Esempio n. 1
0
        private static int BinarySearch(List <InstOp> opCodes, ulong address)
        {
            int left   = 0;
            int middle = 0;
            int right  = opCodes.Count - 1;

            while (left <= right)
            {
                int size = right - left;

                middle = left + (size >> 1);

                InstOp opCode = opCodes[middle];

                if (address == opCode.Address)
                {
                    break;
                }

                if (address < opCode.Address)
                {
                    right = middle - 1;
                }
                else
                {
                    left = middle + 1;
                }
            }

            return(middle);
        }
Esempio n. 2
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        private static bool FindBrxTargets(ShaderConfig config, IEnumerable <Block> blocks, Func <ulong, Block> getBlock)
        {
            bool hasNewTarget = false;

            foreach (Block block in blocks)
            {
                InstOp lastOp  = block.GetLastOp();
                bool   hasNext = block.HasNext();

                if (lastOp.Name == InstName.Brx && block.Successors.Count == (hasNext ? 1 : 0))
                {
                    InstBrx opBrx      = new InstBrx(lastOp.RawOpCode);
                    ulong   baseOffset = lastOp.GetAbsoluteAddress();

                    // An indirect branch could go anywhere,
                    // try to get the possible target offsets from the constant buffer.
                    (int cbBaseOffset, int cbOffsetsCount) = FindBrxTargetRange(block, opBrx.SrcA);

                    if (cbOffsetsCount != 0)
                    {
                        hasNewTarget = true;
                    }

                    for (int i = 0; i < cbOffsetsCount; i++)
                    {
                        uint  targetOffset = config.GpuAccessor.ConstantBuffer1Read(cbBaseOffset + i * 4);
                        Block target       = getBlock(baseOffset + targetOffset);
                        target.Predecessors.Add(block);
                        block.Successors.Add(target);
                    }
                }
            }

            return(hasNewTarget);
        }
Esempio n. 3
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        private static void FillBlock(ShaderConfig config, Block block, ulong limitAddress, ulong startAddress)
        {
            IGpuAccessor gpuAccessor = config.GpuAccessor;

            ulong address               = block.Address;
            int   bufferOffset          = 0;
            ReadOnlySpan <ulong> buffer = ReadOnlySpan <ulong> .Empty;

            InstOp op = default;

            do
            {
                if (address + 7 >= limitAddress)
                {
                    break;
                }

                // Ignore scheduling instructions, which are written every 32 bytes.
                if ((address & 0x1f) == 0)
                {
                    address += 8;
                    bufferOffset++;
                    continue;
                }

                if (bufferOffset >= buffer.Length)
                {
                    buffer       = gpuAccessor.GetCode(startAddress + address, 8);
                    bufferOffset = 0;
                }

                ulong opCode = buffer[bufferOffset++];

                op = InstTable.GetOp(address, opCode);

                if (op.Props.HasFlag(InstProps.TexB))
                {
                    config.SetUsedFeature(FeatureFlags.Bindless);
                }

                if (op.Name == InstName.Ald || op.Name == InstName.Ast || op.Name == InstName.Ipa)
                {
                    SetUserAttributeUses(config, op.Name, opCode);
                }
                else if (op.Name == InstName.Ssy || op.Name == InstName.Pbk)
                {
                    block.AddPushOp(op);
                }

                block.OpCodes.Add(op);

                address += 8;
            }while (!op.Props.HasFlag(InstProps.Bra));

            block.EndAddress = address;
        }
Esempio n. 4
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        private static bool IsUnconditional(ref InstOp op)
        {
            InstConditional condOp = new InstConditional(op.RawOpCode);

            if (op.Name == InstName.Exit && condOp.Ccc != Ccc.T)
            {
                return(false);
            }

            return(condOp.Pred == RegisterConsts.PredicateTrueIndex && !condOp.PredInv);
        }
Esempio n. 5
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        private static bool WritesToRegister(InstOp op, int regIndex)
        {
            // Predicate instruction only ever writes to predicate, so we shouldn't check those.
            if ((op.Props & (InstProps.Rd | InstProps.Rd2)) == 0)
            {
                return(false);
            }

            if (op.Props.HasFlag(InstProps.Rd2) && (byte)(op.RawOpCode >> 28) == regIndex)
            {
                return(true);
            }

            return((byte)op.RawOpCode == regIndex);
        }
Esempio n. 6
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            public bool IsImmInst(InstName name)
            {
                InstOp op = Block.OpCodes[Index];

                return(op.Name == name && op.Props.HasFlag(InstProps.Ib));
            }
Esempio n. 7
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 public static bool IsUnconditionalBranch(ref InstOp op)
 {
     return(IsUnconditional(ref op) && op.Props.HasFlag(InstProps.Bra));
 }
Esempio n. 8
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        public static DecodedProgram Decode(ShaderConfig config, ulong startAddress)
        {
            Queue <DecodedFunction>             functionsQueue   = new Queue <DecodedFunction>();
            Dictionary <ulong, DecodedFunction> functionsVisited = new Dictionary <ulong, DecodedFunction>();

