public void PingForPlayers() { Console.Log("[Me] ping ther players"); OSCMessage message = new OSCMessage("/whosthere", localIpAdress); sender.Send(message); }
void LogOscMessage(OSCPacket msg) { string s = ""; // message sender ip is stored in last message values s += "received message " + msg.Address + " from " + msg.Values[msg.Values.Count - 1] + " with content"; foreach (var item in msg.Values) { s += " " + item.ToString(); } Console.Log(s); }