Esempio n. 1
0
        /// <summary>
        /// 發生於活動物件集合變更
        /// </summary>
        protected virtual void OnGameObjectsChanged(ObjectCollection oldValue, ObjectCollection newValue)
        {
            if (oldValue != null)
            {
                oldValue.BindingUnlock();
            }

            if (newValue != null)
            {
                newValue.Binding(this, true);
            }

            if (GameObjectsChanged != null)
            {
                GameObjectsChanged(this, oldValue, newValue);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// 綁定物件到集合(集合內綁定,除此之外勿使用此函數)
        /// </summary>
        /// <param name="collection">集合</param>
        /// <param name="bindingLock">綁定後是否鎖定綁定功能</param>
        public void Binding(ObjectCollection collection, bool bindingLock = false)
        {
            if (_Container == collection)
            {
                return;
            }
            if (BindingLock)
            {
                throw new Exception("物件已被鎖定無法綁定");
            }
            if (collection != null && !collection.Contains(this))
            {
                throw new Exception("物件不在集合中");
            }

            Container   = collection;
            Scene       = null;
            BindingLock = bindingLock;
            OnBindingChanged();
        }
        public ObjectUISceneChoice(int x, int y, int width, int height)
            : base(x, y, width, height, new DrawBrush(Color.White, ShapeType.Rectangle))
        {
            BackObjects = new ObjectCollection();

            var ScenesItems = GlobalScenes.Scenes.GetItems();
            int group1Idx   = 0;
            int group1Cot   = ScenesItems.Count;

            _UIScenes         = new ObjectUISceneInfo[group1Cot];
            _UIScenesLocation = new PointF[group1Cot];

            foreach (ISceneInfo sceneInfo in ScenesItems)
            {
                _UIScenes[group1Idx] = new ObjectUISceneInfo(DirectionType.TopLeft, 0, 0, new MoveStraight(this, 1, 3000, 1, 100, 1F));
                _UIScenes[group1Idx].MoveObject.Target.Anchor = DirectionType.TopLeft;
                _UIScenes[group1Idx].MoveObject.Anchor        = DirectionType.TopLeft;
                _UIScenes[group1Idx].Layout.Depend.Anchor     = DirectionType.TopLeft;
                _UIScenes[group1Idx].Layout.Depend.SetObject(this);
                _UIScenes[group1Idx].BindingScene     = sceneInfo;
                _UIScenes[group1Idx].SceneChoice     += (s, i, l) => { OnSceneChoice(i, l); };
                _UIScenes[group1Idx].HightScoreClick += (s, i) => { OnSceneHightScoreClick(sceneInfo); };
                UIObjects.Add(_UIScenes[group1Idx]);
                group1Idx++;
            }

            if (group1Cot > 0)
            {
                int maxH = (int)((width - _PaddingX * 2 + _ItemPaddingX) / (_UIScenes[0].Layout.RectWidth + _ItemPaddingX)); // 橫向最多項目數

                int cotX = group1Cot > maxH ? maxH : group1Cot;                                                              // 橫向數量
                int cotY = (group1Cot - 1) / maxH + 1;                                                                       // 縱向數量

                float baseX = (width - (_UIScenes[0].Layout.RectWidth * cotX) - (_ItemPaddingX * (cotX - 1))) / 2;
                float baseY = _PaddingY + (height - (_UIScenes[0].Layout.RectWidth * cotY) - (_ItemPaddingY * (cotY - 1))) / 2;
                baseY = Math.Max(_ItemMinY, baseY);

                float originX = baseX;

                for (int i = 0; i < _UIScenes.Length; i++)
                {
                    _UIScenesLocation[i]  = new PointF(baseX, baseY);
                    _UIScenes[i].Layout.X = baseX;
                    _UIScenes[i].Layout.Y = baseY + height;
                    _UIScenes[i].MoveObject.Target.SetOffsetByXY(baseX, baseY + height);

                    if (i > 0 && i - 1 % cotX == 0)
                    {
                        baseX  = originX;
                        baseY += _UIScenes[0].Layout.RectHeight + _ItemPaddingY;
                    }
                    else
                    {
                        baseX += _UIScenes[i].Layout.RectWidth + _ItemPaddingX;
                    }
                }
            }

