Esempio n. 1
0
        private void joystickTimer_Tick_1(object sender, EventArgs e)
        {
            try
            {
                joystick.UpdateStatus();
                joystickButtons = joystick.buttons;

                if (joystick.Xaxis == 0)
                {
                    try
                    {
                        SP.Open();
                        SP.Write("e");
                        Thread.Sleep(1);
                        SP.Close();
                    }
                    catch
                    {
                        MessageBox.Show("ERROR");
                    }

                    output.Text += "Left\n";
                }

                if (joystick.Xaxis == 65535) //right
                {
                    try
                    {
                        SP.Open();
                        SP.Write("f");
                        Thread.Sleep(1);
                        SP.Close();
                    }
                    catch
                    {
                        MessageBox.Show("ERROR");
                    }

                    output.Text += "Right\n";
                }

                if (joystick.Yaxis == 0)
                {
                    try
                    {
                        SP.Open();
                        SP.Write("a");
                        Thread.Sleep(5);
                        SP.Close();
                    }
                    catch
                    {
                        MessageBox.Show("ERROR");
                    }

                    output.Text += "Down\n";
                }
                if (joystick.Yaxis == 65535)
                {
                    try
                    {
                        SP.Open();
                        SP.Write("b");
                        Thread.Sleep(5);
                        SP.Close();
                    }
                    catch
                    {
                        MessageBox.Show("ERROR");
                    }

                    output.Text += "Up\n";
                }

                if (joystick.jsPOV[0] == 27000)
                {
                    try
                    {
                        SP.Open();
                        SP.Write("c");
                        Thread.Sleep(5);
                        SP.Close();
                    }
                    catch
                    {
                        MessageBox.Show("ERROR");
                    }

                    output.Text += Convert.ToString(joystick.jsPOV[0]) + "\n";
                }

                if (joystick.jsPOV[0] == 9000)
                {
                    try
                    {
                        SP.Open();
                        SP.Write("d");
                        Thread.Sleep(5);
                        SP.Close();
                    }
                    catch
                    {
                        MessageBox.Show("ERROR");
                    }

                    output.Text += Convert.ToString(joystick.jsPOV[0]) + "\n";
                }

                if (joystick.jsPOV[0] == 18000)
                {
                    try
                    {
                        SP.Open();
                        SP.Write("g");
                        Thread.Sleep(5);
                        SP.Close();
                    }
                    catch
                    {
                        MessageBox.Show("ERROR");
                    }

                    output.Text += Convert.ToString(joystick.jsPOV[0]) + "\n";
                }

                for (int i = 0; i < joystickButtons.Length; i++)
                {
                    if (joystickButtons[i] == true)
                    {
                        output.Text += "Button " + i + " Pressed\n";
                    }
                }
                SP.Dispose();
            }
            catch
            {
                joystickTimer.Enabled = false;
                connectToJoystick(joystick);
            }
        }
Esempio n. 2
0
        private void joystickTimer_Tick_1(object sender, EventArgs e)
        {
            JoystickState state;

            try
            {
                joystick.UpdateStatus();
                joystickButtons = joystick.buttons;

                //state = joystick.GetJoystickState();

                //System.Diagnostics.Trace.WriteLine("loc: " + joystick.Xaxis + "  " + joystick.Yaxis + " " + state.Rx + " " + state.Ry);
                System.Diagnostics.Trace.WriteLine("loc: " + joystick.Xaxis + "  " + joystick.Yaxis);

                if (joystick.Xaxis == 0)
                {
                    output.Text += "Left\n";
                }

                if (joystick.Xaxis == 65535)
                {
                    output.Text += "Right\n";
                }

                if (joystick.Yaxis == 0)
                {
                    output.Text += "Up\n";
                }

                if (joystick.Yaxis == 65535)
                {
                    output.Text += "Down\n";
                }

                for (int i = 0; i < joystickButtons.Length; i++)
                {
                    if (joystickButtons[i] == true)
                    {
                        output.Text += "Button " + i + " Pressed\n";
                    }
                }

