public static void resetLevel() { loadLevelMap(); attemptTime = 0; player.deathReset(); foreach (var list in particles) { list.Clear(); } updatedEntities.Clear(); updatedEntities.Add(player); frontDeathWall = new DeathWall(-5, 0); midDeathWall = new DeathWall(-5, -1); backDeathWall = new DeathWall(-5, -2); updatedEntities.Add(frontDeathWall); updatedEntities.Add(midDeathWall); updatedEntities.Add(backDeathWall); }