            _DrawGroup1 = new DrawUIText(Color.DarkSlateBlue, Color.White, Color.AliceBlue, Color.DarkSlateBlue, 2, 12, "生存100秒", new Font("標楷體", 18, FontStyle.Bold), GlobalFormat.BottomCenter);
            _DrawGroup1.DrawObjectInside = new DrawSceneTypeA(Color.LightSteelBlue);
            _UIGroup1 = new ObjectUI(DirectionType.Center, -200, height / 2, 200, 200, _DrawGroup1, new MoveStraight(this, 1, 3000, 1, 100, 1F));
            _UIGroup1.Propertys.Add(new PropertyShadow(3, 4));
            _UIGroup1.Layout.Depend.Anchor = DirectionType.TopLeft;
            _UIGroup1.Layout.Depend.SetObject(this);
            _UIGroup1.GetFocus += (s, e) =>
            {
                _DrawGroup1.Colors.SetColor("Back", Color.FromArgb(255, 255, 220));
                _DrawGroup1.DrawObjectInside.Colors.SetColor("Player", Color.Black);
                _DrawGroup1.DrawObjectInside.Colors.SetColor("Ememy", Color.Red);
            };

            _UIGroup1.LostFocus += (s, e) =>
            {
                _DrawGroup1.Colors.SetColor("Back", Color.AliceBlue);
                _DrawGroup1.DrawObjectInside.Colors.SetColor("Player", Color.LightSteelBlue);
                _DrawGroup1.DrawObjectInside.Colors.SetColor("Ememy", Color.LightSteelBlue);
            };

            _UIGroup1.Click += (s, e) =>
            {
                Mode = 1;
            };

            _DrawGroup2 = new DrawUIText(Color.DarkSlateBlue, Color.White, Color.WhiteSmoke, Color.DarkSlateBlue, 2, 12, "", new Font("標楷體", 18), GlobalFormat.BottomCenter);
            _UIGroup2   = new ObjectUI(DirectionType.Center, width + 200, height / 2, 200, 200, _DrawGroup2, new MoveStraight(this, 1, 3000, 1, 100, 1F));
            _UIGroup2.Propertys.Add(new PropertyShadow(-3, 4));
            _UIGroup2.Layout.Depend.Anchor = DirectionType.TopLeft;
            _UIGroup2.Layout.Depend.SetObject(this);

            _CommandBack = new ObjectUI(20, 20, 80, 40, new DrawUIText(Color.Black, Color.Gray, Color.FromArgb(255, 255, 255, 220), Color.Black, 1, 8, "返回", new Font("微軟正黑體", 18), GlobalFormat.MiddleCenter));
            _CommandBack.Propertys.Add(new PropertyShadow(5, 4)
            {
                RFix = 0F, GFix = 0F, BFix = 0F
            });
            _CommandBack.Layout.Depend.Anchor = DirectionType.TopLeft;
            _CommandBack.Layout.Depend.SetObject(this);
            _CommandBack.Visible = false;
            _CommandBack.Click  += (s, e) =>
            {
                Mode = 0;
            };



            UIObjects.Add(_CommandBack);
            UIObjects.Add(_UIGroup1);
            UIObjects.Add(_UIGroup2);

            Mode = 0;
        }
Esempio n. 4
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 /// <summary>
 /// 使用預設定位點(左上)建立不可移動介面物件
 /// </summary>
 /// <param name="x">物件左上位置X</param>
 /// <param name="y">物件左上位置Y</param>
 /// <param name="width">物件寬度</param>
 /// <param name="height">物件高度</param>
 /// <param name="drawObject">繪製物件</param>
 /// <param name="moveObject">移動物件</param>
 public ObjectUIPanel(int x, int y, int width, int height, DrawBase drawObject)
     : this(DirectionType.TopLeft, x, y, width, height, drawObject)
 {
     UIObjects = new ObjectCollection();
 }
Esempio n. 5
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 /// <summary>
 /// 使用指定的定位點建立不可移動介面物件
 /// </summary>
 /// <param name="anchor">定位點位置X</param>
 /// <param name="x">物件左上位置X</param>
 /// <param name="y">物件左上位置Y</param>
 /// <param name="width">物件寬度</param>
 /// <param name="height">物件高度</param>
 /// <param name="drawObject">繪製物件</param>
 public ObjectUIPanel(DirectionType anchor, int x, int y, int width, int height, DrawBase drawObject)
     : base(anchor, x, y, width, height, drawObject)
 {
     UIObjects = new ObjectCollection(SceneNull.Value);
 }
Esempio n. 6
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 /// <summary>
 /// 使用指定的定位點和移動物件建立介面物件
 /// </summary>
 /// <param name="x">物件左上位置X</param>
 /// <param name="y">物件左上位置Y</param>
 /// <param name="width">物件寬度</param>
 /// <param name="height">物件高度</param>
 /// <param name="drawObject">繪製物件</param>
 /// <param name="moveObject">移動物件</param>
 public ObjectUIPanel(DirectionType anchor, int x, int y, int width, int height, DrawBase drawObject, MoveBase moveObject)
     : base(anchor, x, y, width, height, drawObject, moveObject)
 {
     UIObjects = new ObjectCollection();
 }