Esempio n. 1
0
        public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
        {
            // If there's already a frame in the pipeline, wait for it to be presented first.
            // This is a multithread rate limit - we can't be more than one frame behind the command queue.

            _renderer.WaitForFrame();
            _renderer.New <WindowPresentCommand>().Set(new TableRef <ThreadedTexture>(_renderer, texture as ThreadedTexture), crop, new TableRef <Action>(_renderer, swapBuffersCallback));
            _renderer.QueueCommand();
        }
Esempio n. 2
0
 public void Barrier()
 {
     _renderer.New <BarrierCommand>();
     _renderer.QueueCommand();
 }