Esempio n. 1
0
        public void PrepareForReturn()
        {
            if (_shaderType == GalShaderType.Fragment)
            {
                if (_header.OmapDepth)
                {
                    Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);

                    Operand src = Register(_header.DepthRegister, RegisterType.Gpr);

                    this.Copy(dest, src);
                }

                int regIndex = 0;

                for (int attachment = 0; attachment < 8; attachment++)
                {
                    OutputMapTarget target = _header.OmapTargets[attachment];

                    for (int component = 0; component < 4; component++)
                    {
                        if (target.ComponentEnabled(component))
                        {
                            Operand dest = Attribute(AttributeConsts.FragmentOutputColorBase + regIndex * 4);

                            Operand src = Register(regIndex, RegisterType.Gpr);

                            this.Copy(dest, src);

                            regIndex++;
                        }
                    }
                }
            }
        }
Esempio n. 2
0
        public ShaderHeader(ReadOnlySpan <byte> code)
        {
            ReadOnlySpan <int> header = MemoryMarshal.Cast <byte, int>(code);

            int commonWord0 = header[0];
            int commonWord1 = header[1];
            int commonWord2 = header[2];
            int commonWord3 = header[3];
            int commonWord4 = header[4];

            SphType = commonWord0.Extract(0, 5);
            Version = commonWord0.Extract(5, 5);

            Stage = (ShaderStage)commonWord0.Extract(10, 4);

            // Invalid.
            if (Stage == ShaderStage.Compute)
            {
                Stage = ShaderStage.Vertex;
            }

            MrtEnable = commonWord0.Extract(14);

            KillsPixels = commonWord0.Extract(15);

            DoesGlobalStore = commonWord0.Extract(16);

            SassVersion = commonWord0.Extract(17, 4);

            DoesLoadOrStore = commonWord0.Extract(26);
            DoesFp64        = commonWord0.Extract(27);

            StreamOutMask = commonWord0.Extract(28, 4);

            ShaderLocalMemoryLowSize = commonWord1.Extract(0, 24);

            PerPatchAttributeCount = commonWord1.Extract(24, 8);

            ShaderLocalMemoryHighSize = commonWord2.Extract(0, 24);

            ThreadsPerInputPrimitive = commonWord2.Extract(24, 8);

            ShaderLocalMemoryCrsSize = commonWord3.Extract(0, 24);

            OutputTopology = (OutputTopology)commonWord3.Extract(24, 4);

            MaxOutputVertexCount = commonWord4.Extract(0, 12);

            StoreReqStart = commonWord4.Extract(12, 8);
            StoreReqEnd   = commonWord4.Extract(24, 8);

            int type2OmapTarget = header[18];
            int type2Omap       = header[19];

            OmapTargets = new OutputMapTarget[8];

            for (int offset = 0; offset < OmapTargets.Length * 4; offset += 4)
            {
                OmapTargets[offset >> 2] = new OutputMapTarget(
                    type2OmapTarget.Extract(offset + 0),
                    type2OmapTarget.Extract(offset + 1),
                    type2OmapTarget.Extract(offset + 2),
                    type2OmapTarget.Extract(offset + 3));
            }

            OmapSampleMask = type2Omap.Extract(0);
            OmapDepth      = type2Omap.Extract(1);
        }