                this.txtXRaw.Text  = joystick.Xaxis.ToString();
                this.txtYRaw.Text  = joystick.Yaxis.ToString();
                this.txtRzRaw.Text = joystick.RZaxis.ToString();
                this.txtThRaw.Text = joystick.Throttle.ToString();

                float processedX;
                float processedY;

                float xfactor = (float)(65535 - joystick.Throttle) / 65535f + 1f;
                processedX = (joystick.Xaxis + this.settings.x1Offset) * xfactor * this.settings.x1Factor;
                processedY = (joystick.Yaxis + this.settings.x2Offset) * xfactor * this.settings.x2Factor;

                float processedRZ = (joystick.RZaxis + this.settings.RzOffset) * this.settings.RzFactor;
                this.txtXProcessed.Text  = processedX.ToString();
                this.txtYProcessed.Text  = processedY.ToString();
                this.txtRzProcessed.Text = processedRZ.ToString();

                // point of view (x,y counters)
                switch (joystick.PointOfView)
                {
                case -1:
                    // do nothing - top stick is idle
                    break;

                case 0:
                    // move up
                    if (this.topStickY < this.settings.TopStickMaxY)
                    {
                        this.topStickY += this.settings.TopStickStepY;
                    }
                    break;

                case 90:
                    // move right
                    if (this.topStickX < this.settings.TopStickMaxX)
                    {
                        this.topStickX += this.settings.TopStickStepX;
                    }
                    break;

                case 180:
                    // move down
                    if (this.topStickY > this.settings.TopStickMinY)
                    {
                        this.topStickY -= this.settings.TopStickStepY;
                    }
                    break;

                case 270:
                    // move left
                    if (this.topStickX > this.settings.TopStickMinX)
                    {
                        this.topStickX -= this.settings.TopStickStepX;
                    }
                    break;
                }


                int track4ActualValue = this.track4.Maximum - this.track4.Value + this.track4.Minimum;
                int track8ActualValue = this.track8.Maximum - this.track8.Value + this.track8.Minimum;

                this.txtTrack1.Text = this.track1.Value.ToString();
                this.txtTrack2.Text = this.track2.Value.ToString();
                this.txtTrack3.Text = this.track3.Value.ToString();
                this.txtTrack4.Text = track4ActualValue.ToString();
                this.txtTrack5.Text = this.track5.Value.ToString();
                this.txtTrack6.Text = this.track6.Value.ToString();
                this.txtTrack7.Text = this.track7.Value.ToString();
                this.txtTrack8.Text = track8ActualValue.ToString();



                WriteComport(processedX, processedY, processedRZ, topStickX, topStickY,
                             this.track1.Value, this.track2.Value, this.track3.Value, track4ActualValue,
                             this.track5.Value, this.track6.Value, this.track7.Value, this.track8.Value);
            }
            catch
            {
                joystickTimer.Enabled = false;
                connectToJoystick(joystick);
            }
        }
        /// <summary>
        /// Returns the joystick button, will be used for debouncing, check if the return is button.notRecognized
        /// </summary>
        /// <param name="js">Joystick object</param>
        /// <param name="jsTimer">JoystickTimer (Control) that ticks for the joystick</param>
        public static buttons getPressedButton(Joystick js, Timer jsTimer)
        {
            previousState = currentState;

            try
            {
                js.UpdateStatus();
                joystickButtons = js.availableButtons;   //Get joystick all buttons in a bool array

                if (js.Xaxis == 0)
                {
                    currentState = buttons.Left;
                }

                if (js.Xaxis == axis_Max_Val)
                {
                    currentState = buttons.Right;
                }

                if (js.Yaxis == 0)
                {
                    currentState = buttons.Up;
                }

                if (js.Yaxis == axis_Max_Val)
                {
                    currentState = buttons.Down;
                }

                //Find the pressed button
                for (int i = 0; i < joystickButtons.Length; i++)
                {
                    if (joystickButtons[i] == true) //The pressed button will have a true value
                    {
                        currentState = (buttons)(i + 1); //Save the pressed button
                    }
                }
            }
            catch
            {
                jsTimer.Enabled = false;    //Disable the timer
                Joystick.connectToJoystick(js, jsTimer);    //Reconnect to the joystick
            }
            return currentState;    //Return the current button
        }