public void SaveDesignListToText(ObjectDesign.Enemie enemie, List <int> angles)
        {
            StreamWriter streamWriter = new StreamWriter("enemie_data.h");

            streamWriter.WriteLine("#pragma once");
            streamWriter.WriteLine("#include <vectrex.h>");
            streamWriter.WriteLine("struct enemy_data_t{const struct packet_t vectors_enemy [" + (enemie.EnemieVectorModel.Count + 1) + "];};");
            streamWriter.WriteLine("#undef SF");
            streamWriter.WriteLine("#define SF 1");
            streamWriter.WriteLine("const struct enemy_data_t enemy_data[] =");
            streamWriter.WriteLine("{");

            for (int angle = 0; angle < 64; angle += 4)
            {
                streamWriter.WriteLine("\t{");
                streamWriter.WriteLine("\t\t{");

                List <vector2> list = enemie.Rotate(angle * 5.625);

                streamWriter.WriteLine("\t\t\t{MOVE, { " + list [0].y + " * SF, " + list [0].x + " * SF}},");

                for (int i = 1; i < list.Count; i++)
                {
                    vector2 temp = new vector2
                    {
                        y = list [i].y - list [i - 1].y,
                        x = list [i].x - list [i - 1].x
                    };
                    streamWriter.WriteLine("\t\t\t{DRAW, { " + temp.y + " * SF, " + temp.x + " * SF}},");
                }
                streamWriter.WriteLine("\t\t\t{STOP, { 0, 0}},");

                streamWriter.WriteLine("\t\t},");
                streamWriter.WriteLine("\t},");
            }
            streamWriter.WriteLine("};");
            streamWriter.Close();
        }