Esempio n. 1
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 public void AddRule(Rule rule)
 {
     _ruleSet.Add(rule);
 }
Esempio n. 2
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 private bool CheckRule(Rule rule)
 {
     var arg = string.Empty;
     return CheckPattern(rule, ref arg) && FireRule(rule, arg);
 }
Esempio n. 3
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        private bool FireRule(Rule rule, string arg)
        {
            var retval = false;

            var newCons = string.Empty;
            foreach(var walker in rule.Consequents)
            {
                var terms = GetTerms(walker.Element);
                switch (terms[0])
                {
                    case "(add":
                        ConstructElement(ref newCons, terms[1], arg);
                        retval = PerformAddCommand(newCons);
                        break;
                    case "(delete":
                        ConstructElement(ref newCons, terms[1], arg);
                        retval = PerformDeleteCommand(newCons);
                        break;
                    case "(disable-rule":
                        rule.IsActive = false;
                        retval = true;
                        break;
                    case "(print":
                        retval = PerformPrintCommand(terms[1]);
                        break;
                    case "(enable-timer":
                        retval = PerformEnableCommand(walker.Element);
                        break;
                    case "(quit":
                        EndRun = true;
                        break;
                }

            }

            return retval;
        }
Esempio n. 4
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        private bool CheckPattern(Rule rule, ref string arg)
        {
            var found = false;

            var chain = new Stack<MemoryElement>();

            foreach (var terms in rule.Antecedents.Select(antecedent => GetTerms(antecedent.Element)))
            {
                if (string.IsNullOrEmpty(terms[1]))
                {
                    throw new InvalidOperationException("Argument can't be null!");
                }

                /* If the antecedent element is variable, find the matches
                 * in the working memory and store the matched terms.
                */
                if (terms[1][0] != '?') continue;
                for (var i = 0; i < _memoryStore.Length; i++)
                {
                    if (!_memoryStore[i].IsActive) continue;
                    var wmTerms = GetTerms(_memoryStore[i].Element);
                    if (!terms[0].Equals(wmTerms[0])) continue;
                    var newElement = new MemoryElement { Element = wmTerms[1] };
                    chain.Push(newElement);
                }
            }

            /* Now that we have the replacement strings, walk through the rules trying
             * the replacement string when necessary.
             */
            do
            {
                //var curRule = rule.Antecedent;

                string[] terms = null;
                foreach(var curRule in rule.Antecedents)
                {
                    terms = GetTerms(curRule.Element);
                    if (terms[0].IndexOf("(true", StringComparison.Ordinal) == 0)
                    {
                        found = true;
                        break;
                    }

                    if ((terms[1][0] == '?') && (chain.Count > 0))
                    {
                        terms[1] = chain.Peek().Element;
                    }

                    found = SearchWorkingMemory(terms[0], terms[1]);

                    if (!found) break;
                }

                if (found)
                {
                    /* Cleanup the replacement string chain */
                    arg = terms[1];
                    chain.Clear();
                    break;
                }

                if(chain.Count > 0 )
                {
                    chain.Pop();
                }

            } while (chain.Count > 0);

            return found;
        }