            DecodedFunction EnqueueFunction(ulong address)
            {
                if (!functionsVisited.TryGetValue(address, out DecodedFunction function))
                {
                    functionsVisited.Add(address, function = new DecodedFunction(address));
                    functionsQueue.Enqueue(function);
                }

                return(function);
            }

            DecodedFunction mainFunction = EnqueueFunction(0);

            while (functionsQueue.TryDequeue(out DecodedFunction currentFunction))
            {
                List <Block>              blocks    = new List <Block>();
                Queue <Block>             workQueue = new Queue <Block>();
                Dictionary <ulong, Block> visited   = new Dictionary <ulong, Block>();

                Block GetBlock(ulong blkAddress)
                {
                    if (!visited.TryGetValue(blkAddress, out Block block))
                    {
                        block = new Block(blkAddress);

                        workQueue.Enqueue(block);
                        visited.Add(blkAddress, block);
                    }

                    return(block);
                }

                GetBlock(currentFunction.Address);

                bool hasNewTarget;

                do
                {
                    while (workQueue.TryDequeue(out Block currBlock))
                    {
                        // Check if the current block is inside another block.
                        if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
                        {
                            Block nBlock = blocks[nBlkIndex];

                            if (nBlock.Address == currBlock.Address)
                            {
                                throw new InvalidOperationException("Found duplicate block address on the list.");
                            }

                            nBlock.Split(currBlock);
                            blocks.Insert(nBlkIndex + 1, currBlock);

                            continue;
                        }

                        // If we have a block after the current one, set the limit address.
                        ulong limitAddress = ulong.MaxValue;

                        if (nBlkIndex != blocks.Count)
                        {
                            Block nBlock = blocks[nBlkIndex];

                            int nextIndex = nBlkIndex + 1;

                            if (nBlock.Address < currBlock.Address && nextIndex < blocks.Count)
                            {
                                limitAddress = blocks[nextIndex].Address;
                            }
                            else if (nBlock.Address > currBlock.Address)
                            {
                                limitAddress = blocks[nBlkIndex].Address;
                            }
                        }

                        FillBlock(config, currBlock, limitAddress, startAddress);

                        if (currBlock.OpCodes.Count != 0)
                        {
                            // We should have blocks for all possible branch targets,
                            // including those from SSY/PBK instructions.
                            foreach (PushOpInfo pushOp in currBlock.PushOpCodes)
                            {
                                GetBlock(pushOp.Op.GetAbsoluteAddress());
                            }

                            // Set child blocks. "Branch" is the block the branch instruction
                            // points to (when taken), "Next" is the block at the next address,
                            // executed when the branch is not taken. For Unconditional Branches
                            // or end of program, Next is null.
                            InstOp lastOp = currBlock.GetLastOp();

                            if (lastOp.Name == InstName.Cal)
                            {
                                EnqueueFunction(lastOp.GetAbsoluteAddress()).AddCaller(currentFunction);
                            }
                            else if (lastOp.Name == InstName.Bra)
                            {
                                Block succBlock = GetBlock(lastOp.GetAbsoluteAddress());
                                currBlock.Successors.Add(succBlock);
                                succBlock.Predecessors.Add(currBlock);
                            }

                            if (!IsUnconditionalBranch(ref lastOp))
                            {
                                Block succBlock = GetBlock(currBlock.EndAddress);
                                currBlock.Successors.Insert(0, succBlock);
                                succBlock.Predecessors.Add(currBlock);
                            }
                        }

                        // Insert the new block on the list (sorted by address).
                        if (blocks.Count != 0)
                        {
                            Block nBlock = blocks[nBlkIndex];

                            blocks.Insert(nBlkIndex + (nBlock.Address < currBlock.Address ? 1 : 0), currBlock);
                        }
                        else
                        {
                            blocks.Add(currBlock);
                        }
                    }

                    // Propagate SSY/PBK addresses into their uses (SYNC/BRK).
                    foreach (Block block in blocks.Where(x => x.PushOpCodes.Count != 0))
                    {
                        for (int pushOpIndex = 0; pushOpIndex < block.PushOpCodes.Count; pushOpIndex++)
                        {
                            PropagatePushOp(visited, block, pushOpIndex);
                        }
                    }

                    // Try to find targets for BRX (indirect branch) instructions.
                    hasNewTarget = FindBrxTargets(config, blocks, GetBlock);

                    // If we discovered new branch targets from the BRX instruction,
                    // we need another round of decoding to decode the new blocks.
                    // Additionally, we may have more SSY/PBK targets to propagate,
                    // and new BRX instructions.
                }while (hasNewTarget);

                currentFunction.SetBlocks(blocks.ToArray());
            }

            return(new DecodedProgram(mainFunction, functionsVisited));
        }
Esempio n. 9
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 public PushOpInfo(InstOp op)
 {
     Op        = op;
     Consumers = new Dictionary <Block, Operand>();
 }