]));

            return(new GalTextureSampler(
                       AddressU,
                       AddressV,
                       AddressP,
                       MinFilter,
                       MagFilter,
                       MipFilter,
                       BorderColor));
        }
Esempio n. 3
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        public NvGpuEngineDma(NvGpu Gpu)
        {
            this.Gpu = Gpu;

            Registers = new int[0x1d6];

            Methods = new Dictionary <int, NvGpuMethod>();

            void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
            {
                while (Count-- > 0)
                {
                    Methods.Add(Meth, Method);

                    Meth += Stride;
                }
            }

            AddMethod(0xc0, 1, 1, Execute);
        }
Esempio n. 4
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        public NvGpuEngine2d(NvGpu Gpu)
        {
            this.Gpu = Gpu;

            Registers = new int[0xe00];

            Methods = new Dictionary <int, NvGpuMethod>();

            void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
            {
                while (Count-- > 0)
                {
                    Methods.Add(Meth, Method);

                    Meth += Stride;
                }
            }

            AddMethod(0xb5, 1, 1, TextureCopy);
        }