Esempio n. 1
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 public static double GetDrawMarginFromDrawProbability(double drawProbability, double beta)
 {
     return(GaussianDistribution.InverseCumulativeTo(0.5 * (drawProbability + 1), 0, 1) * Sqrt2 * beta);
 }
Esempio n. 2
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        /// <summary>
        /// Get the player win probability based on the player's ratings.
        /// </summary>
        /// <param name="gameInfo">The game info we are calculating for.</param>
        /// <param name="playerRating">This player's rating.</param>
        /// <param name="opponentRating">The opponent's rating.</param>
        /// <returns>The chance that this player wins the match.</returns>
        protected override double GetPlayerWinProbability(GameInfo gameInfo, double playerRating, double opponentRating)
        {
            double ratingDifference = playerRating - opponentRating;

            return(GaussianDistribution.CumulativeTo(ratingDifference / (Sqrt2 * gameInfo.Beta)));
        }
Esempio n. 3
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 /// <summary>
 /// Get the absolute difference between two distributions.
 /// </summary>
 /// <param name="left">The left operand.</param>
 /// <param name="right">The right operand.</param>
 /// <returns></returns>
 public static double AbsoluteDifference(GaussianDistribution left, GaussianDistribution right)
 {
     return(Math.Max(Math.Abs(left.PrecisionMean - right.PrecisionMean), Math.Sqrt(Math.Abs(left.Precision - right.Precision))));
 }