Esempio n. 1
0
 /// <summary>
 /// Runescape Font. Doesn't work!
 /// </summary>
 public RSFont(bool flag, string fontName, ArchiveParser titleArchive)
 {
     glyphPixels = new List<byte[]>();
     glyphWidth = new int[256];
     glyphHeight = new int[256];
     horizontalKerning = new int[256];
     verticalKerning = new int[256];
     charEffectiveWidth = new int[256];
     random = new Random();
     isStrikethrough = false;
     byte[] data = titleArchive.getFile(fontName + ".dat");
     byte[] index = titleArchive.getFile("index.dat");
     dataReader = new BigEndianBinaryReader(new MemoryStream(data));
     indexReader = new BigEndianBinaryReader(new MemoryStream(index));
     int pos = dataReader.ReadInt16() + 4;
     int k = indexReader.ReadByte();
     if (k > 0)
         pos += 3 * (k - 1);
     indexReader.BaseStream.Position = pos;
     for (int l = 0; l < 256; l++)
     {
         horizontalKerning[l] = indexReader.ReadChar();
         verticalKerning[l] = indexReader.ReadChar();
         int width = glyphWidth[l] = indexReader.ReadInt16();
         int height = glyphWidth[l] = indexReader.ReadInt16();
         int k1 = indexReader.ReadByte();
         int l1 = width * height;
         glyphPixels.Add(new byte[l1]);
         if (k1 == 0)
             for (int i = 0; i < l1; i++)
                 glyphPixels[l][i] = dataReader.ReadByte();
         else
             if (k1 == 1)
                 for (int j = 0; j < width; j++)
                     for (int l2 = 0; l2 < height; l2++)
                         glyphPixels[l][j + l2 * width] = dataReader.ReadByte();
         if (height > charHeight && l < 128)
             charHeight = height;
         horizontalKerning[l] = 1;
         charEffectiveWidth[l] = width + 2;
         int k2 = 0;
         for (int i = height / 7; i < height; i++)
             k2 += glyphPixels[l][i * width];
         if (k2 <= height / 7)
         {
             charEffectiveWidth[l]--;
             horizontalKerning[l] = 0;
         }
         k2 = 0;
         for (int j = height / 7; j < height; j++)
             k2 += glyphPixels[l][(width - 1) + j * width];
         if (k2 <= height / 7)
             charEffectiveWidth[l]--;
     }
     if (flag)
         charEffectiveWidth[32] = charEffectiveWidth[73];
     else
         charEffectiveWidth[32] = charEffectiveWidth[105];
 }
Esempio n. 2
0
 public ImageArchive(ref ArchiveParser jagArchive)
 {
     this.jagArchive = jagArchive;
     byte[] indexData = jagArchive.getFile("index.dat");
     for (int i = 0; i < jagArchive.getTotalFiles(); i++)
     {
         int hash = jagArchive.getIdentifierAt(i);
         if (validImage(hash))
             images.Add(new ImageGroup(indexData, jagArchive.getFileAt(i), true));
     }
 }
 public ImageArchive(ref ArchiveParser jagArchive)
 {
     this.jagArchive = jagArchive;
     byte[] indexData = jagArchive.getFile("index.dat");
     for (int i = 0; i < jagArchive.getTotalFiles(); i++)
     {
         int hash = jagArchive.getIdentifierAt(i);
         if (validImage(hash))
         {
             images.Add(new ImageGroup(indexData, jagArchive.getFileAt(i), true));
         }
     }
 }
Esempio n. 4
0
        /// <summary>
        /// Runescape Font. Doesn't work!
        /// </summary>
        public RSFont(bool flag, string fontName, ArchiveParser titleArchive)
        {
            glyphPixels        = new List <byte[]>();
            glyphWidth         = new int[256];
            glyphHeight        = new int[256];
            horizontalKerning  = new int[256];
            verticalKerning    = new int[256];
            charEffectiveWidth = new int[256];
            random             = new Random();
            isStrikethrough    = false;
            byte[] data  = titleArchive.getFile(fontName + ".dat");
            byte[] index = titleArchive.getFile("index.dat");
            dataReader  = new BigEndianBinaryReader(new MemoryStream(data));
            indexReader = new BigEndianBinaryReader(new MemoryStream(index));
            int pos = dataReader.ReadInt16() + 4;
            int k   = indexReader.ReadByte();

            if (k > 0)
            {
                pos += 3 * (k - 1);
            }
            indexReader.BaseStream.Position = pos;
            for (int l = 0; l < 256; l++)
            {
                horizontalKerning[l] = indexReader.ReadChar();
                verticalKerning[l]   = indexReader.ReadChar();
                int width  = glyphWidth[l] = indexReader.ReadInt16();
                int height = glyphWidth[l] = indexReader.ReadInt16();
                int k1     = indexReader.ReadByte();
                int l1     = width * height;
                glyphPixels.Add(new byte[l1]);
                if (k1 == 0)
                {
                    for (int i = 0; i < l1; i++)
                    {
                        glyphPixels[l][i] = dataReader.ReadByte();
                    }
                }
                else
                if (k1 == 1)
                {
                    for (int j = 0; j < width; j++)
                    {
                        for (int l2 = 0; l2 < height; l2++)
                        {
                            glyphPixels[l][j + l2 * width] = dataReader.ReadByte();
                        }
                    }
                }
                if (height > charHeight && l < 128)
                {
                    charHeight = height;
                }
                horizontalKerning[l]  = 1;
                charEffectiveWidth[l] = width + 2;
                int k2 = 0;
                for (int i = height / 7; i < height; i++)
                {
                    k2 += glyphPixels[l][i * width];
                }
                if (k2 <= height / 7)
                {
                    charEffectiveWidth[l]--;
                    horizontalKerning[l] = 0;
                }
                k2 = 0;
                for (int j = height / 7; j < height; j++)
                {
                    k2 += glyphPixels[l][(width - 1) + j * width];
                }
                if (k2 <= height / 7)
                {
                    charEffectiveWidth[l]--;
                }
            }
            if (flag)
            {
                charEffectiveWidth[32] = charEffectiveWidth[73];
            }
            else
            {
                charEffectiveWidth[32] = charEffectiveWidth[105];
            }
        }